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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2013 by Mike Gorchak
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
-
- #include "config.h"
-
- #include <cstdlib>
-
- #include <cmath>
- #include <algorithm>
-
- #include "alMain.h"
- #include "alcontext.h"
- #include "alAuxEffectSlot.h"
- #include "alError.h"
- #include "alu.h"
- #include "filters/biquad.h"
- #include "vector.h"
-
-
- namespace {
-
- static_assert(AL_CHORUS_WAVEFORM_SINUSOID == AL_FLANGER_WAVEFORM_SINUSOID, "Chorus/Flanger waveform value mismatch");
- static_assert(AL_CHORUS_WAVEFORM_TRIANGLE == AL_FLANGER_WAVEFORM_TRIANGLE, "Chorus/Flanger waveform value mismatch");
-
- enum class WaveForm {
- Sinusoid,
- Triangle
- };
-
- void GetTriangleDelays(ALint *delays, ALsizei offset, ALsizei lfo_range, ALfloat lfo_scale,
- ALfloat depth, ALsizei delay, ALsizei todo)
- {
- std::generate_n<ALint*RESTRICT>(delays, todo,
- [&offset,lfo_range,lfo_scale,depth,delay]() -> ALint
- {
- offset = (offset+1)%lfo_range;
- return fastf2i((1.0f - std::abs(2.0f - lfo_scale*offset)) * depth) + delay;
- }
- );
- }
-
- void GetSinusoidDelays(ALint *delays, ALsizei offset, ALsizei lfo_range, ALfloat lfo_scale,
- ALfloat depth, ALsizei delay, ALsizei todo)
- {
- std::generate_n<ALint*RESTRICT>(delays, todo,
- [&offset,lfo_range,lfo_scale,depth,delay]() -> ALint
- {
- offset = (offset+1)%lfo_range;
- return fastf2i(std::sin(lfo_scale*offset) * depth) + delay;
- }
- );
- }
-
- struct ChorusState final : public EffectState {
- al::vector<ALfloat,16> mSampleBuffer;
- ALsizei mOffset{0};
-
- ALsizei mLfoOffset{0};
- ALsizei mLfoRange{1};
- ALfloat mLfoScale{0.0f};
- ALint mLfoDisp{0};
-
- /* Gains for left and right sides */
- struct {
- ALfloat Current[MAX_OUTPUT_CHANNELS]{};
- ALfloat Target[MAX_OUTPUT_CHANNELS]{};
- } mGains[2];
-
- /* effect parameters */
- WaveForm mWaveform{};
- ALint mDelay{0};
- ALfloat mDepth{0.0f};
- ALfloat mFeedback{0.0f};
-
-
- ALboolean deviceUpdate(const ALCdevice *device) override;
- void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
- void process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei numInput, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput) override;
-
- DEF_NEWDEL(ChorusState)
- };
-
- ALboolean ChorusState::deviceUpdate(const ALCdevice *Device)
- {
- const ALfloat max_delay = maxf(AL_CHORUS_MAX_DELAY, AL_FLANGER_MAX_DELAY);
- size_t maxlen;
-
- maxlen = NextPowerOf2(float2int(max_delay*2.0f*Device->Frequency) + 1u);
- if(maxlen <= 0) return AL_FALSE;
-
- if(maxlen != mSampleBuffer.size())
- {
- mSampleBuffer.resize(maxlen);
- mSampleBuffer.shrink_to_fit();
- }
-
- std::fill(mSampleBuffer.begin(), mSampleBuffer.end(), 0.0f);
- for(auto &e : mGains)
- {
- std::fill(std::begin(e.Current), std::end(e.Current), 0.0f);
- std::fill(std::begin(e.Target), std::end(e.Target), 0.0f);
- }
-
- return AL_TRUE;
- }
-
- void ChorusState::update(const ALCcontext *Context, const ALeffectslot *Slot, const EffectProps *props, const EffectTarget target)
- {
- static constexpr ALsizei mindelay = MAX_RESAMPLE_PADDING << FRACTIONBITS;
-
- switch(props->Chorus.Waveform)
- {
- case AL_CHORUS_WAVEFORM_TRIANGLE:
- mWaveform = WaveForm::Triangle;
- break;
- case AL_CHORUS_WAVEFORM_SINUSOID:
- mWaveform = WaveForm::Sinusoid;
- break;
- }
-
- /* The LFO depth is scaled to be relative to the sample delay. Clamp the
- * delay and depth to allow enough padding for resampling.
