|
|
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- #ifndef SDL_messagebox_h_
- #define SDL_messagebox_h_
-
- #include "SDL_stdinc.h"
- #include "SDL_video.h" /* For SDL_Window */
-
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * SDL_MessageBox flags. If supported will display warning icon, etc.
- */
- typedef enum
- {
- SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
- SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
- SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
- SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
- SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
- } SDL_MessageBoxFlags;
-
- /**
- * Flags for SDL_MessageBoxButtonData.
- */
- typedef enum
- {
- SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
- SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
- } SDL_MessageBoxButtonFlags;
-
- /**
- * Individual button data.
- */
- typedef struct
- {
- Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
- int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
- const char * text; /**< The UTF-8 button text */
- } SDL_MessageBoxButtonData;
-
- /**
- * RGB value used in a message box color scheme
- */
- typedef struct
- {
- Uint8 r, g, b;
- } SDL_MessageBoxColor;
-
- typedef enum
- {
- SDL_MESSAGEBOX_COLOR_BACKGROUND,
- SDL_MESSAGEBOX_COLOR_TEXT,
- SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
- SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
- SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
- SDL_MESSAGEBOX_COLOR_MAX
- } SDL_MessageBoxColorType;
-
- /**
- * A set of colors to use for message box dialogs
- */
- typedef struct
- {
- SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
- } SDL_MessageBoxColorScheme;
-
- /**
- * MessageBox structure containing title, text, window, etc.
- */
- typedef struct
- {
- Uint32 flags; /**< ::SDL_MessageBoxFlags */
- SDL_Window *window; /**< Parent window, can be NULL */
- const char *title; /**< UTF-8 title */
- const char *message; /**< UTF-8 message text */
-
- int numbuttons;
- const SDL_MessageBoxButtonData *buttons;
-
- const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
- } SDL_MessageBoxData;
-
- /**
- * Create a modal message box.
- *
- * If your needs aren't complex, it might be easier to use
- * SDL_ShowSimpleMessageBox.
- *
- * This function should be called on the thread that created the parent
- * window, or on the main thread if the messagebox has no parent. It will
- * block execution of that thread until the user clicks a button or closes the
- * messagebox.
- *
- * This function may be called at any time, even before SDL_Init(). This makes
- * it useful for reporting errors like a failure to create a renderer or
- * OpenGL context.
- *
- * On X11, SDL rolls its own dialog box with X11 primitives instead of a
- * formal toolkit like GTK+ or Qt.
- *
- * Note that if SDL_Init() would fail because there isn't any available video
- * target, this function is likely to fail for the same reasons. If this is a
- * concern, check the return value from this function and fall back to writing
- * to stderr if you can.
- *
- * \param messageboxdata the SDL_MessageBoxData structure with title, text and
- * other options
- * \param buttonid the pointer to which user id of hit button should be copied
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_ShowSimpleMessageBox
- */
- extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
-
- /**
- * Display a simple modal message box.
- *
- * If your needs aren't complex, this function is preferred over
- * SDL_ShowMessageBox.
- *
- * `flags` may be any of the following:
- *
- * - `SDL_MESSAGEBOX_ERROR`: error dialog
- * - `SDL_MESSAGEBOX_WARNING`: warning dialog
- * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
- *
- * This function should be called on the thread that created the parent
- * window, or on the main thread if the messagebox has no parent. It will
- * block execution of that thread until the user clicks a button or closes the
- * messagebox.
- *
- * This function may be called at any time, even before SDL_Init(). This makes
- * it useful for reporting errors like a failure to create a renderer or
- * OpenGL context.
- *
- * On X11, SDL rolls its own dialog box with X11 primitives instead of a
- * formal toolkit like GTK+ or Qt.
- *
- * Note that if SDL_Init() would fail because there isn't any available video
- * target, this function is likely to fail for the same reasons. If this is a
- * concern, check the return value from this function and fall back to writing
- * to stderr if you can.
- *
- * \param flags an SDL_MessageBoxFlags value
- * \param title UTF-8 title text
- * \param message UTF-8 message text
- * \param window the parent window, or NULL for no parent
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_ShowMessageBox
- */
- extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
-
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_messagebox_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
|