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- # EnTT in Action
-
- `EnTT` is widely used in private and commercial applications. I cannot even
- mention most of them because of some signatures I put on some documents time
- ago. Fortunately, there are also people who took the time to implement open
- source projects based on `EnTT` and did not hold back when it came to
- documenting them.
-
- Below an incomplete list of games, applications and articles that can be used as
- a reference. Where I put the word _apparently_ means that the use of `EnTT` is
- documented but the authors didn't make explicit announcements or contacted me
- directly.
-
- I hope this list can grow much more in the future:
-
- * Games:
- * [Minecraft](https://minecraft.net/en-us/attribution/) by
- [Mojang](https://mojang.com/): of course, **that** Minecraft, see the
- open source attributions page for more details.
- * [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash):
- a game to play with your face.
- * [EnTT Pacman](https://github.com/Kerndog73/EnTT-Pacman): an example of how
- to make Pacman with `EnTT`.
- * [Classic Tower Defence](https://github.com/kerndog73/Classic-Tower-Defence):
- a tiny little tower defence game featuring a homemade font.
- [Check it out](https://indi-kernick.itch.io/classic-tower-defence).
- * [The Machine](https://github.com/Kerndog73/The-Machine): a box pushing
- puzzler with logic gates and other cool stuff.
- [Check it out](https://indi-kernick.itch.io/the-machine-web-version).
- * [EnttPong](https://github.com/reworks/EnttPong): an example of how to make
- Pong with `EnTT`.
- * [Randballs](https://github.com/gale93/randballs): simple `SFML` and `EnTT`
- playground.
- * [EnTT Tower Defense](https://github.com/Daivuk/tddod): a data oriented tower
- defense example.
- * [EnTT Breakout](https://github.com/vblanco20-1/entt-breakout): simple
- example of a breakout game, using `SDL` and `EnTT`.
-
- * Engines/Frameworks:
- * [The Forge](https://github.com/ConfettiFX/The-Forge) by
- [Confett](http://www.confettispecialfx.com/): a cross-platform rendering
- framework.
- * [Apparently](https://teamwisp.github.io/credits/)
- [Wisp](https://teamwisp.github.io/product/) by
- [Team Wisp](https://teamwisp.github.io/): an advanced real-time ray tracing
- renderer built for the demands of video game artists.
- * [starlight](https://github.com/DomRe/starlight): game programming framework
- using `Allegro`, `Lua` and modern C++.
- * [Apparently](https://github.com/JosiahWI/qub3d-libdeps)
- [Qub3d](https://qub3d.org/): because blocks should be open source.
- * [shiva](https://github.com/Milerius/shiva): modern C++ engine with
- modularity.
-
- * Emulators:
- * [NovusCore](https://github.com/novuscore/NovusCore): A modern take on World
- of Warcraft emulation.
-
- * Articles and blog posts
- * [Some posts](https://skypjack.github.io/tags/#entt) on my personal
- [blog](https://skypjack.github.io/) are about `EnTT`, for those who want to
- know **more** on this project.
- * [Space Battle: Huge edition](http://victor.madtriangles.com/code%20experiment/2018/06/11/post-ecs-battle-huge.html):
- huge space battle built entirely from scratch.
- * [Space Battle](https://github.com/vblanco20-1/ECS_SpaceBattle): huge space
- battle built on `UE4`.
- * [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html):
- interesting article about `UE4` and `EnTT`.
- * [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle):
- giant space battle.
- * [Conan Adventures (SFML and EnTT in C++)](https://leinnan.github.io/blog/conan-adventuressfml-and-entt-in-c.html):
- create projects in modern C++ using `SFML`, `EnTT`, `Conan` and `CMake`.
-
- * Any Other Business:
- * The [ArcGIS Runtime SDKs](https://developers.arcgis.com/arcgis-runtime/)
- by [Esri](https://www.esri.com/): they use `EnTT` for the internal ECS and
- the cross platform C++ rendering engine. The SDKs are utilized by a lot of
- enterprise custom apps, as well as by Esri for its own public applications
- such as
- [Explorer](https://play.google.com/store/apps/details?id=com.esri.explorer),
- [Collector](https://play.google.com/store/apps/details?id=com.esri.arcgis.collector)
- and
- [Navigator](https://play.google.com/store/apps/details?id=com.esri.navigator).
- * [Apparently](https://www.linkedin.com/in/skypjack/)
- [NIO](https://www.nio.io/): there was a collaboration to make some changes
- to `EnTT`, at the time used for internal projects.
- * [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of
- [Match One](https://github.com/sschmid/Match-One) for `Entitas-CSharp`.
- * GitHub contains also
- [many other examples](https://github.com/search?o=desc&q=%22skypjack%2Fentt%22&s=indexed&type=Code)
- of use of `EnTT` from which to take inspiration if interested.
-
- If you know of other resources out there that are about `EnTT`, feel free to
- open an issue or a PR and I'll be glad to add them to this page.
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