- */
- const ALCdevice *device{Context->Device};
- const auto frequency = static_cast<ALfloat>(device->Frequency);
- mDelay = maxi(float2int(props->Chorus.Delay*frequency*FRACTIONONE + 0.5f), mindelay);
- mDepth = minf(props->Chorus.Depth * mDelay, static_cast<ALfloat>(mDelay - mindelay));
-
- mFeedback = props->Chorus.Feedback;
-
- /* Gains for left and right sides */
- ALfloat coeffs[2][MAX_AMBI_CHANNELS];
- CalcDirectionCoeffs({-1.0f, 0.0f, 0.0f}, 0.0f, coeffs[0]);
- CalcDirectionCoeffs({ 1.0f, 0.0f, 0.0f}, 0.0f, coeffs[1]);
-
- mOutBuffer = target.Main->Buffer;
- mOutChannels = target.Main->NumChannels;
- ComputePanGains(target.Main, coeffs[0], Slot->Params.Gain, mGains[0].Target);
- ComputePanGains(target.Main, coeffs[1], Slot->Params.Gain, mGains[1].Target);
-
- ALfloat rate{props->Chorus.Rate};
- if(!(rate > 0.0f))
- {
- mLfoOffset = 0;
- mLfoRange = 1;
- mLfoScale = 0.0f;
- mLfoDisp = 0;
- }
- else
- {
- /* Calculate LFO coefficient (number of samples per cycle). Limit the
- * max range to avoid overflow when calculating the displacement.
- */
- ALsizei lfo_range = float2int(minf(frequency/rate + 0.5f, static_cast<ALfloat>(INT_MAX/360 - 180)));
-
- mLfoOffset = float2int(static_cast<ALfloat>(mLfoOffset)/mLfoRange*lfo_range + 0.5f) % lfo_range;
- mLfoRange = lfo_range;
- switch(mWaveform)
- {
- case WaveForm::Triangle:
- mLfoScale = 4.0f / mLfoRange;
- break;
- case WaveForm::Sinusoid:
- mLfoScale = al::MathDefs<float>::Tau() / mLfoRange;
- break;
- }
-
- /* Calculate lfo phase displacement */
- ALint phase{props->Chorus.Phase};
- if(phase < 0) phase = 360 + phase;
- mLfoDisp = (mLfoRange*phase + 180) / 360;
- }
- }
-
- void ChorusState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei /*numInput*/, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput)
- {
- const auto bufmask = static_cast<ALsizei>(mSampleBuffer.size()-1);
- const ALfloat feedback{mFeedback};
- const ALsizei avgdelay{(mDelay + (FRACTIONONE>>1)) >> FRACTIONBITS};
- ALfloat *RESTRICT delaybuf{mSampleBuffer.data()};
- ALsizei offset{mOffset};
- ALsizei i, c;
- ALsizei base;
-
- for(base = 0;base < samplesToDo;)
- {
- const ALsizei todo = mini(256, samplesToDo-base);
- ALint moddelays[2][256];
- alignas(16) ALfloat temps[2][256];
-
- if(mWaveform == WaveForm::Sinusoid)
- {
- GetSinusoidDelays(moddelays[0], mLfoOffset, mLfoRange, mLfoScale, mDepth, mDelay,
- todo);
- GetSinusoidDelays(moddelays[1], (mLfoOffset+mLfoDisp)%mLfoRange, mLfoRange, mLfoScale,
- mDepth, mDelay, todo);
- }
- else /*if(mWaveform == WaveForm::Triangle)*/
- {
- GetTriangleDelays(moddelays[0], mLfoOffset, mLfoRange, mLfoScale, mDepth, mDelay,
- todo);
- GetTriangleDelays(moddelays[1], (mLfoOffset+mLfoDisp)%mLfoRange, mLfoRange, mLfoScale,
- mDepth, mDelay, todo);
- }
- mLfoOffset = (mLfoOffset+todo) % mLfoRange;
-
- for(i = 0;i < todo;i++)
- {
- // Feed the buffer's input first (necessary for delays < 1).
