|
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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 1999-2007 by authors.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
-
- #include "config.h"
-
- #include <cstdlib>
- #include <cmath>
-
- #include <thread>
- #include <algorithm>
-
- #include "AL/al.h"
- #include "AL/alc.h"
-
- #include "alMain.h"
- #include "alcontext.h"
- #include "alAuxEffectSlot.h"
- #include "alError.h"
- #include "alListener.h"
- #include "alSource.h"
-
- #include "fpu_modes.h"
- #include "alexcpt.h"
- #include "almalloc.h"
-
-
- namespace {
-
- inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id) noexcept
- {
- ALuint lidx = (id-1) >> 6;
- ALsizei slidx = (id-1) & 0x3f;
-
- if(UNLIKELY(lidx >= context->EffectSlotList.size()))
- return nullptr;
- EffectSlotSubList &sublist{context->EffectSlotList[lidx]};
- if(UNLIKELY(sublist.FreeMask & (1_u64 << slidx)))
- return nullptr;
- return sublist.EffectSlots + slidx;
- }
-
- inline ALeffect *LookupEffect(ALCdevice *device, ALuint id) noexcept
- {
- ALuint lidx = (id-1) >> 6;
- ALsizei slidx = (id-1) & 0x3f;
-
- if(UNLIKELY(lidx >= device->EffectList.size()))
- return nullptr;
- EffectSubList &sublist = device->EffectList[lidx];
- if(UNLIKELY(sublist.FreeMask & (1_u64 << slidx)))
- return nullptr;
- return sublist.Effects + slidx;
- }
-
-
- void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
- {
- if(count < 1) return;
- ALeffectslotArray *curarray{context->ActiveAuxSlots.load(std::memory_order_acquire)};
- size_t newcount{curarray->size() + count};
-
- /* Insert the new effect slots into the head of the array, followed by the
- * existing ones.
- */
- ALeffectslotArray *newarray = ALeffectslot::CreatePtrArray(newcount);
- auto slotiter = std::transform(slotids, slotids+count, newarray->begin(),
- [context](ALuint id) noexcept -> ALeffectslot*
- { return LookupEffectSlot(context, id); }
- );
- std::copy(curarray->begin(), curarray->end(), slotiter);
-
- /* Remove any duplicates (first instance of each will be kept). */
- auto last = newarray->end();
- for(auto start=newarray->begin()+1;;)
- {
- last = std::remove(start, last, *(start-1));
- if(start == last) break;
- ++start;
- }
- newcount = static_cast<size_t>(std::distance(newarray->begin(), last));
-
- /* Reallocate newarray if the new size ended up smaller from duplicate
- * removal.
- */
- if(UNLIKELY(newcount < newarray->size()))
- {
- curarray = newarray;
- newarray = ALeffectslot::CreatePtrArray(newcount);
- std::copy_n(curarray->begin(), newcount, newarray->begin());
- delete curarray;
- curarray = nullptr;
- }
-
- curarray = context->ActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
- ALCdevice *device{context->Device};
- while((device->MixCount.load(std::memory_order_acquire)&1))
- std::this_thread::yield();
- delete curarray;
- }
-
- void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
- {
- if(count < 1) return;
- ALeffectslotArray *curarray{context->ActiveAuxSlots.load(std::memory_order_acquire)};
-
- /* Don't shrink the allocated array size since we don't know how many (if
- * any) of the effect slots to remove are in the array.
