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- /*
- * OpenAL Audio Stream Example
- *
- * Copyright (c) 2011 by Chris Robinson <chris.kcat@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- /* This file contains a relatively simple streaming audio player. */
-
- #include <string.h>
- #include <stdlib.h>
- #include <stdio.h>
- #include <signal.h>
- #include <assert.h>
-
- #include <SDL_sound.h>
-
- #include "AL/al.h"
- #include "AL/alc.h"
- #include "AL/alext.h"
-
- #include "common/alhelpers.h"
-
-
- #ifndef SDL_AUDIO_MASK_BITSIZE
- #define SDL_AUDIO_MASK_BITSIZE (0xFF)
- #endif
- #ifndef SDL_AUDIO_BITSIZE
- #define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
- #endif
-
- /* Define the number of buffers and buffer size (in milliseconds) to use. 4
- * buffers with 200ms each gives a nice per-chunk size, and lets the queue last
- * for almost one second. */
- #define NUM_BUFFERS 4
- #define BUFFER_TIME_MS 200
-
- typedef struct StreamPlayer {
- /* These are the buffers and source to play out through OpenAL with */
- ALuint buffers[NUM_BUFFERS];
- ALuint source;
-
- /* Handle for the audio file */
- Sound_Sample *sample;
-
- /* The format of the output stream */
- ALenum format;
- ALsizei srate;
- } StreamPlayer;
-
- static StreamPlayer *NewPlayer(void);
- static void DeletePlayer(StreamPlayer *player);
- static int OpenPlayerFile(StreamPlayer *player, const char *filename);
- static void ClosePlayerFile(StreamPlayer *player);
- static int StartPlayer(StreamPlayer *player);
- static int UpdatePlayer(StreamPlayer *player);
-
- /* Creates a new player object, and allocates the needed OpenAL source and
- * buffer objects. Error checking is simplified for the purposes of this
- * example, and will cause an abort if needed. */
- static StreamPlayer *NewPlayer(void)
- {
- StreamPlayer *player;
-
- player = calloc(1, sizeof(*player));
- assert(player != NULL);
-
- /* Generate the buffers and source */
- alGenBuffers(NUM_BUFFERS, player->buffers);
- assert(alGetError() == AL_NO_ERROR && "Could not create buffers");
-
- alGenSources(1, &player->source);
- assert(alGetError() == AL_NO_ERROR && "Could not create source");
-
- /* Set parameters so mono sources play out the front-center speaker and
- * won't distance attenuate. */
- alSource3i(player->source, AL_POSITION, 0, 0, -1);
- alSourcei(player->source, AL_SOURCE_RELATIVE, AL_TRUE);
- alSourcei(player->source, AL_ROLLOFF_FACTOR, 0);
- assert(alGetError() == AL_NO_ERROR && "Could not set source parameters");
-
- return player;
- }
-
- /* Destroys a player object, deleting the source and buffers. No error handling
- * since these calls shouldn't fail with a properly-made player object. */
- static void DeletePlayer(StreamPlayer *player)
- {
- ClosePlayerFile(player);
-
- alDeleteSources(1, &player->source);
- alDeleteBuffers(NUM_BUFFERS, player->buffers);
- if(alGetError() != AL_NO_ERROR)
- fprintf(stderr, "Failed to delete object IDs\n");
-
- memset(player, 0, sizeof(*player));
- free(player);
- }
-
-
- /* Opens the first audio stream of the named file. If a file is already open,
- * it will be closed first. */
- static int OpenPlayerFile(StreamPlayer *player, const char *filename)
- {
- Uint32 frame_size;
-
- ClosePlayerFile(player);
-
- /* Open the file and get the first stream from it */
- player->sample = Sound_NewSampleFromFile(filename, NULL, 0);
- if(!player->sample)
- {
- fprintf(stderr, "Could not open audio in %s\n", filename);
- goto error;
- }
-
- /* Get the stream format, and figure out the OpenAL format */
- if(player->sample->actual.channels == 1)
- {
- if(player->sample->actual.format == AUDIO_U8)
- player->format = AL_FORMAT_MONO8;
- else if(player->sample->actual.format == AUDIO_S16SYS)
- player->format = AL_FORMAT_MONO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", player->sample->actual.format);
- goto error;
- }
- }
- else if(player->sample->actual.channels == 2)
- {
- if(player->sample->actual.format == AUDIO_U8)
- player->format = AL_FORMAT_STEREO8;
- else if(player->sample->actual.format == AUDIO_S16SYS)
- player->format = AL_FORMAT_STEREO16;
- else
- {
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", player->sample->actual.format);
- goto error;
- }
- }
- else
- {
- fprintf(stderr, "Unsupported channel count: %d\n", player->sample->actual.channels);
