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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_touch.h
- *
- * Include file for SDL touch event handling.
- */
-
- #ifndef SDL_touch_h_
- #define SDL_touch_h_
-
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
- #include "SDL_video.h"
-
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- typedef Sint64 SDL_TouchID;
- typedef Sint64 SDL_FingerID;
-
- typedef enum
- {
- SDL_TOUCH_DEVICE_INVALID = -1,
- SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
- SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
- SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
- } SDL_TouchDeviceType;
-
- typedef struct SDL_Finger
- {
- SDL_FingerID id;
- float x;
- float y;
- float pressure;
- } SDL_Finger;
-
- /* Used as the device ID for mouse events simulated with touch input */
- #define SDL_TOUCH_MOUSEID ((Uint32)-1)
-
- /* Used as the SDL_TouchID for touch events simulated with mouse input */
- #define SDL_MOUSE_TOUCHID ((Sint64)-1)
-
-
- /**
- * Get the number of registered touch devices.
- *
- * On some platforms SDL first sees the touch device if it was actually used.
- * Therefore SDL_GetNumTouchDevices() may return 0 although devices are
- * available. After using all devices at least once the number will be
- * correct.
- *
- * This was fixed for Android in SDL 2.0.1.
- *
- * \returns the number of registered touch devices.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetTouchDevice
- */
- extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
-
- /**
- * Get the touch ID with the given index.
- *
- * \param index the touch device index
- * \returns the touch ID with the given index on success or 0 if the index is
- * invalid; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetNumTouchDevices
- */
- extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
-
- /**
- * Get the touch device name as reported from the driver or NULL if the index
- * is invalid.
- *
- * \since This function is available since SDL 2.0.22.
- */
- extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index);
-
- /**
- * Get the type of the given touch device.
- *
- * \since This function is available since SDL 2.0.10.
- */
- extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
-
- /**
- * Get the number of active fingers for a given touch device.
- *
- * \param touchID the ID of a touch device
- * \returns the number of active fingers for a given touch device on success
- * or 0 on failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetTouchFinger
- */
- extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
-
- /**
- * Get the finger object for specified touch device ID and finger index.
- *
- * The returned resource is owned by SDL and should not be deallocated.
- *
- * \param touchID the ID of the requested touch device
- * \param index the index of the requested finger
- * \returns a pointer to the SDL_Finger object or NULL if no object at the
- * given ID and index could be found.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_RecordGesture
- */
- extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_touch_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
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