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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_platform.h
- *
- * Try to get a standard set of platform defines.
- */
-
- #ifndef SDL_platform_h_
- #define SDL_platform_h_
-
- #if defined(_AIX)
- #undef __AIX__
- #define __AIX__ 1
- #endif
- #if defined(__HAIKU__)
- #undef __HAIKU__
- #define __HAIKU__ 1
- #endif
- #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
- #undef __BSDI__
- #define __BSDI__ 1
- #endif
- #if defined(_arch_dreamcast)
- #undef __DREAMCAST__
- #define __DREAMCAST__ 1
- #endif
- #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
- #undef __FREEBSD__
- #define __FREEBSD__ 1
- #endif
- #if defined(hpux) || defined(__hpux) || defined(__hpux__)
- #undef __HPUX__
- #define __HPUX__ 1
- #endif
- #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
- #undef __IRIX__
- #define __IRIX__ 1
- #endif
- #if (defined(linux) || defined(__linux) || defined(__linux__))
- #undef __LINUX__
- #define __LINUX__ 1
- #endif
- #if defined(ANDROID) || defined(__ANDROID__)
- #undef __ANDROID__
- #undef __LINUX__ /* do we need to do this? */
- #define __ANDROID__ 1
- #endif
- #if defined(__NGAGE__)
- #undef __NGAGE__
- #define __NGAGE__ 1
- #endif
-
- #if defined(__APPLE__)
- /* lets us know what version of Mac OS X we're compiling on */
- #include <AvailabilityMacros.h>
- #include <TargetConditionals.h>
-
- /* Fix building with older SDKs that don't define these
- See this for more information:
- https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
- */
- #ifndef TARGET_OS_MACCATALYST
- #define TARGET_OS_MACCATALYST 0
- #endif
- #ifndef TARGET_OS_IOS
- #define TARGET_OS_IOS 0
- #endif
- #ifndef TARGET_OS_IPHONE
- #define TARGET_OS_IPHONE 0
- #endif
- #ifndef TARGET_OS_TV
- #define TARGET_OS_TV 0
- #endif
- #ifndef TARGET_OS_SIMULATOR
- #define TARGET_OS_SIMULATOR 0
- #endif
-
- #if TARGET_OS_TV
- #undef __TVOS__
- #define __TVOS__ 1
- #endif
- #if TARGET_OS_IPHONE
- /* if compiling for iOS */
- #undef __IPHONEOS__
- #define __IPHONEOS__ 1
- #undef __MACOSX__
- #else
- /* if not compiling for iOS */
- #undef __MACOSX__
- #define __MACOSX__ 1
- #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
- # error SDL for Mac OS X only supports deploying on 10.7 and above.
- #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
- #endif /* TARGET_OS_IPHONE */
- #endif /* defined(__APPLE__) */
-
- #if defined(__NetBSD__)
- #undef __NETBSD__
- #define __NETBSD__ 1
- #endif
- #if defined(__OpenBSD__)
- #undef __OPENBSD__
- #define __OPENBSD__ 1
- #endif
- #if defined(__OS2__) || defined(__EMX__)
- #undef __OS2__
- #define __OS2__ 1
- #endif
- #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
- #undef __OSF__
- #define __OSF__ 1
- #endif
- #if defined(__QNXNTO__)
- #undef __QNXNTO__
- #define __QNXNTO__ 1
- #endif
- #if defined(riscos) || defined(__riscos) || defined(__riscos__)
- #undef __RISCOS__
- #define __RISCOS__ 1
- #endif
- #if defined(__sun) && defined(__SVR4)
- #undef __SOLARIS__
- #define __SOLARIS__ 1
- #endif
-
- #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
- /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
- #if defined(_MSC_VER) && defined(__has_include)
- #if __has_include(<winapifamily.h>)
- #define HAVE_WINAPIFAMILY_H 1
- #else
- #define HAVE_WINAPIFAMILY_H 0
- #endif
-
- /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
- #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
- #define HAVE_WINAPIFAMILY_H 1
- #else
- #define HAVE_WINAPIFAMILY_H 0
- #endif
-
- #if HAVE_WINAPIFAMILY_H
- #include <winapifamily.h>
- #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
- #else
- #define WINAPI_FAMILY_WINRT 0
- #endif /* HAVE_WINAPIFAMILY_H */
-
- #if WINAPI_FAMILY_WINRT
- #undef __WINRT__
- #define __WINRT__ 1
- #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
- #undef __WINGDK__
- #define __WINGDK__ 1
- #elif defined(_GAMING_XBOX_XBOXONE)
- #undef __XBOXONE__
- #define __XBOXONE__ 1
- #elif defined(_GAMING_XBOX_SCARLETT)
- #undef __XBOXSERIES__
- #define __XBOXSERIES__ 1
- #else
- #undef __WINDOWS__
- #define __WINDOWS__ 1
- #endif
- #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
-
- #if defined(__WINDOWS__)
- #undef __WIN32__
- #define __WIN32__ 1
- #endif
- /* This is to support generic "any GDK" separate from a platform-specific GDK */
- #if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
- #undef __GDK__
- #define __GDK__ 1
- #endif
- #if defined(__PSP__)
- #undef __PSP__
- #define __PSP__ 1
- #endif
- #if defined(PS2)
- #define __PS2__ 1
- #endif
-
- /* The NACL compiler defines __native_client__ and __pnacl__
- * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
- */
- #if defined(__native_client__)
- #undef __LINUX__
- #undef __NACL__
- #define __NACL__ 1
- #endif
- #if defined(__pnacl__)
- #undef __LINUX__
- #undef __PNACL__
- #define __PNACL__ 1
- /* PNACL with newlib supports static linking only */
- #define __SDL_NOGETPROCADDR__
- #endif
-
- #if defined(__vita__)
- #define __VITA__ 1
- #endif
-
- #if defined(__3DS__)
- #undef __3DS__
- #define __3DS__ 1
- #endif
-
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * Get the name of the platform.
- *
- * Here are the names returned for some (but not all) supported platforms:
- *
- * - "Windows"
- * - "Mac OS X"
- * - "Linux"
- * - "iOS"
- * - "Android"
- *
- * \returns the name of the platform. If the correct platform name is not
- * available, returns a string beginning with the text "Unknown".
- *
- * \since This function is available since SDL 2.0.0.
- */
- extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_platform_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
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