- goto error;
- }
- player->srate = player->sample->actual.rate;
-
- frame_size = player->sample->actual.channels *
- SDL_AUDIO_BITSIZE(player->sample->actual.format) / 8;
-
- /* Set the buffer size, given the desired millisecond length. */
- Sound_SetBufferSize(player->sample, (Uint32)((Uint64)player->srate*BUFFER_TIME_MS/1000) *
- frame_size);
-
- return 1;
-
- error:
- if(player->sample)
- Sound_FreeSample(player->sample);
- player->sample = NULL;
-
- return 0;
- }
-
- /* Closes the audio file stream */
- static void ClosePlayerFile(StreamPlayer *player)
- {
- if(player->sample)
- Sound_FreeSample(player->sample);
- player->sample = NULL;
- }
-
-
- /* Prebuffers some audio from the file, and starts playing the source */
- static int StartPlayer(StreamPlayer *player)
- {
- size_t i;
-
- /* Rewind the source position and clear the buffer queue */
- alSourceRewind(player->source);
- alSourcei(player->source, AL_BUFFER, 0);
-
- /* Fill the buffer queue */
- for(i = 0;i < NUM_BUFFERS;i++)
- {
- /* Get some data to give it to the buffer */
- Uint32 slen = Sound_Decode(player->sample);
- if(slen == 0) break;
-
- alBufferData(player->buffers[i], player->format,
- player->sample->buffer, slen, player->srate);
- }
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error buffering for playback\n");
- return 0;
- }
-
- /* Now queue and start playback! */
- alSourceQueueBuffers(player->source, i, player->buffers);
- alSourcePlay(player->source);
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error starting playback\n");
- return 0;
- }
-
- return 1;
- }
-
- static int UpdatePlayer(StreamPlayer *player)
- {
- ALint processed, state;
-
- /* Get relevant source info */
- alGetSourcei(player->source, AL_SOURCE_STATE, &state);
- alGetSourcei(player->source, AL_BUFFERS_PROCESSED, &processed);
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error checking source state\n");
- return 0;
- }
-
- /* Unqueue and handle each processed buffer */
- while(processed > 0)
- {
- ALuint bufid;
- Uint32 slen;
-
- alSourceUnqueueBuffers(player->source, 1, &bufid);
- processed--;
-
- if((player->sample->flags&(SOUND_SAMPLEFLAG_EOF|SOUND_SAMPLEFLAG_ERROR)))
- continue;
-
- /* Read the next chunk of data, refill the buffer, and queue it
- * back on the source */
- slen = Sound_Decode(player->sample);
- if(slen > 0)
- {
- alBufferData(bufid, player->format, player->sample->buffer, slen,
- player->srate);
- alSourceQueueBuffers(player->source, 1, &bufid);
- }
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error buffering data\n");
- return 0;
- }
- }
-
- /* Make sure the source hasn't underrun */
- if(state != AL_PLAYING && state != AL_PAUSED)
- {
- ALint queued;
-
- /* If no buffers are queued, playback is finished */
- alGetSourcei(player->source, AL_BUFFERS_QUEUED, &queued);
- if(queued == 0)
- return 0;
-
- alSourcePlay(player->source);
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error restarting playback\n");
- return 0;
- }
- }
-
- return 1;
- }
-
-
- int main(int argc, char **argv)
- {
- StreamPlayer *player;
- int i;
-
- /* Print out usage if no arguments were specified */
- if(argc < 2)
- {
- fprintf(stderr, "Usage: %s [-device <name>] <filenames...>\n", argv[0]);
- return 1;
- }
-
- argv++; argc--;
- if(InitAL(&argv, &argc) != 0)
- return 1;
-
- Sound_Init();
-
- player = NewPlayer();
-
- /* Play each file listed on the command line */
- for(i = 0;i < argc;i++)
- {
- const char *namepart;
-
- if(!OpenPlayerFile(player, argv[i]))
- continue;
-
- /* Get the name portion, without the path, for display. */
- namepart = strrchr(argv[i], '/');
- if(namepart || (namepart=strrchr(argv[i], '\\')))
- namepart++;
- else
- namepart = argv[i];
-
- printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->format),
- player->srate);
- fflush(stdout);
-
- if(!StartPlayer(player))
- {
- ClosePlayerFile(player);
- continue;
- }
-
- while(UpdatePlayer(player))
- al_nssleep(10000000);
-
- /* All done with this file. Close it and go to the next */
- ClosePlayerFile(player);
- }
- printf("Done.\n");
-
- /* All files done. Delete the player, and close down SDL_sound and OpenAL */
- DeletePlayer(player);
- player = NULL;
-
- Sound_Quit();
- CloseAL();
-
- return 0;
- }
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