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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_gesture.h
- *
- * Include file for SDL gesture event handling.
- */
-
- #ifndef SDL_gesture_h_
- #define SDL_gesture_h_
-
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
- #include "SDL_video.h"
-
- #include "SDL_touch.h"
-
-
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- typedef Sint64 SDL_GestureID;
-
- /* Function prototypes */
-
- /**
- * Begin recording a gesture on a specified touch device or all touch devices.
- *
- * If the parameter `touchId` is -1 (i.e., all devices), this function will
- * always return 1, regardless of whether there actually are any devices.
- *
- * \param touchId the touch device id, or -1 for all touch devices
- * \returns 1 on success or 0 if the specified device could not be found.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetTouchDevice
- */
- extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
-
-
- /**
- * Save all currently loaded Dollar Gesture templates.
- *
- * \param dst a SDL_RWops to save to
- * \returns the number of saved templates on success or 0 on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_LoadDollarTemplates
- * \sa SDL_SaveDollarTemplate
- */
- extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
-
- /**
- * Save a currently loaded Dollar Gesture template.
- *
- * \param gestureId a gesture id
- * \param dst a SDL_RWops to save to
- * \returns 1 on success or 0 on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_LoadDollarTemplates
- * \sa SDL_SaveAllDollarTemplates
- */
- extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
-
-
- /**
- * Load Dollar Gesture templates from a file.
- *
- * \param touchId a touch id
- * \param src a SDL_RWops to load from
- * \returns the number of loaded templates on success or a negative error code
- * (or 0) on failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_SaveAllDollarTemplates
- * \sa SDL_SaveDollarTemplate
- */
- extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_gesture_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
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