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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_joystick.h
- *
- * Include file for SDL joystick event handling
- *
- * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
- * behind a device_index changing as joysticks are plugged and unplugged.
- *
- * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
- * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
- *
- * The term "player_index" is the number assigned to a player on a specific
- * controller. For XInput controllers this returns the XInput user index.
- * Many joysticks will not be able to supply this information.
- *
- * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
- * the device (a X360 wired controller for example). This identifier is platform dependent.
- */
-
- #ifndef SDL_joystick_h_
- #define SDL_joystick_h_
-
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
-
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * \file SDL_joystick.h
- *
- * In order to use these functions, SDL_Init() must have been called
- * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
- * for joysticks, and load appropriate drivers.
- *
- * If you would like to receive joystick updates while the application
- * is in the background, you should set the following hint before calling
- * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
- */
-
- /**
- * The joystick structure used to identify an SDL joystick
- */
- struct _SDL_Joystick;
- typedef struct _SDL_Joystick SDL_Joystick;
-
- /* A structure that encodes the stable unique id for a joystick device */
- typedef struct {
- Uint8 data[16];
- } SDL_JoystickGUID;
-
- /**
- * This is a unique ID for a joystick for the time it is connected to the system,
- * and is never reused for the lifetime of the application. If the joystick is
- * disconnected and reconnected, it will get a new ID.
- *
- * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
- */
- typedef Sint32 SDL_JoystickID;
-
- typedef enum
- {
- SDL_JOYSTICK_TYPE_UNKNOWN,
- SDL_JOYSTICK_TYPE_GAMECONTROLLER,
- SDL_JOYSTICK_TYPE_WHEEL,
- SDL_JOYSTICK_TYPE_ARCADE_STICK,
- SDL_JOYSTICK_TYPE_FLIGHT_STICK,
- SDL_JOYSTICK_TYPE_DANCE_PAD,
- SDL_JOYSTICK_TYPE_GUITAR,
- SDL_JOYSTICK_TYPE_DRUM_KIT,
- SDL_JOYSTICK_TYPE_ARCADE_PAD,
- SDL_JOYSTICK_TYPE_THROTTLE
- } SDL_JoystickType;
-
- typedef enum
- {
- SDL_JOYSTICK_POWER_UNKNOWN = -1,
- SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
- SDL_JOYSTICK_POWER_LOW, /* <= 20% */
- SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
- SDL_JOYSTICK_POWER_FULL, /* <= 100% */
- SDL_JOYSTICK_POWER_WIRED,
- SDL_JOYSTICK_POWER_MAX
- } SDL_JoystickPowerLevel;
-
- /* Set max recognized G-force from accelerometer
- See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
- */
- #define SDL_IPHONE_MAX_GFORCE 5.0
-
-
- /* Function prototypes */
-
- /**
- * Locking for multi-threaded access to the joystick API
- *
- * If you are using the joystick API or handling events from multiple threads
- * you should use these locking functions to protect access to the joysticks.
- *
- * In particular, you are guaranteed that the joystick list won't change, so
- * the API functions that take a joystick index will be valid, and joystick
- * and game controller events will not be delivered.
- *
- * \since This function is available since SDL 2.0.7.
- */
- extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
-
-
- /**
- * Unlocking for multi-threaded access to the joystick API
- *
- * If you are using the joystick API or handling events from multiple threads
- * you should use these locking functions to protect access to the joysticks.
- *
- * In particular, you are guaranteed that the joystick list won't change, so
- * the API functions that take a joystick index will be valid, and joystick
- * and game controller events will not be delivered.
- *
- * \since This function is available since SDL 2.0.7.
- */
- extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
-
- /**
- * Count the number of joysticks attached to the system.
- *
- * \returns the number of attached joysticks on success or a negative error
- * code on failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickName
- * \sa SDL_JoystickOpen
- */
- extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
-
- /**
- * Get the implementation dependent name of a joystick.
- *
- * This can be called before any joysticks are opened.
- *
- * \param device_index the index of the joystick to query (the N'th joystick
- * on the system)
- * \returns the name of the selected joystick. If no name can be found, this
- * function returns NULL; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickName
- * \sa SDL_JoystickOpen
- */
- extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
-
- /**
- * Get the player index of a joystick, or -1 if it's not available This can be
- * called before any joysticks are opened.
- *
- * \since This function is available since SDL 2.0.9.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
-
- /**
- * Get the implementation-dependent GUID for the joystick at a given device
- * index.