- delaybuf[offset&bufmask] = samplesIn[0][base+i];
-
- // Tap for the left output.
- ALint delay{offset - (moddelays[0][i]>>FRACTIONBITS)};
- ALfloat mu{(moddelays[0][i]&FRACTIONMASK) * (1.0f/FRACTIONONE)};
- temps[0][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
- delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
- mu);
-
- // Tap for the right output.
- delay = offset - (moddelays[1][i]>>FRACTIONBITS);
- mu = (moddelays[1][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
- temps[1][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
- delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
- mu);
-
- // Accumulate feedback from the average delay of the taps.
- delaybuf[offset&bufmask] += delaybuf[(offset-avgdelay) & bufmask] * feedback;
- offset++;
- }
-
- for(c = 0;c < 2;c++)
- MixSamples(temps[c], numOutput, samplesOut, mGains[c].Current, mGains[c].Target,
- samplesToDo-base, base, todo);
-
- base += todo;
- }
-
- mOffset = offset;
- }
-
-
- void Chorus_setParami(EffectProps *props, ALCcontext *context, ALenum param, ALint val)
- {
- switch(param)
- {
- case AL_CHORUS_WAVEFORM:
- if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid chorus waveform");
- props->Chorus.Waveform = val;
- break;
-
- case AL_CHORUS_PHASE:
- if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus phase out of range");
- props->Chorus.Phase = val;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
- }
- }
- void Chorus_setParamiv(EffectProps *props, ALCcontext *context, ALenum param, const ALint *vals)
- { Chorus_setParami(props, context, param, vals[0]); }
- void Chorus_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
- {
- switch(param)
- {
- case AL_CHORUS_RATE:
- if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus rate out of range");
- props->Chorus.Rate = val;
- break;
-
- case AL_CHORUS_DEPTH:
- if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus depth out of range");
- props->Chorus.Depth = val;
- break;
-
- case AL_CHORUS_FEEDBACK:
- if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus feedback out of range");
- props->Chorus.Feedback = val;
- break;
-
- case AL_CHORUS_DELAY:
- if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus delay out of range");
- props->Chorus.Delay = val;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
- }
- }
- void Chorus_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
- { Chorus_setParamf(props, context, param, vals[0]); }
-
- void Chorus_getParami(const EffectProps *props, ALCcontext *context, ALenum param, ALint *val)
- {
- switch(param)
- {
- case AL_CHORUS_WAVEFORM:
- *val = props->Chorus.Waveform;
- break;
-
- case AL_CHORUS_PHASE:
- *val = props->Chorus.Phase;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
- }
- }
- void Chorus_getParamiv(const EffectProps *props, ALCcontext *context, ALenum param, ALint *vals)
- { Chorus_getParami(props, context, param, vals); }
- void Chorus_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
- {
- switch(param)
- {
- case AL_CHORUS_RATE:
- *val = props->Chorus.Rate;
- break;
-
- case AL_CHORUS_DEPTH:
- *val = props->Chorus.Depth;
- break;
-
- case AL_CHORUS_FEEDBACK:
- *val = props->Chorus.Feedback;
- break;
-
- case AL_CHORUS_DELAY:
- *val = props->Chorus.Delay;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
- }
- }
- void Chorus_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
- { Chorus_getParamf(props, context, param, vals); }
-
- DEFINE_ALEFFECT_VTABLE(Chorus);
-
-
- struct ChorusStateFactory final : public EffectStateFactory {
- EffectState *create() override { return new ChorusState{}; }
- EffectProps getDefaultProps() const noexcept override;
- const EffectVtable *getEffectVtable() const noexcept override { return &Chorus_vtable; }
- };
-
- EffectProps ChorusStateFactory::getDefaultProps() const noexcept
- {
- EffectProps props{};
- props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM;
- props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE;
- props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE;
