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- Useful Environment Variables
-
- Below is a list of environment variables that can be set to aid with running or
- debugging apps that use OpenAL Soft. They should be set before the app is run.
-
- *** Logging ***
-
- ALSOFT_LOGLEVEL
- Specifies the amount of logging OpenAL Soft will write out:
- 0 - Effectively disables all logging
- 1 - Prints out errors only
- 2 - Prints out warnings and errors
- 3 - Prints out additional information, as well as warnings and errors
- 4 - Same as 3, but also device and context reference count changes. This will
- print out *a lot* of info, and is generally not useful unless you're trying
- to track a reference leak within the library.
-
- ALSOFT_LOGFILE
- Specifies a filename that logged output will be written to. Note that the file
- will be first cleared when logging is initialized.
-
- *** Overrides ***
-
- ALSOFT_CONF
- Specifies an additional configuration file to load settings from. These
- settings will take precedence over the global and user configs, but not other
- environment variable settings.
-
- ALSOFT_DRIVERS
- Overrides the drivers config option. This specifies which backend drivers to
- consider or not consider for use. Please see the drivers option in
- alsoftrc.sample for a list of available drivers.
-
- ALSOFT_DEFAULT_REVERB
- Specifies the default reverb preset to apply to sources. Please see the
- default-reverb option in alsoftrc.sample for additional information and a list
- of available presets.
-
- ALSOFT_TRAP_AL_ERROR
- Set to "true" or "1" to force trapping AL errors. Like the trap-al-error config
- option, this will raise a SIGTRAP signal (or a breakpoint exception under
- Windows) when a context-level error is generated. Useful when run under a
- debugger as it will break execution right when the error occurs, making it
- easier to track the cause.
-
- ALSOFT_TRAP_ALC_ERROR
- Set to "true" or "1" to force trapping ALC errors. Like the trap-alc-error
- config option, this will raise a SIGTRAP signal (or a breakpoint exception
- under Windows) when a device-level error is generated. Useful when run under a
- debugger as it will break execution right when the error occurs, making it
- easier to track the cause.
-
- ALSOFT_TRAP_ERROR
- Set to "true" or "1" to force trapping both ALC and AL errors.
-
- *** Compatibility ***
-
- __ALSOFT_HALF_ANGLE_CONES
- Older versions of OpenAL Soft incorrectly calculated the cone angles to range
- between 0 and 180 degrees, instead of the expected range of 0 to 360 degrees.
- Setting this to "true" or "1" restores the old buggy behavior, for apps that
- were written to expect the incorrect range.
-
- __ALSOFT_REVERSE_Z
- Applications that don't natively use OpenAL's coordinate system have to convert
- to it before passing in 3D coordinates. Depending on how exactly this is done,
- it can cause correct output for stereo but incorrect Z panning for surround
- sound (i.e., sounds that are supposed to be behind you sound like they're in
- front, and vice-versa). Setting this to "true" or "1" will negate the localized
- Z coordinate to attempt to fix output for apps that have incorrect front/back
- panning.
-
- __ALSOFT_SUSPEND_CONTEXT
- Due to the OpenAL spec not being very clear about them, behavior of the
- alcSuspendContext and alcProcessContext methods has varied, and because of
- that, previous versions of OpenAL Soft had them no-op. Creative's hardware
- drivers and the Rapture3D driver, however, use these methods to batch changes,
- which some applications make use of to protect against partial updates. In an
- attempt to standardize on that behavior, OpenAL Soft has changed those methods
- accordingly. Setting this to "ignore" restores the previous no-op behavior for
- applications that interact poorly with the new behavior.
-
- __ALSOFT_REVERB_IGNORES_SOUND_SPEED
- Older versions of OpenAL Soft ignored the app-specified speed of sound when
- calculating distance-related reverb decays and always assumed the default
- 343.3m/s. Now, both of the AL_SPEED_OF_SOUND and AL_METERS_PER_UNIT properties
- are taken into account for speed of sound adjustments to have an appropriate
- affect on the reverb decay. Consequently, applications that use reverb but
- don't set these properties properly may find the reverb decay too strong.
- Setting this to "true" or "1" will revert to the old behavior for those apps
- and assume the default speed of sound for reverb.
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