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- /*
- * OpenAL Source Latency Example
- *
- * Copyright (c) 2012 by Chris Robinson <chris.kcat@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- /* This file contains an example for checking the latency of a sound. */
-
- #include <stdio.h>
- #include <assert.h>
-
- #include <SDL_sound.h>
-
- #include "AL/al.h"
- #include "AL/alc.h"
- #include "AL/alext.h"
-
- #include "common/alhelpers.h"
-
-
- static LPALSOURCEDSOFT alSourcedSOFT;
- static LPALSOURCE3DSOFT alSource3dSOFT;
- static LPALSOURCEDVSOFT alSourcedvSOFT;
- static LPALGETSOURCEDSOFT alGetSourcedSOFT;
- static LPALGETSOURCE3DSOFT alGetSource3dSOFT;
- static LPALGETSOURCEDVSOFT alGetSourcedvSOFT;
- static LPALSOURCEI64SOFT alSourcei64SOFT;
- static LPALSOURCE3I64SOFT alSource3i64SOFT;
- static LPALSOURCEI64VSOFT alSourcei64vSOFT;
- static LPALGETSOURCEI64SOFT alGetSourcei64SOFT;
- static LPALGETSOURCE3I64SOFT alGetSource3i64SOFT;
- static LPALGETSOURCEI64VSOFT alGetSourcei64vSOFT;
-
- /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
- * returns the new buffer ID.
- */
- static ALuint LoadSound(const char *filename)
- {
- Sound_Sample *sample;
- ALenum err, format;
- ALuint buffer;
- Uint32 slen;
-
- /* Open the audio file */
- sample = Sound_NewSampleFromFile(filename, NULL, 65536);
- if(!sample)
- {
- fprintf(stderr, "Could not open audio in %s\n", filename);
- return 0;
- }
-
- /* Get the sound format, and figure out the OpenAL format */
- if(sample->actual.channels == 1)
- {
- if(sample->actual.format == AUDIO_U8)
- format = AL_FORMAT_MONO8;
- else if(sample->actual.format == AUDIO_S16SYS)
- format = AL_FORMAT_MONO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
- Sound_FreeSample(sample);
- return 0;
- }
- }
- else if(sample->actual.channels == 2)
- {
- if(sample->actual.format == AUDIO_U8)
- format = AL_FORMAT_STEREO8;
- else if(sample->actual.format == AUDIO_S16SYS)
- format = AL_FORMAT_STEREO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
- Sound_FreeSample(sample);
- return 0;
- }
- }
- else
- {
- fprintf(stderr, "Unsupported channel count: %d\n", sample->actual.channels);
- Sound_FreeSample(sample);
- return 0;
- }
-
- /* Decode the whole audio stream to a buffer. */
- slen = Sound_DecodeAll(sample);
- if(!sample->buffer || slen == 0)
- {
- fprintf(stderr, "Failed to read audio from %s\n", filename);
- Sound_FreeSample(sample);
- return 0;
- }
-
- /* Buffer the audio data into a new buffer object, then free the data and
- * close the file. */
- buffer = 0;
- alGenBuffers(1, &buffer);
- alBufferData(buffer, format, sample->buffer, slen, sample->actual.rate);
- Sound_FreeSample(sample);
-
- /* Check if an error occured, and clean up if so. */
- err = alGetError();
- if(err != AL_NO_ERROR)
- {
- fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
- if(buffer && alIsBuffer(buffer))
- alDeleteBuffers(1, &buffer);
- return 0;
- }
-
- return buffer;
- }
-
-
- int main(int argc, char **argv)
- {
- ALuint source, buffer;
- ALdouble offsets[2];
- ALenum state;
-
- /* Print out usage if no arguments were specified */
- if(argc < 2)
- {
- fprintf(stderr, "Usage: %s [-device <name>] <filename>\n", argv[0]);
- return 1;
- }
-
- /* Initialize OpenAL, and check for source_latency support. */
- argv++; argc--;
- if(InitAL(&argv, &argc) != 0)
- return 1;
-
- if(!alIsExtensionPresent("AL_SOFT_source_latency"))
- {
- fprintf(stderr, "Error: AL_SOFT_source_latency not supported\n");
- CloseAL();
- return 1;
- }
-
- /* Define a macro to help load the function pointers. */
- #define LOAD_PROC(x) ((x) = alGetProcAddress(#x))
- LOAD_PROC(alSourcedSOFT);
- LOAD_PROC(alSource3dSOFT);
- LOAD_PROC(alSourcedvSOFT);
- LOAD_PROC(alGetSourcedSOFT);
- LOAD_PROC(alGetSource3dSOFT);
- LOAD_PROC(alGetSourcedvSOFT);
- LOAD_PROC(alSourcei64SOFT);
- LOAD_PROC(alSource3i64SOFT);
- LOAD_PROC(alSourcei64vSOFT);
- LOAD_PROC(alGetSourcei64SOFT);
- LOAD_PROC(alGetSource3i64SOFT);
- LOAD_PROC(alGetSourcei64vSOFT);
- #undef LOAD_PROC
-
- /* Initialize SDL_sound. */
- Sound_Init();
-
- /* Load the sound into a buffer. */
- buffer = LoadSound(argv[0]);
- if(!buffer)
- {
- Sound_Quit();
- CloseAL();
- return 1;
- }
-
- /* Create the source to play the sound with. */
- source = 0;
- alGenSources(1, &source);
- alSourcei(source, AL_BUFFER, buffer);
- assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
-
- /* Play the sound until it finishes. */
- alSourcePlay(source);
- do {
- al_nssleep(10000000);
- alGetSourcei(source, AL_SOURCE_STATE, &state);
-
- /* Get the source offset and latency. AL_SEC_OFFSET_LATENCY_SOFT will
- * place the offset (in seconds) in offsets[0], and the time until that
- * offset will be heard (in seconds) in offsets[1]. */
- alGetSourcedvSOFT(source, AL_SEC_OFFSET_LATENCY_SOFT, offsets);
- printf("\rOffset: %f - Latency:%3u ms ", offsets[0], (ALuint)(offsets[1]*1000));
- fflush(stdout);
- } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
- printf("\n");
-
- /* All done. Delete resources, and close down SDL_sound and OpenAL. */
- alDeleteSources(1, &source);
- alDeleteBuffers(1, &buffer);
-
- Sound_Quit();
- CloseAL();
-
- return 0;
- }
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