- *
- * This function can be called before any joysticks are opened.
- *
- * \param device_index the index of the joystick to query (the N'th joystick
- * on the system
- * \returns the GUID of the selected joystick. If called on an invalid index,
- * this function returns a zero GUID
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickGetGUID
- * \sa SDL_JoystickGetGUIDString
- */
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
-
- /**
- * Get the USB vendor ID of a joystick, if available.
- *
- * This can be called before any joysticks are opened. If the vendor ID isn't
- * available this function returns 0.
- *
- * \param device_index the index of the joystick to query (the N'th joystick
- * on the system
- * \returns the USB vendor ID of the selected joystick. If called on an
- * invalid index, this function returns zero
- *
- * \since This function is available since SDL 2.0.6.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
-
- /**
- * Get the USB product ID of a joystick, if available.
- *
- * This can be called before any joysticks are opened. If the product ID isn't
- * available this function returns 0.
- *
- * \param device_index the index of the joystick to query (the N'th joystick
- * on the system
- * \returns the USB product ID of the selected joystick. If called on an
- * invalid index, this function returns zero
- *
- * \since This function is available since SDL 2.0.6.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
-
- /**
- * Get the product version of a joystick, if available.
- *
- * This can be called before any joysticks are opened. If the product version
- * isn't available this function returns 0.
- *
- * \param device_index the index of the joystick to query (the N'th joystick
- * on the system
- * \returns the product version of the selected joystick. If called on an
- * invalid index, this function returns zero
- *
- * \since This function is available since SDL 2.0.6.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
-
- /**
- * Get the type of a joystick, if available.
- *
- * This can be called before any joysticks are opened.
- *
- * \param device_index the index of the joystick to query (the N'th joystick
- * on the system
- * \returns the SDL_JoystickType of the selected joystick. If called on an
- * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
- *
- * \since This function is available since SDL 2.0.6.
- */
- extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
-
- /**
- * Get the instance ID of a joystick.
- *
- * This can be called before any joysticks are opened. If the index is out of
- * range, this function will return -1.
- *
- * \param device_index the index of the joystick to query (the N'th joystick
- * on the system
- * \returns the instance id of the selected joystick. If called on an invalid
- * index, this function returns zero
- *
- * \since This function is available since SDL 2.0.6.
- */
- extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
-
- /**
- * Open a joystick for use.
- *
- * The `device_index` argument refers to the N'th joystick presently
- * recognized by SDL on the system. It is **NOT** the same as the instance ID
- * used to identify the joystick in future events. See
- * SDL_JoystickInstanceID() for more details about instance IDs.
- *
- * The joystick subsystem must be initialized before a joystick can be opened
- * for use.
- *
- * \param device_index the index of the joystick to query
- * \returns a joystick identifier or NULL if an error occurred; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickClose
- * \sa SDL_JoystickInstanceID
- */
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
-
- /**
- * Get the SDL_Joystick associated with an instance id.
- *
- * \param instance_id the instance id to get the SDL_Joystick for
- * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
- * for more information.
- *
- * \since This function is available since SDL 2.0.4.
- */
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
-
- /**
- * Get the SDL_Joystick associated with a player index.
- *
- * \param player_index the player index to get the SDL_Joystick for
- * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
- * for more information.
- *
- * \since This function is available since SDL 2.0.12.
- */
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
-
- /**
- * Attach a new virtual joystick.
- *
- * \returns the joystick's device index, or -1 if an error occurred.
- *
- * \since This function is available since SDL 2.0.14.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
- int naxes,
- int nbuttons,
- int nhats);
-
- /**
- * Detach a virtual joystick.
- *
- * \param device_index a value previously returned from
- * SDL_JoystickAttachVirtual()
- * \returns 0 on success, or -1 if an error occurred.
- *
- * \since This function is available since SDL 2.0.14.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
-
- /**
- * Query whether or not the joystick at a given device index is virtual.
- *
- * \param device_index a joystick device index.
- * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.14.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
-
- /**
- * Set values on an opened, virtual-joystick's axis.
- *
- * Please note that values set here will not be applied until the next call to
- * SDL_JoystickUpdate, which can either be called directly, or can be called
- * indirectly through various other SDL APIs, including, but not limited to
- * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
- * SDL_WaitEvent.
- *
- * \param joystick the virtual joystick on which to set state.
