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- # - Locates the SDL_sound library
- #
- # This module depends on SDL being found and
- # must be called AFTER FindSDL.cmake or FindSDL2.cmake is called.
- #
- # This module defines
- # SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
- # SDL_SOUND_FOUND, if false, do not try to link to SDL_sound
- # SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
- # to link against. This is a read-only variable and is marked INTERNAL.
- # SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
- # flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
- # This is available mostly for cases this module failed to anticipate for
- # and you must add additional flags. This is marked as ADVANCED.
- # SDL_SOUND_VERSION_STRING, human-readable string containing the version of SDL_sound
- #
- # This module also defines (but you shouldn't need to use directly)
- # SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
- # against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one.
- # And might define the following as needed
- # MIKMOD_LIBRARY
- # MODPLUG_LIBRARY
- # OGG_LIBRARY
- # VORBIS_LIBRARY
- # SMPEG_LIBRARY
- # FLAC_LIBRARY
- # SPEEX_LIBRARY
- #
- # Typically, you should not use these variables directly, and you should use
- # SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
- # (if needed) to successfully compile on your system.
- #
- # Created by Eric Wing.
- # This module is a bit more complicated than the other FindSDL* family modules.
- # The reason is that SDL_sound can be compiled in a large variety of different ways
- # which are independent of platform. SDL_sound may dynamically link against other 3rd
- # party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
- # MikMod, FLAC, Speex, and potentially others.
- # Under some circumstances which I don't fully understand,
- # there seems to be a requirement
- # that dependent libraries of libraries you use must also be explicitly
- # linked against in order to successfully compile. SDL_sound does not currently
- # have any system in place to know how it was compiled.
- # So this CMake module does the hard work in trying to discover which 3rd party
- # libraries are required for building (if any).
- # This module uses a brute force approach to create a test program that uses SDL_sound,
- # and then tries to build it. If the build fails, it parses the error output for
- # known symbol names to figure out which libraries are needed.
- #
- # Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
- # correspond to the ./configure --prefix=$SDLDIR used in building SDL.
- #
- # On OSX, this will prefer the Framework version (if found) over others.
- # People will have to manually change the cache values of
- # SDL_LIBRARY or SDL2_LIBRARY to override this selection or set the CMake
- # environment CMAKE_INCLUDE_PATH to modify the search paths.
-
- #=============================================================================
- # Copyright 2005-2009 Kitware, Inc.
- # Copyright 2012 Benjamin Eikel
- #
- # Distributed under the OSI-approved BSD License (the "License");
- # see accompanying file Copyright.txt for details.
- #
- # This software is distributed WITHOUT ANY WARRANTY; without even the
- # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- # See the License for more information.
- #=============================================================================
- # (To distribute this file outside of CMake, substitute the full
- # License text for the above reference.)
-
- set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
- mark_as_advanced(SDL_SOUND_EXTRAS)
-
- # Find SDL_sound.h
- find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h
- HINTS
- ENV SDLSOUNDDIR
- ENV SDLDIR
- PATH_SUFFIXES SDL SDL12 SDL11
- )
-
- find_library(SDL_SOUND_LIBRARY
- NAMES SDL_sound
- HINTS
- ENV SDLSOUNDDIR
- ENV SDLDIR
- )
-
- if(SDL2_FOUND OR SDL_FOUND)
- if(SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
- # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
- # for the :STRING syntax if I have multiple values contained in a
- # single variable. This is a problem for the SDL2_LIBRARY variable
- # because it does just that. When I feed this variable to the command,
- # only the first value gets the appropriate modifier (e.g. -I) and
- # the rest get dropped.
- # To get multiple single variables to work, I must separate them with a "\;"
- # I could go back and modify the FindSDL2.cmake module, but that's kind of painful.
- # The solution would be to try something like:
- # set(SDL2_TRY_COMPILE_LIBRARY_LIST "${SDL2_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
- # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
- # with a temporary test project and invoke that with TRY_COMPILE.
