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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_version.h
- *
- * This header defines the current SDL version.
- */
-
- #ifndef SDL_version_h_
- #define SDL_version_h_
-
- #include "SDL_stdinc.h"
-
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * Information about the version of SDL in use.
- *
- * Represents the library's version as three levels: major revision
- * (increments with massive changes, additions, and enhancements),
- * minor revision (increments with backwards-compatible changes to the
- * major revision), and patchlevel (increments with fixes to the minor
- * revision).
- *
- * \sa SDL_VERSION
- * \sa SDL_GetVersion
- */
- typedef struct SDL_version
- {
- Uint8 major; /**< major version */
- Uint8 minor; /**< minor version */
- Uint8 patch; /**< update version */
- } SDL_version;
-
- /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
- */
- #define SDL_MAJOR_VERSION 2
- #define SDL_MINOR_VERSION 0
- #define SDL_PATCHLEVEL 22
-
- /**
- * Macro to determine SDL version program was compiled against.
- *
- * This macro fills in a SDL_version structure with the version of the
- * library you compiled against. This is determined by what header the
- * compiler uses. Note that if you dynamically linked the library, you might
- * have a slightly newer or older version at runtime. That version can be
- * determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
- * is not a macro.
- *
- * \param x A pointer to a SDL_version struct to initialize.
- *
- * \sa SDL_version
- * \sa SDL_GetVersion
- */
- #define SDL_VERSION(x) \
- { \
- (x)->major = SDL_MAJOR_VERSION; \
- (x)->minor = SDL_MINOR_VERSION; \
- (x)->patch = SDL_PATCHLEVEL; \
- }
-
- /**
- * This macro turns the version numbers into a numeric value:
- * \verbatim
- (1,2,3) -> (1203)
- \endverbatim
- *
- * This assumes that there will never be more than 100 patchlevels.
- */
- #define SDL_VERSIONNUM(X, Y, Z) \
- ((X)*1000 + (Y)*100 + (Z))
-
- /**
- * This is the version number macro for the current SDL version.
- */
- #define SDL_COMPILEDVERSION \
- SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
-
- /**
- * This macro will evaluate to true if compiled with SDL at least X.Y.Z.
- */
- #define SDL_VERSION_ATLEAST(X, Y, Z) \
- (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
-
- /**
- * Get the version of SDL that is linked against your program.
- *
- * If you are linking to SDL dynamically, then it is possible that the current
- * version will be different than the version you compiled against. This
- * function returns the current version, while SDL_VERSION() is a macro that
- * tells you what version you compiled with.
- *
- * This function may be called safely at any time, even before SDL_Init().
- *
- * \param ver the SDL_version structure that contains the version information
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetRevision
- */
- extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
-
- /**
- * Get the code revision of SDL that is linked against your program.
- *
- * This value is the revision of the code you are linked with and may be
- * different from the code you are compiling with, which is found in the
- * constant SDL_REVISION.
- *
- * The revision is arbitrary string (a hash value) uniquely identifying the
- * exact revision of the SDL library in use, and is only useful in comparing
- * against other revisions. It is NOT an incrementing number.
- *
- * If SDL wasn't built from a git repository with the appropriate tools, this
- * will return an empty string.
- *
- * Prior to SDL 2.0.16, before development moved to GitHub, this returned a
- * hash for a Mercurial repository.
- *
- * You shouldn't use this function for anything but logging it for debugging
- * purposes. The string is not intended to be reliable in any way.
- *
- * \returns an arbitrary string, uniquely identifying the exact revision of
- * the SDL library in use.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetVersion
- */
- extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
-
- /**
- * Obsolete function, do not use.
- *
- * When SDL was hosted in a Mercurial repository, and was built carefully,
- * this would return the revision number that the build was created from. This
- * number was not reliable for several reasons, but more importantly, SDL is
- * now hosted in a git repository, which does not offer numbers at all, only
- * hashes. This function only ever returns zero now. Don't use it.
- *
- * Before SDL 2.0.16, this might have returned an unreliable, but non-zero
- * number.
- *
- * \deprecated Use SDL_GetRevision() instead; if SDL was carefully built, it
- * will return a git hash.
- *
- * \returns zero, always, in modern SDL releases.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetRevision
- */
- extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
-
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_version_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
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