- */
- ALeffectslotArray *newarray = ALeffectslot::CreatePtrArray(curarray->size());
-
- /* Copy each element in curarray to newarray whose ID is not in slotids. */
- const ALuint *slotids_end{slotids + count};
- auto slotiter = std::copy_if(curarray->begin(), curarray->end(), newarray->begin(),
- [slotids, slotids_end](const ALeffectslot *slot) -> bool
- { return std::find(slotids, slotids_end, slot->id) == slotids_end; }
- );
-
- /* Reallocate with the new size. */
- auto newsize = static_cast<size_t>(std::distance(newarray->begin(), slotiter));
- if(LIKELY(newsize != newarray->size()))
- {
- curarray = newarray;
- newarray = ALeffectslot::CreatePtrArray(newsize);
- std::copy_n(curarray->begin(), newsize, newarray->begin());
-
- delete curarray;
- curarray = nullptr;
- }
-
- curarray = context->ActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
- ALCdevice *device{context->Device};
- while((device->MixCount.load(std::memory_order_acquire)&1))
- std::this_thread::yield();
- delete curarray;
- }
-
-
- ALeffectslot *AllocEffectSlot(ALCcontext *context)
- {
- ALCdevice *device{context->Device};
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
- if(context->NumEffectSlots >= device->AuxiliaryEffectSlotMax)
- {
- alSetError(context, AL_OUT_OF_MEMORY, "Exceeding %u effect slot limit",
- device->AuxiliaryEffectSlotMax);
- return nullptr;
- }
- auto sublist = std::find_if(context->EffectSlotList.begin(), context->EffectSlotList.end(),
- [](const EffectSlotSubList &entry) noexcept -> bool
- { return entry.FreeMask != 0; }
- );
- auto lidx = static_cast<ALsizei>(std::distance(context->EffectSlotList.begin(), sublist));
- ALeffectslot *slot;
- ALsizei slidx;
- if(LIKELY(sublist != context->EffectSlotList.end()))
- {
- slidx = CTZ64(sublist->FreeMask);
- slot = sublist->EffectSlots + slidx;
- }
- else
- {
- /* Don't allocate so many list entries that the 32-bit ID could
- * overflow...
- */
- if(UNLIKELY(context->EffectSlotList.size() >= 1<<25))
- {
- alSetError(context, AL_OUT_OF_MEMORY, "Too many effect slots allocated");
- return nullptr;
- }
- context->EffectSlotList.emplace_back();
- sublist = context->EffectSlotList.end() - 1;
-
- sublist->FreeMask = ~0_u64;
- sublist->EffectSlots = static_cast<ALeffectslot*>(al_calloc(16, sizeof(ALeffectslot)*64));
- if(UNLIKELY(!sublist->EffectSlots))
- {
- context->EffectSlotList.pop_back();
- alSetError(context, AL_OUT_OF_MEMORY, "Failed to allocate effect slot batch");
- return nullptr;
- }
-
- slidx = 0;
- slot = sublist->EffectSlots + slidx;
- }
-
- slot = new (slot) ALeffectslot{};
- ALenum err{InitEffectSlot(slot)};
- if(err != AL_NO_ERROR)
- {
- slot->~ALeffectslot();
- alSetError(context, err, "Effect slot object initialization failed");
- return nullptr;
- }
- aluInitEffectPanning(slot, device);
-
- /* Add 1 to avoid source ID 0. */
- slot->id = ((lidx<<6) | slidx) + 1;
-
- context->NumEffectSlots += 1;
- sublist->FreeMask &= ~(1_u64 << slidx);
-
- return slot;
- }
-
- void FreeEffectSlot(ALCcontext *context, ALeffectslot *slot)
- {
- ALuint id = slot->id - 1;
- ALsizei lidx = id >> 6;
- ALsizei slidx = id & 0x3f;
-
- slot->~ALeffectslot();
-
- context->EffectSlotList[lidx].FreeMask |= 1_u64 << slidx;
- context->NumEffectSlots--;
- }
-
-
- #define DO_UPDATEPROPS() do { \
- if(!context->DeferUpdates.load(std::memory_order_acquire)) \
- UpdateEffectSlotProps(slot, context.get()); \
- else \
- slot->PropsClean.clear(std::memory_order_release); \
- } while(0)
-
- } // namespace
-
- ALeffectslotArray *ALeffectslot::CreatePtrArray(size_t count) noexcept
- {
- /* Allocate space for twice as many pointers, so the mixer has scratch
- * space to store a sorted list during mixing.