- # See message thread "Figuring out dependencies for a library in order to build"
- # 2005-07-16
- # try_compile(
- # MY_RESULT
- # ${CMAKE_BINARY_DIR}
- # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
- # CMAKE_FLAGS
- # -DINCLUDE_DIRECTORIES:STRING=${SDL2_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
- # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL2_LIBRARY}
- # OUTPUT_VARIABLE MY_OUTPUT
- # )
-
- # To minimize external dependencies, create a sdlsound test program
- # which will be used to figure out if additional link dependencies are
- # required for the link phase.
- file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
- "#include \"SDL_sound.h\"
- #include \"SDL.h\"
- int main(int argc, char* argv[])
- {
- Sound_AudioInfo desired;
- Sound_Sample* sample;
-
- SDL_Init(0);
- Sound_Init();
-
- /* This doesn't actually have to work, but Init() is a no-op
- * for some of the decoders, so this should force more symbols
- * to be pulled in.
- */
- sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
-
- Sound_Quit();
- SDL_Quit();
- return 0;
- }"
- )
-
- # Calling
- # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
- # causes problems when SDL2_LIBRARY looks like
- # /Library/Frameworks/SDL2.framework;-framework Cocoa
- # The ;-framework Cocoa seems to be confusing CMake once the OS X
- # framework support was added. I was told that breaking up the list
- # would fix the problem.
- set(TMP_LIBS "")
- if(SDL2_FOUND)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
- foreach(lib ${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
- set(TMP_LIBS "${TMP_LIBS} \"${lib}\"")
- endforeach()
- set(TMP_INCLUDE_DIRS ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- else()
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
- foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
- set(TMP_LIBS "${TMP_LIBS} \"${lib}\"")
- endforeach()
- set(TMP_INCLUDE_DIRS ${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- endif()
-
- # Keep trying to build a temp project until we find all missing libs.
- set(TRY_AGAIN TRUE)
- WHILE(TRY_AGAIN)
- set(TRY_AGAIN FALSE)
- # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
-
- # Write the CMakeLists.txt and test project
- # Weird, this is still sketchy. If I don't quote the variables
- # in the TARGET_LINK_LIBRARIES, I seem to loose everything
- # in the SDL2_LIBRARY string after the "-framework".
- # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
- file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
- "cmake_minimum_required(VERSION 2.8)
- project(DetermineSoundLibs C)
- include_directories(${TMP_INCLUDE_DIRS})
- add_executable(DetermineSoundLibs DetermineSoundLibs.c)
- target_link_libraries(DetermineSoundLibs ${TMP_LIBS})"
- )
-
- try_compile(
- MY_RESULT
- ${PROJECT_BINARY_DIR}/CMakeTmp
- ${PROJECT_BINARY_DIR}/CMakeTmp
- DetermineSoundLibs
- OUTPUT_VARIABLE MY_OUTPUT
- )
- # message("${MY_RESULT}")
- # message(${MY_OUTPUT})
-
- if(NOT MY_RESULT)
- # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
- # I think Timidity is also compiled in statically.
- # I've never had to explcitly link against Quicktime, so I'll skip that for now.
