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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_opengles.h
- *
- * This is a simple file to encapsulate the OpenGL ES 1.X API headers.
- */
- #include "SDL_config.h"
-
- #ifdef __IPHONEOS__
- #include <OpenGLES/ES1/gl.h>
- #include <OpenGLES/ES1/glext.h>
- #else
- #include <GLES/gl.h>
- #include <GLES/glext.h>
- #endif
-
- #ifndef APIENTRY
- #define APIENTRY
- #endif
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