- props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH;
- props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK;
- props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY;
- return props;
- }
-
-
- void Flanger_setParami(EffectProps *props, ALCcontext *context, ALenum param, ALint val)
- {
- switch(param)
- {
- case AL_FLANGER_WAVEFORM:
- if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid flanger waveform");
- props->Chorus.Waveform = val;
- break;
-
- case AL_FLANGER_PHASE:
- if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger phase out of range");
- props->Chorus.Phase = val;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
- }
- }
- void Flanger_setParamiv(EffectProps *props, ALCcontext *context, ALenum param, const ALint *vals)
- { Flanger_setParami(props, context, param, vals[0]); }
- void Flanger_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
- {
- switch(param)
- {
- case AL_FLANGER_RATE:
- if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger rate out of range");
- props->Chorus.Rate = val;
- break;
-
- case AL_FLANGER_DEPTH:
- if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger depth out of range");
- props->Chorus.Depth = val;
- break;
-
- case AL_FLANGER_FEEDBACK:
- if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger feedback out of range");
- props->Chorus.Feedback = val;
- break;
-
- case AL_FLANGER_DELAY:
- if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger delay out of range");
- props->Chorus.Delay = val;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
- }
- }
- void Flanger_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
- { Flanger_setParamf(props, context, param, vals[0]); }
-
- void Flanger_getParami(const EffectProps *props, ALCcontext *context, ALenum param, ALint *val)
- {
- switch(param)
- {
- case AL_FLANGER_WAVEFORM:
- *val = props->Chorus.Waveform;
- break;
-
- case AL_FLANGER_PHASE:
- *val = props->Chorus.Phase;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
- }
- }
- void Flanger_getParamiv(const EffectProps *props, ALCcontext *context, ALenum param, ALint *vals)
- { Flanger_getParami(props, context, param, vals); }
- void Flanger_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
- {
- switch(param)
- {
- case AL_FLANGER_RATE:
- *val = props->Chorus.Rate;
- break;
-
- case AL_FLANGER_DEPTH:
- *val = props->Chorus.Depth;
- break;
-
- case AL_FLANGER_FEEDBACK:
- *val = props->Chorus.Feedback;
- break;
-
- case AL_FLANGER_DELAY:
- *val = props->Chorus.Delay;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
- }
- }
- void Flanger_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
- { Flanger_getParamf(props, context, param, vals); }
-
- DEFINE_ALEFFECT_VTABLE(Flanger);
-
-
- /* Flanger is basically a chorus with a really short delay. They can both use
- * the same processing functions, so piggyback flanger on the chorus functions.
- */
- struct FlangerStateFactory final : public EffectStateFactory {
- EffectState *create() override { return new ChorusState{}; }
- EffectProps getDefaultProps() const noexcept override;
- const EffectVtable *getEffectVtable() const noexcept override { return &Flanger_vtable; }
- };
-
- EffectProps FlangerStateFactory::getDefaultProps() const noexcept
- {
- EffectProps props{};
- props.Chorus.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
- props.Chorus.Phase = AL_FLANGER_DEFAULT_PHASE;
- props.Chorus.Rate = AL_FLANGER_DEFAULT_RATE;
- props.Chorus.Depth = AL_FLANGER_DEFAULT_DEPTH;
- props.Chorus.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
- props.Chorus.Delay = AL_FLANGER_DEFAULT_DELAY;
- return props;
- }
-
- } // namespace
-
- EffectStateFactory *ChorusStateFactory_getFactory()
- {
- static ChorusStateFactory ChorusFactory{};
- return &ChorusFactory;
- }
-
- EffectStateFactory *FlangerStateFactory_getFactory()
- {
- static FlangerStateFactory FlangerFactory{};
- return &FlangerFactory;
- }
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