- */
- void *ptr{al_calloc(DEF_ALIGN, ALeffectslotArray::Sizeof(count*2))};
- return new (ptr) ALeffectslotArray{count};
- }
-
-
- AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- if(n < 0)
- SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Generating %d effect slots", n);
- if(n == 0) return;
-
- if(n == 1)
- {
- ALeffectslot *slot{AllocEffectSlot(context.get())};
- if(!slot) return;
- effectslots[0] = slot->id;
- }
- else
- {
- auto tempids = al::vector<ALuint>(n);
- auto alloc_end = std::find_if_not(tempids.begin(), tempids.end(),
- [&context](ALuint &id) -> bool
- {
- ALeffectslot *slot{AllocEffectSlot(context.get())};
- if(!slot) return false;
- id = slot->id;
- return true;
- }
- );
- if(alloc_end != tempids.end())
- {
- auto count = static_cast<ALsizei>(std::distance(tempids.begin(), alloc_end));
- alDeleteAuxiliaryEffectSlots(count, tempids.data());
- return;
- }
-
- std::copy(tempids.cbegin(), tempids.cend(), effectslots);
- }
-
- std::unique_lock<std::mutex> slotlock{context->EffectSlotLock};
- AddActiveEffectSlots(effectslots, n, context.get());
- }
- END_API_FUNC
-
- AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- if(n < 0)
- SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Deleting %d effect slots", n);
- if(n == 0) return;
-
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
- auto effectslots_end = effectslots + n;
- auto bad_slot = std::find_if(effectslots, effectslots_end,
- [&context](ALuint id) -> bool
- {
- ALeffectslot *slot{LookupEffectSlot(context.get(), id)};
- if(!slot)
- {
- alSetError(context.get(), AL_INVALID_NAME, "Invalid effect slot ID %u", id);
- return true;
- }
- if(ReadRef(&slot->ref) != 0)
- {
- alSetError(context.get(), AL_INVALID_NAME, "Deleting in-use effect slot %u", id);
- return true;
- }
- return false;
- }
- );
- if(bad_slot != effectslots_end)
- return;
-
- // All effectslots are valid, remove and delete them
- RemoveActiveEffectSlots(effectslots, n, context.get());
- std::for_each(effectslots, effectslots_end,
- [&context](ALuint sid) -> void
- {
- ALeffectslot *slot{LookupEffectSlot(context.get(), sid)};
- if(slot) FreeEffectSlot(context.get(), slot);
- }
- );
- }
- END_API_FUNC
-
- AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if(LIKELY(context))
- {
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
- if(LookupEffectSlot(context.get(), effectslot) != nullptr)
- return AL_TRUE;
- }
- return AL_FALSE;
- }
- END_API_FUNC
-
-
- AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- std::lock_guard<std::mutex> _{context->PropLock};
- std::lock_guard<std::mutex> __{context->EffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if(UNLIKELY(!slot))
- SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
-
- ALeffectslot *target{};
- ALCdevice *device{};
- ALenum err{};
- switch(param)
- {
- case AL_EFFECTSLOT_EFFECT:
- device = context->Device;
-
- { std::lock_guard<std::mutex> ___{device->EffectLock};
- ALeffect *effect{value ? LookupEffect(device, value) : nullptr};
- if(!(value == 0 || effect != nullptr))
- SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Invalid effect ID %u", value);
- err = InitializeEffect(context.get(), slot, effect);
- }
- if(err != AL_NO_ERROR)
- {
- alSetError(context.get(), err, "Effect initialization failed");
- return;
- }
- break;
-
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- if(!(value == AL_TRUE || value == AL_FALSE))
- SETERR_RETURN(context.get(), AL_INVALID_VALUE,,
- "Effect slot auxiliary send auto out of range");
- slot->AuxSendAuto = value;
- break;
-
- case AL_EFFECTSLOT_TARGET_SOFT:
- target = (value ? LookupEffectSlot(context.get(), value) : nullptr);
- if(value && !target)
- SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Invalid effect slot target ID");
- if(target)
- {
- ALeffectslot *checker{target};
- while(checker && checker != slot)
- checker = checker->Target;
- if(checker)
- SETERR_RETURN(context.get(), AL_INVALID_OPERATION,,
- "Setting target of effect slot ID %u to %u creates circular chain", slot->id,
- target->id);
- }
-
- if(ALeffectslot *oldtarget{slot->Target})
- {
- /* We must force an update if there was an existing effect slot
- * target, in case it's about to be deleted.