- * \param axis the specific axis on the virtual joystick to set.
- * \param value the new value for the specified axis.
- * \returns 0 on success, -1 on error.
- *
- * \since This function is available since SDL 2.0.14.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
-
- /**
- * Set values on an opened, virtual-joystick's button.
- *
- * Please note that values set here will not be applied until the next call to
- * SDL_JoystickUpdate, which can either be called directly, or can be called
- * indirectly through various other SDL APIs, including, but not limited to
- * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
- * SDL_WaitEvent.
- *
- * \param joystick the virtual joystick on which to set state.
- * \param button the specific button on the virtual joystick to set.
- * \param value the new value for the specified button.
- * \returns 0 on success, -1 on error.
- *
- * \since This function is available since SDL 2.0.14.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
-
- /**
- * Set values on an opened, virtual-joystick's hat.
- *
- * Please note that values set here will not be applied until the next call to
- * SDL_JoystickUpdate, which can either be called directly, or can be called
- * indirectly through various other SDL APIs, including, but not limited to
- * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
- * SDL_WaitEvent.
- *
- * \param joystick the virtual joystick on which to set state.
- * \param hat the specific hat on the virtual joystick to set.
- * \param value the new value for the specified hat.
- * \returns 0 on success, -1 on error.
- *
- * \since This function is available since SDL 2.0.14.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
-
- /**
- * Get the implementation dependent name of a joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
- * \returns the name of the selected joystick. If no name can be found, this
- * function returns NULL; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickNameForIndex
- * \sa SDL_JoystickOpen
- */
- extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
-
- /**
- * Get the player index of an opened joystick.
- *
- * For XInput controllers this returns the XInput user index. Many joysticks
- * will not be able to supply this information.
- *
- * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
- * \returns the player index, or -1 if it's not available.
- *
- * \since This function is available since SDL 2.0.9.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
-
- /**
- * Set the player index of an opened joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
- * \param player_index the player index to set.
- *
- * \since This function is available since SDL 2.0.12.
- */
- extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
-
- /**
- * Get the implementation-dependent GUID for the joystick.
- *
- * This function requires an open joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
- * \returns the GUID of the given joystick. If called on an invalid index,
- * this function returns a zero GUID; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickGetDeviceGUID
- * \sa SDL_JoystickGetGUIDString
- */
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
-
- /**
- * Get the USB vendor ID of an opened joystick, if available.
- *
- * If the vendor ID isn't available this function returns 0.
- *
- * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
- * \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
- *
- * \since This function is available since SDL 2.0.6.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
-
- /**
- * Get the USB product ID of an opened joystick, if available.
- *
- * If the product ID isn't available this function returns 0.
- *
- * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
- * \returns the USB product ID of the selected joystick, or 0 if unavailable.
- *
- * \since This function is available since SDL 2.0.6.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
-
- /**
- * Get the product version of an opened joystick, if available.
- *
- * If the product version isn't available this function returns 0.
- *
- * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
- * \returns the product version of the selected joystick, or 0 if unavailable.
- *
- * \since This function is available since SDL 2.0.6.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
-
- /**
- * Get the serial number of an opened joystick, if available.
- *
- * Returns the serial number of the joystick, or NULL if it is not available.
- *
- * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
- * \returns the serial number of the selected joystick, or NULL if
- * unavailable.
- *
- * \since This function is available since SDL 2.0.14.
- */
- extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
-
- /**
- * Get the type of an opened joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
- * \returns the SDL_JoystickType of the selected joystick.
- *
- * \since This function is available since SDL 2.0.6.
- */
- extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
-
- /**
- * Get an ASCII string representation for a given SDL_JoystickGUID.
- *
- * You should supply at least 33 bytes for pszGUID.
- *
- * \param guid the SDL_JoystickGUID you wish to convert to string
- * \param pszGUID buffer in which to write the ASCII string
- * \param cbGUID the size of pszGUID
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickGetDeviceGUID
- * \sa SDL_JoystickGetGUID
- * \sa SDL_JoystickGetGUIDFromString
- */
- extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
-
- /**
- * Convert a GUID string into a SDL_JoystickGUID structure.
- *
- * Performs no error checking. If this function is given a string containing
- * an invalid GUID, the function will silently succeed, but the GUID generated
- * will not be useful.
- *
- * \param pchGUID string containing an ASCII representation of a GUID
- * \returns a SDL_JoystickGUID structure.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickGetGUIDString
- */
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
-
- /**
- * Get the status of a specified joystick.
