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- /*
- * OpenAL Source Play Example
- *
- * Copyright (c) 2017 by Chris Robinson <chris.kcat@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- /* This file contains an example for playing a sound buffer. */
-
- #include <assert.h>
- #include <inttypes.h>
- #include <limits.h>
- #include <stdio.h>
- #include <stdlib.h>
-
- #include "sndfile.h"
-
- #include "AL/al.h"
- #include "AL/alext.h"
-
- #include "common/alhelpers.h"
-
-
- /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
- * returns the new buffer ID.
- */
- static ALuint LoadSound(const char *filename)
- {
- ALenum err, format;
- ALuint buffer;
- SNDFILE *sndfile;
- SF_INFO sfinfo;
- short *membuf;
- sf_count_t num_frames;
- ALsizei num_bytes;
-
- /* Open the audio file and check that it's usable. */
- sndfile = sf_open(filename, SFM_READ, &sfinfo);
- if(!sndfile)
- {
- fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
- return 0;
- }
- if(sfinfo.frames < 1 || sfinfo.frames > (sf_count_t)(INT_MAX/sizeof(short))/sfinfo.channels)
- {
- fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
- sf_close(sndfile);
- return 0;
- }
-
- /* Get the sound format, and figure out the OpenAL format */
- format = AL_NONE;
- if(sfinfo.channels == 1)
- format = AL_FORMAT_MONO16;
- else if(sfinfo.channels == 2)
- format = AL_FORMAT_STEREO16;
- else if(sfinfo.channels == 3)
- {
- if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
- format = AL_FORMAT_BFORMAT2D_16;
- }
- else if(sfinfo.channels == 4)
- {
- if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
- format = AL_FORMAT_BFORMAT3D_16;
- }
- if(!format)
- {
- fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
- sf_close(sndfile);
- return 0;
- }
-
- /* Decode the whole audio file to a buffer. */
- membuf = malloc((size_t)(sfinfo.frames * sfinfo.channels) * sizeof(short));
-
- num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames);
- if(num_frames < 1)
- {
- free(membuf);
- sf_close(sndfile);
- fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
- return 0;
- }
- num_bytes = (ALsizei)(num_frames * sfinfo.channels) * (ALsizei)sizeof(short);
-
- /* Buffer the audio data into a new buffer object, then free the data and
- * close the file.
- */
- buffer = 0;
- alGenBuffers(1, &buffer);
- alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
-
- free(membuf);
- sf_close(sndfile);
-
- /* Check if an error occured, and clean up if so. */
- err = alGetError();
- if(err != AL_NO_ERROR)
- {
- fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
- if(buffer && alIsBuffer(buffer))
- alDeleteBuffers(1, &buffer);
- return 0;
- }
-
- return buffer;
- }
-
-
- int main(int argc, char **argv)
- {
- ALuint source, buffer;
- ALfloat offset;
- ALenum state;
-
- /* Print out usage if no arguments were specified */
- if(argc < 2)
- {
- fprintf(stderr, "Usage: %s [-device <name>] <filename>\n", argv[0]);
- return 1;
- }
-
- /* Initialize OpenAL. */
- argv++; argc--;
- if(InitAL(&argv, &argc) != 0)
- return 1;
-
- /* Load the sound into a buffer. */
- buffer = LoadSound(argv[0]);
- if(!buffer)
- {
- CloseAL();
- return 1;
- }
-
- /* Create the source to play the sound with. */
- source = 0;
- alGenSources(1, &source);
- alSourcei(source, AL_BUFFER, (ALint)buffer);
- assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
-
- /* Play the sound until it finishes. */
- alSourcePlay(source);
- do {
- al_nssleep(10000000);
- alGetSourcei(source, AL_SOURCE_STATE, &state);
-
- /* Get the source offset. */
- alGetSourcef(source, AL_SEC_OFFSET, &offset);
- printf("\rOffset: %f ", offset);
- fflush(stdout);
- } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
- printf("\n");
-
- /* All done. Delete resources, and close down OpenAL. */
- alDeleteSources(1, &source);
- alDeleteBuffers(1, &buffer);
-
- CloseAL();
-
- return 0;
- }
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