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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2011 by Chris Robinson.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
-
- #include "config.h"
-
- #include <cstdlib>
- #include <cmath>
- #include <algorithm>
-
- #include "alMain.h"
- #include "alcontext.h"
- #include "alAuxEffectSlot.h"
- #include "alError.h"
- #include "alu.h"
-
-
- namespace {
-
- struct DedicatedState final : public EffectState {
- ALfloat mCurrentGains[MAX_OUTPUT_CHANNELS];
- ALfloat mTargetGains[MAX_OUTPUT_CHANNELS];
-
-
- ALboolean deviceUpdate(const ALCdevice *device) override;
- void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
- void process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei numInput, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput) override;
-
- DEF_NEWDEL(DedicatedState)
- };
-
- ALboolean DedicatedState::deviceUpdate(const ALCdevice *UNUSED(device))
- {
- std::fill(std::begin(mCurrentGains), std::end(mCurrentGains), 0.0f);
- return AL_TRUE;
- }
-
- void DedicatedState::update(const ALCcontext* UNUSED(context), const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
- {
- std::fill(std::begin(mTargetGains), std::end(mTargetGains), 0.0f);
-
- const ALfloat Gain{slot->Params.Gain * props->Dedicated.Gain};
-
- if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
- {
- const int idx{!target.RealOut ? -1 : GetChannelIdxByName(*target.RealOut, LFE)};
- if(idx != -1)
- {
- mOutBuffer = target.RealOut->Buffer;
- mOutChannels = target.RealOut->NumChannels;
- mTargetGains[idx] = Gain;
- }
- }
- else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
- {
- /* Dialog goes to the front-center speaker if it exists, otherwise it
- * plays from the front-center location. */
- const int idx{!target.RealOut ? -1 : GetChannelIdxByName(*target.RealOut, FrontCenter)};
- if(idx != -1)
- {
- mOutBuffer = target.RealOut->Buffer;
- mOutChannels = target.RealOut->NumChannels;
- mTargetGains[idx] = Gain;
- }
- else
- {
- ALfloat coeffs[MAX_AMBI_CHANNELS];
- CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f, coeffs);
-
- mOutBuffer = target.Main->Buffer;
- mOutChannels = target.Main->NumChannels;
- ComputePanGains(target.Main, coeffs, Gain, mTargetGains);
- }
- }
- }
-
- void DedicatedState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei /*numInput*/, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput)
- {
- MixSamples(samplesIn[0], numOutput, samplesOut, mCurrentGains, mTargetGains, samplesToDo, 0,
- samplesToDo);
- }
-
-
- void Dedicated_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint)
- { alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); }
- void Dedicated_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*)
- { alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); }
- void Dedicated_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
- {
- switch(param)
- {
- case AL_DEDICATED_GAIN:
- if(!(val >= 0.0f && std::isfinite(val)))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Dedicated gain out of range");
- props->Dedicated.Gain = val;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param);
- }
- }
- void Dedicated_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
- { Dedicated_setParamf(props, context, param, vals[0]); }
-
- void Dedicated_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
- { alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); }
- void Dedicated_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
- { alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); }
- void Dedicated_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
- {
- switch(param)
- {
- case AL_DEDICATED_GAIN:
- *val = props->Dedicated.Gain;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param);
- }
- }
- void Dedicated_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
- { Dedicated_getParamf(props, context, param, vals); }
-
- DEFINE_ALEFFECT_VTABLE(Dedicated);
-
-
- struct DedicatedStateFactory final : public EffectStateFactory {
- EffectState *create() override { return new DedicatedState{}; }
- EffectProps getDefaultProps() const noexcept override;
- const EffectVtable *getEffectVtable() const noexcept override { return &Dedicated_vtable; }
- };
-
- EffectProps DedicatedStateFactory::getDefaultProps() const noexcept
- {
- EffectProps props{};
- props.Dedicated.Gain = 1.0f;
- return props;
- }
-
- } // namespace
-
- EffectStateFactory *DedicatedStateFactory_getFactory()
- {
- static DedicatedStateFactory DedicatedFactory{};
- return &DedicatedFactory;
- }
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