- *
- * \param joystick the joystick to query
- * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickClose
- * \sa SDL_JoystickOpen
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
-
- /**
- * Get the instance ID of an opened joystick.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \returns the instance ID of the specified joystick on success or a negative
- * error code on failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickOpen
- */
- extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
-
- /**
- * Get the number of general axis controls on a joystick.
- *
- * Often, the directional pad on a game controller will either look like 4
- * separate buttons or a POV hat, and not axes, but all of this is up to the
- * device and platform.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \returns the number of axis controls/number of axes on success or a
- * negative error code on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickGetAxis
- * \sa SDL_JoystickOpen
- */
- extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
-
- /**
- * Get the number of trackballs on a joystick.
- *
- * Joystick trackballs have only relative motion events associated with them
- * and their state cannot be polled.
- *
- * Most joysticks do not have trackballs.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \returns the number of trackballs on success or a negative error code on
- * failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickGetBall
- */
- extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
-
- /**
- * Get the number of POV hats on a joystick.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \returns the number of POV hats on success or a negative error code on
- * failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickGetHat
- * \sa SDL_JoystickOpen
- */
- extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
-
- /**
- * Get the number of buttons on a joystick.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \returns the number of buttons on success or a negative error code on
- * failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickGetButton
- * \sa SDL_JoystickOpen
- */
- extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
-
- /**
- * Update the current state of the open joysticks.
- *
- * This is called automatically by the event loop if any joystick events are
- * enabled.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickEventState
- */
- extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
-
- /**
- * Enable/disable joystick event polling.
- *
- * If joystick events are disabled, you must call SDL_JoystickUpdate()
- * yourself and manually check the state of the joystick when you want
- * joystick information.
- *
- * It is recommended that you leave joystick event handling enabled.
- *
- * **WARNING**: Calling this function may delete all events currently in SDL's
- * event queue.
- *
- * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
- * \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
- * call SDL_GetError() for more information.
- *
- * If `state` is `SDL_QUERY` then the current state is returned,
- * otherwise the new processing state is returned.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GameControllerEventState
- */
- extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
-
- #define SDL_JOYSTICK_AXIS_MAX 32767
- #define SDL_JOYSTICK_AXIS_MIN -32768
-
- /**
- * Get the current state of an axis control on a joystick.
- *
- * SDL makes no promises about what part of the joystick any given axis refers
- * to. Your game should have some sort of configuration UI to let users
- * specify what each axis should be bound to. Alternately, SDL's higher-level
- * Game Controller API makes a great effort to apply order to this lower-level
- * interface, so you know that a specific axis is the "left thumb stick," etc.
- *
- * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to
- * 32767) representing the current position of the axis. It may be necessary
- * to impose certain tolerances on these values to account for jitter.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \param axis the axis to query; the axis indices start at index 0
- * \returns a 16-bit signed integer representing the current position of the
- * axis or 0 on failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickNumAxes
- */
- extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
- int axis);
-
- /**
- * Get the initial state of an axis control on a joystick.
- *
- * The state is a value ranging from -32768 to 32767.
- *
- * The axis indices start at index 0.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \param axis the axis to query; the axis indices start at index 0
- * \param state Upon return, the initial value is supplied here.
- * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
- *
- * \since This function is available since SDL 2.0.6.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
- int axis, Sint16 *state);
-
- /**
- * \name Hat positions
- */
- /* @{ */
- #define SDL_HAT_CENTERED 0x00
- #define SDL_HAT_UP 0x01
- #define SDL_HAT_RIGHT 0x02
- #define SDL_HAT_DOWN 0x04
- #define SDL_HAT_LEFT 0x08
- #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
- #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
- #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
- #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
- /* @} */
-
- /**
- * Get the current state of a POV hat on a joystick.
- *
- * The returned value will be one of the following positions:
- *
- * - `SDL_HAT_CENTERED`
- * - `SDL_HAT_UP`
- * - `SDL_HAT_RIGHT`
- * - `SDL_HAT_DOWN`
- * - `SDL_HAT_LEFT`
- * - `SDL_HAT_RIGHTUP`
- * - `SDL_HAT_RIGHTDOWN`
- * - `SDL_HAT_LEFTUP`
- * - `SDL_HAT_LEFTDOWN`
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \param hat the hat index to get the state from; indices start at index 0
- * \returns the current hat position.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickNumHats
- */
- extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
- int hat);
-
- /**
- * Get the ball axis change since the last poll.