- */
- if(target) IncrementRef(&target->ref);
- DecrementRef(&oldtarget->ref);
- slot->Target = target;
- UpdateEffectSlotProps(slot, context.get());
- return;
- }
-
- if(target) IncrementRef(&target->ref);
- slot->Target = target;
- break;
-
- default:
- SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
- "Invalid effect slot integer property 0x%04x", param);
- }
- DO_UPDATEPROPS();
- }
- END_API_FUNC
-
- AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values)
- START_API_FUNC
- {
- switch(param)
- {
- case AL_EFFECTSLOT_EFFECT:
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- case AL_EFFECTSLOT_TARGET_SOFT:
- alAuxiliaryEffectSloti(effectslot, param, values[0]);
- return;
- }
-
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if(UNLIKELY(!slot))
- SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
-
- switch(param)
- {
- default:
- SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
- "Invalid effect slot integer-vector property 0x%04x", param);
- }
- }
- END_API_FUNC
-
- AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- std::lock_guard<std::mutex> _{context->PropLock};
- std::lock_guard<std::mutex> __{context->EffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if(UNLIKELY(!slot))
- SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
-
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- if(!(value >= 0.0f && value <= 1.0f))
- SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Effect slot gain out of range");
- slot->Gain = value;
- break;
-
- default:
- SETERR_RETURN(context.get(), AL_INVALID_ENUM,, "Invalid effect slot float property 0x%04x",
- param);
- }
- DO_UPDATEPROPS();
- }
- END_API_FUNC
-
- AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values)
- START_API_FUNC
- {
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- alAuxiliaryEffectSlotf(effectslot, param, values[0]);
- return;
- }
-
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if(UNLIKELY(!slot))
- SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
-
- switch(param)
- {
- default:
- SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
- "Invalid effect slot float-vector property 0x%04x", param);
- }
- }
- END_API_FUNC
-
-
- AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if(UNLIKELY(!slot))
- SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
-
- switch(param)
- {
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- *value = slot->AuxSendAuto;
- break;
-
- case AL_EFFECTSLOT_TARGET_SOFT:
- *value = slot->Target ? slot->Target->id : 0;
- break;
-
- default:
- SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
- "Invalid effect slot integer property 0x%04x", param);
- }
- }
- END_API_FUNC
-
- AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values)
- START_API_FUNC
- {
- switch(param)
- {
- case AL_EFFECTSLOT_EFFECT:
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- case AL_EFFECTSLOT_TARGET_SOFT:
- alGetAuxiliaryEffectSloti(effectslot, param, values);
- return;
- }
-
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if(UNLIKELY(!slot))
- SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
-
- switch(param)
- {
- default:
- SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
- "Invalid effect slot integer-vector property 0x%04x", param);
- }
- }
- END_API_FUNC
-
- AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if(UNLIKELY(!slot))
- SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
-
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- *value = slot->Gain;
- break;
-
- default:
- SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
- "Invalid effect slot float property 0x%04x", param);
- }
- }
- END_API_FUNC
-
- AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values)
- START_API_FUNC
- {
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- alGetAuxiliaryEffectSlotf(effectslot, param, values);
- return;
- }
-
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if(UNLIKELY(!slot))
- SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
-
- switch(param)
- {
- default:
- SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
- "Invalid effect slot float-vector property 0x%04x", param);
- }
- }
- END_API_FUNC
-
-
- ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect)
- {
- ALenum newtype{effect ? effect->type : AL_EFFECT_NULL};
- if(newtype != EffectSlot->Effect.Type)
- {
- EffectStateFactory *factory{getFactoryByType(newtype)};