-
- # Find libmath
- if("${MY_OUTPUT}" MATCHES "cos@@GLIBC")
- find_library(MATH_LIBRARY NAMES m)
- if(MATH_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MATH_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${MATH_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif(MATH_LIBRARY)
- endif("${MY_OUTPUT}" MATCHES "cos@@GLIBC")
-
- # Find MikMod
- if("${MY_OUTPUT}" MATCHES "MikMod_")
- find_library(MIKMOD_LIBRARY
- NAMES libmikmod-coreaudio mikmod
- PATHS
- ENV MIKMODDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(MIKMOD_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${MIKMOD_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif(MIKMOD_LIBRARY)
- endif("${MY_OUTPUT}" MATCHES "MikMod_")
-
- # Find ModPlug
- if("${MY_OUTPUT}" MATCHES "MODPLUG_")
- find_library(MODPLUG_LIBRARY
- NAMES modplug
- PATHS
- ENV MODPLUGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(MODPLUG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${MODPLUG_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
- endif()
-
- # Find Ogg and Vorbis
- if("${MY_OUTPUT}" MATCHES "ov_")
- find_library(VORBISFILE_LIBRARY
- NAMES vorbisfile VorbisFile VORBISFILE
- PATHS
- ENV VORBISDIR
- ENV OGGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(VORBISFILE_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBISFILE_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${VORBISFILE_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
-
- find_library(VORBIS_LIBRARY
- NAMES vorbis Vorbis VORBIS
- PATHS
- ENV OGGDIR
- ENV VORBISDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(VORBIS_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${VORBIS_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
-
- find_library(OGG_LIBRARY
- NAMES ogg Ogg OGG
- PATHS
- ENV OGGDIR
- ENV VORBISDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(OGG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${OGG_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
- endif()
-
- # Find SMPEG
- if("${MY_OUTPUT}" MATCHES "SMPEG_")
- find_library(SMPEG_LIBRARY
- NAMES smpeg SMPEG Smpeg SMpeg
- PATHS
- ENV SMPEGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(SMPEG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${SMPEG_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
- endif()
-
-
- # Find FLAC
- if("${MY_OUTPUT}" MATCHES "FLAC_")
- find_library(FLAC_LIBRARY
- NAMES flac FLAC
- PATHS
- ENV FLACDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(FLAC_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${FLAC_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
- endif()
-
-
- # Hmmm...Speex seems to depend on Ogg. This might be a problem if
- # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
- # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
- # above for here or if two ogg entries will screw up things.
- if("${MY_OUTPUT}" MATCHES "speex_")
- find_library(SPEEX_LIBRARY
- NAMES speex SPEEX
- PATHS
- ENV SPEEXDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(SPEEX_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${SPEEX_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
-
- # Find OGG (needed for Speex)
- # We might have already found Ogg for Vorbis, so skip it if so.
- if(NOT OGG_LIBRARY)
- find_library(OGG_LIBRARY
- NAMES ogg Ogg OGG
- PATHS
- ENV OGGDIR
- ENV VORBISDIR
- ENV SPEEXDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(OGG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${OGG_LIBRARY}\"")
- set(TRY_AGAIN TRUE)
- endif()
- endif()
- endif()
- endif()
- ENDWHILE()
- unset(TMP_INCLUDE_DIRS)
- unset(TMP_LIBS)
-
- set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries")
- endif()
- endif()
-
- if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
- file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SOUND_VER_MAJOR[ \t]+[0-9]+$")
- file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MINOR_LINE REGEX "^#define[ \t]+SOUND_VER_MINOR[ \t]+[0-9]+$")
- file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_PATCH_LINE REGEX "^#define[ \t]+SOUND_VER_PATCH[ \t]+[0-9]+$")
- string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MAJOR "${SDL_SOUND_VERSION_MAJOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MINOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MINOR "${SDL_SOUND_VERSION_MINOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SOUND_VER_PATCH[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_PATCH "${SDL_SOUND_VERSION_PATCH_LINE}")
- set(SDL_SOUND_VERSION_STRING ${SDL_SOUND_VERSION_MAJOR}.${SDL_SOUND_VERSION_MINOR}.${SDL_SOUND_VERSION_PATCH})
- unset(SDL_SOUND_VERSION_MAJOR_LINE)
- unset(SDL_SOUND_VERSION_MINOR_LINE)
- unset(SDL_SOUND_VERSION_PATCH_LINE)
- unset(SDL_SOUND_VERSION_MAJOR)
- unset(SDL_SOUND_VERSION_MINOR)
- unset(SDL_SOUND_VERSION_PATCH)
- endif()
-
- include(FindPackageHandleStandardArgs)
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound
- REQUIRED_VARS SDL_SOUND_LIBRARIES SDL_SOUND_INCLUDE_DIR
- VERSION_VAR SDL_SOUND_VERSION_STRING)
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