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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- #ifndef SDL_config_h_
- #define SDL_config_h_
-
- #include "SDL_platform.h"
-
- /**
- * \file SDL_config.h
- */
-
- /* Add any platform that doesn't build using the configure system. */
- #if defined(__WIN32__)
- #include "SDL_config_windows.h"
- #elif defined(__WINRT__)
- #include "SDL_config_winrt.h"
- #elif defined(__WINGDK__)
- #include "SDL_config_wingdk.h"
- #elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
- #include "SDL_config_xbox.h"
- #elif defined(__MACOSX__)
- #include "SDL_config_macosx.h"
- #elif defined(__IPHONEOS__)
- #include "SDL_config_iphoneos.h"
- #elif defined(__ANDROID__)
- #include "SDL_config_android.h"
- #elif defined(__OS2__)
- #include "SDL_config_os2.h"
- #elif defined(__EMSCRIPTEN__)
- #include "SDL_config_emscripten.h"
- #elif defined(__NGAGE__)
- #include "SDL_config_ngage.h"
- #else
- /* This is a minimal configuration just to get SDL running on new platforms. */
- #include "SDL_config_minimal.h"
- #endif /* platform config */
-
- #ifdef USING_GENERATED_CONFIG_H
- #error Wrong SDL_config.h, check your include path?
- #endif
-
- #endif /* SDL_config_h_ */
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