- if(!factory)
- {
- ERR("Failed to find factory for effect type 0x%04x\n", newtype);
- return AL_INVALID_ENUM;
- }
- EffectState *State{factory->create()};
- if(!State) return AL_OUT_OF_MEMORY;
-
- FPUCtl mixer_mode{};
- ALCdevice *Device{Context->Device};
- std::unique_lock<std::mutex> statelock{Device->StateLock};
- State->mOutBuffer = Device->Dry.Buffer;
- State->mOutChannels = Device->Dry.NumChannels;
- if(State->deviceUpdate(Device) == AL_FALSE)
- {
- statelock.unlock();
- mixer_mode.leave();
- State->DecRef();
- return AL_OUT_OF_MEMORY;
- }
- mixer_mode.leave();
-
- if(!effect)
- {
- EffectSlot->Effect.Type = AL_EFFECT_NULL;
- EffectSlot->Effect.Props = EffectProps {};
- }
- else
- {
- EffectSlot->Effect.Type = effect->type;
- EffectSlot->Effect.Props = effect->Props;
- }
-
- EffectSlot->Effect.State->DecRef();
- EffectSlot->Effect.State = State;
- }
- else if(effect)
- EffectSlot->Effect.Props = effect->Props;
-
- /* Remove state references from old effect slot property updates. */
- ALeffectslotProps *props{Context->FreeEffectslotProps.load()};
- while(props)
- {
- if(props->State)
- props->State->DecRef();
- props->State = nullptr;
- props = props->next.load(std::memory_order_relaxed);
- }
-
- return AL_NO_ERROR;
- }
-
-
- void EffectState::IncRef() noexcept
- {
- auto ref = IncrementRef(&mRef);
- TRACEREF("%p increasing refcount to %u\n", this, ref);
- }
-
- void EffectState::DecRef() noexcept
- {
- auto ref = DecrementRef(&mRef);
- TRACEREF("%p decreasing refcount to %u\n", this, ref);
- if(ref == 0) delete this;
- }
-
-
- ALenum InitEffectSlot(ALeffectslot *slot)
- {
- EffectStateFactory *factory{getFactoryByType(slot->Effect.Type)};
- if(!factory) return AL_INVALID_VALUE;
- slot->Effect.State = factory->create();
- if(!slot->Effect.State) return AL_OUT_OF_MEMORY;
-
- slot->Effect.State->IncRef();
- slot->Params.mEffectState = slot->Effect.State;
- return AL_NO_ERROR;
- }
-
- ALeffectslot::~ALeffectslot()
- {
- if(Target)
- DecrementRef(&Target->ref);
- Target = nullptr;
-
- ALeffectslotProps *props{Update.load()};
- if(props)
- {
- if(props->State) props->State->DecRef();
- TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props);
- al_free(props);
- }
-
- if(Effect.State)
- Effect.State->DecRef();
- if(Params.mEffectState)
- Params.mEffectState->DecRef();
- }
-
- void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
- {
- /* Get an unused property container, or allocate a new one as needed. */
- ALeffectslotProps *props{context->FreeEffectslotProps.load(std::memory_order_relaxed)};
- if(!props)
- props = static_cast<ALeffectslotProps*>(al_calloc(16, sizeof(*props)));
- else
- {
- ALeffectslotProps *next;
- do {
- next = props->next.load(std::memory_order_relaxed);
- } while(context->FreeEffectslotProps.compare_exchange_weak(props, next,
- std::memory_order_seq_cst, std::memory_order_acquire) == 0);
- }
-
- /* Copy in current property values. */
- props->Gain = slot->Gain;
- props->AuxSendAuto = slot->AuxSendAuto;
- props->Target = slot->Target;
-
- props->Type = slot->Effect.Type;
- props->Props = slot->Effect.Props;
- /* Swap out any stale effect state object there may be in the container, to
- * delete it.
- */
- EffectState *oldstate{props->State};
- slot->Effect.State->IncRef();
- props->State = slot->Effect.State;
-
- /* Set the new container for updating internal parameters. */
- props = slot->Update.exchange(props, std::memory_order_acq_rel);
- if(props)
- {
- /* If there was an unused update container, put it back in the
- * freelist.
- */
- if(props->State)
- props->State->DecRef();
- props->State = nullptr;
- AtomicReplaceHead(context->FreeEffectslotProps, props);
- }
-
- if(oldstate)
- oldstate->DecRef();
- }
-
- void UpdateAllEffectSlotProps(ALCcontext *context)
- {
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
- ALeffectslotArray *auxslots{context->ActiveAuxSlots.load(std::memory_order_acquire)};
- for(ALeffectslot *slot : *auxslots)
- {
- if(!slot->PropsClean.test_and_set(std::memory_order_acq_rel))
- UpdateEffectSlotProps(slot, context);
- }
- }
-
- EffectSlotSubList::~EffectSlotSubList()
- {
- uint64_t usemask{~FreeMask};
- while(usemask)
- {
- ALsizei idx{CTZ64(usemask)};
- EffectSlots[idx].~ALeffectslot();
- usemask &= ~(1_u64 << idx);
- }
- FreeMask = ~usemask;
- al_free(EffectSlots);
- EffectSlots = nullptr;
- }
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