- *
- * Trackballs can only return relative motion since the last call to
- * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`.
- *
- * Most joysticks do not have trackballs.
- *
- * \param joystick the SDL_Joystick to query
- * \param ball the ball index to query; ball indices start at index 0
- * \param dx stores the difference in the x axis position since the last poll
- * \param dy stores the difference in the y axis position since the last poll
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickNumBalls
- */
- extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
- int ball, int *dx, int *dy);
-
- /**
- * Get the current state of a button on a joystick.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \param button the button index to get the state from; indices start at
- * index 0
- * \returns 1 if the specified button is pressed, 0 otherwise.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickNumButtons
- */
- extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
- int button);
-
- /**
- * Start a rumble effect.
- *
- * Each call to this function cancels any previous rumble effect, and calling
- * it with 0 intensity stops any rumbling.
- *
- * \param joystick The joystick to vibrate
- * \param low_frequency_rumble The intensity of the low frequency (left)
- * rumble motor, from 0 to 0xFFFF
- * \param high_frequency_rumble The intensity of the high frequency (right)
- * rumble motor, from 0 to 0xFFFF
- * \param duration_ms The duration of the rumble effect, in milliseconds
- * \returns 0, or -1 if rumble isn't supported on this joystick
- *
- * \since This function is available since SDL 2.0.9.
- *
- * \sa SDL_JoystickHasRumble
- */
- extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
-
- /**
- * Start a rumble effect in the joystick's triggers
- *
- * Each call to this function cancels any previous trigger rumble effect, and
- * calling it with 0 intensity stops any rumbling.
- *
- * Note that this is rumbling of the _triggers_ and not the game controller as
- * a whole. This is currently only supported on Xbox One controllers. If you
- * want the (more common) whole-controller rumble, use SDL_JoystickRumble()
- * instead.
- *
- * \param joystick The joystick to vibrate
- * \param left_rumble The intensity of the left trigger rumble motor, from 0
- * to 0xFFFF
- * \param right_rumble The intensity of the right trigger rumble motor, from 0
- * to 0xFFFF
- * \param duration_ms The duration of the rumble effect, in milliseconds
- * \returns 0, or -1 if trigger rumble isn't supported on this joystick
- *
- * \since This function is available since SDL 2.0.14.
- *
- * \sa SDL_JoystickHasRumbleTriggers
- */
- extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
-
- /**
- * Query whether a joystick has an LED.
- *
- * An example of a joystick LED is the light on the back of a PlayStation 4's
- * DualShock 4 controller.
- *
- * \param joystick The joystick to query
- * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.14.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
-
- /**
- * Query whether a joystick has rumble support.
- *
- * \param joystick The joystick to query
- * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.18.
- *
- * \sa SDL_JoystickRumble
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
-
- /**
- * Query whether a joystick has rumble support on triggers.
- *
- * \param joystick The joystick to query
- * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.18.
- *
- * \sa SDL_JoystickRumbleTriggers
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
-
- /**
- * Update a joystick's LED color.
- *
- * An example of a joystick LED is the light on the back of a PlayStation 4's
- * DualShock 4 controller.
- *
- * \param joystick The joystick to update
- * \param red The intensity of the red LED
- * \param green The intensity of the green LED
- * \param blue The intensity of the blue LED
- * \returns 0 on success, -1 if this joystick does not have a modifiable LED
- *
- * \since This function is available since SDL 2.0.14.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
-
- /**
- * Send a joystick specific effect packet
- *
- * \param joystick The joystick to affect
- * \param data The data to send to the joystick
- * \param size The size of the data to send to the joystick
- * \returns 0, or -1 if this joystick or driver doesn't support effect packets
- *
- * \since This function is available since SDL 2.0.16.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
-
- /**
- * Close a joystick previously opened with SDL_JoystickOpen().
- *
- * \param joystick The joystick device to close
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_JoystickOpen
- */
- extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
-
- /**
- * Get the battery level of a joystick as SDL_JoystickPowerLevel.
- *
- * \param joystick the SDL_Joystick to query
- * \returns the current battery level as SDL_JoystickPowerLevel on success or
- * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown
- *
- * \since This function is available since SDL 2.0.4.
- */
- extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_joystick_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
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