|
|
- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2018 by Raul Herraiz.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
-
- #include "config.h"
-
- #include <cmath>
- #include <cstdlib>
-
- #include <algorithm>
-
- #include "alMain.h"
- #include "alcontext.h"
- #include "alAuxEffectSlot.h"
- #include "alError.h"
- #include "alu.h"
- #include "filters/biquad.h"
- #include "vecmat.h"
-
- namespace {
-
- #define MIN_FREQ 20.0f
- #define MAX_FREQ 2500.0f
- #define Q_FACTOR 5.0f
-
- struct ALautowahState final : public EffectState {
- /* Effect parameters */
- ALfloat mAttackRate;
- ALfloat mReleaseRate;
- ALfloat mResonanceGain;
- ALfloat mPeakGain;
- ALfloat mFreqMinNorm;
- ALfloat mBandwidthNorm;
- ALfloat mEnvDelay;
-
- /* Filter components derived from the envelope. */
- struct {
- ALfloat cos_w0;
- ALfloat alpha;
- } mEnv[BUFFERSIZE];
-
- struct {
- /* Effect filters' history. */
- struct {
- ALfloat z1, z2;
- } Filter;
-
- /* Effect gains for each output channel */
- ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
- ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
- } mChans[MAX_AMBI_CHANNELS];
-
- /* Effects buffers */
- alignas(16) ALfloat mBufferOut[BUFFERSIZE];
-
-
- ALboolean deviceUpdate(const ALCdevice *device) override;
- void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
- void process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei numInput, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput) override;
-
- DEF_NEWDEL(ALautowahState)
- };
-
- ALboolean ALautowahState::deviceUpdate(const ALCdevice *UNUSED(device))
- {
- /* (Re-)initializing parameters and clear the buffers. */
-
- mAttackRate = 1.0f;
- mReleaseRate = 1.0f;
- mResonanceGain = 10.0f;
- mPeakGain = 4.5f;
- mFreqMinNorm = 4.5e-4f;
- mBandwidthNorm = 0.05f;
- mEnvDelay = 0.0f;
-
- for(auto &e : mEnv)
- {
- e.cos_w0 = 0.0f;
- e.alpha = 0.0f;
- }
-
- for(auto &chan : mChans)
- {
- std::fill(std::begin(chan.CurrentGains), std::end(chan.CurrentGains), 0.0f);
- chan.Filter.z1 = 0.0f;
- chan.Filter.z2 = 0.0f;
- }
-
- return AL_TRUE;
- }
-
- void ALautowahState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
- {
- const ALCdevice *device{context->Device};
-
- const ALfloat ReleaseTime{clampf(props->Autowah.ReleaseTime, 0.001f, 1.0f)};
-
- mAttackRate = expf(-1.0f / (props->Autowah.AttackTime*device->Frequency));
- mReleaseRate = expf(-1.0f / (ReleaseTime*device->Frequency));
- /* 0-20dB Resonance Peak gain */
- mResonanceGain = std::sqrt(std::log10(props->Autowah.Resonance)*10.0f / 3.0f);
- mPeakGain = 1.0f - std::log10(props->Autowah.PeakGain/AL_AUTOWAH_MAX_PEAK_GAIN);
- mFreqMinNorm = MIN_FREQ / device->Frequency;
- mBandwidthNorm = (MAX_FREQ-MIN_FREQ) / device->Frequency;
-
- mOutBuffer = target.Main->Buffer;
- mOutChannels = target.Main->NumChannels;
- for(ALsizei i{0};i < slot->Wet.NumChannels;++i)
- {
- auto coeffs = GetAmbiIdentityRow(i);
- ComputePanGains(target.Main, coeffs.data(), slot->Params.Gain, mChans[i].TargetGains);
- }
- }
-
- void ALautowahState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei numInput, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput)
- {
- const ALfloat attack_rate = mAttackRate;
- const ALfloat release_rate = mReleaseRate;
- const ALfloat res_gain = mResonanceGain;
- const ALfloat peak_gain = mPeakGain;
- const ALfloat freq_min = mFreqMinNorm;
- const ALfloat bandwidth = mBandwidthNorm;
- ALfloat env_delay;
- ALsizei c, i;
-
- env_delay = mEnvDelay;
- for(i = 0;i < samplesToDo;i++)
- {
- ALfloat w0, sample, a;
-
- /* Envelope follower described on the book: Audio Effects, Theory,
- * Implementation and Application.
- */
- sample = peak_gain * std::fabs(samplesIn[0][i]);
- a = (sample > env_delay) ? attack_rate : release_rate;
- env_delay = lerp(sample, env_delay, a);
-
- /* Calculate the cos and alpha components for this sample's filter. */
- w0 = minf((bandwidth*env_delay + freq_min), 0.46f) * al::MathDefs<float>::Tau();
- mEnv[i].cos_w0 = cosf(w0);
- mEnv[i].alpha = sinf(w0)/(2.0f * Q_FACTOR);
- }
- mEnvDelay = env_delay;
-
- ASSUME(numInput > 0);
- for(c = 0;c < numInput;++c)
- {
- /* This effectively inlines BiquadFilter_setParams for a peaking
- * filter and BiquadFilter_processC. The alpha and cosine components
- * for the filter coefficients were previously calculated with the
- * envelope. Because the filter changes for each sample, the
- * coefficients are transient and don't need to be held.
- */
- ALfloat z1 = mChans[c].Filter.z1;
- ALfloat z2 = mChans[c].Filter.z2;
-
- for(i = 0;i < samplesToDo;i++)
- {
- const ALfloat alpha = mEnv[i].alpha;
- const ALfloat cos_w0 = mEnv[i].cos_w0;
- ALfloat input, output;
- ALfloat a[3], b[3];
-
- b[0] = 1.0f + alpha*res_gain;
- b[1] = -2.0f * cos_w0;
- b[2] = 1.0f - alpha*res_gain;
- a[0] = 1.0f + alpha/res_gain;
- a[1] = -2.0f * cos_w0;
- a[2] = 1.0f - alpha/res_gain;
-
- input = samplesIn[c][i];
- output = input*(b[0]/a[0]) + z1;
- z1 = input*(b[1]/a[0]) - output*(a[1]/a[0]) + z2;
- z2 = input*(b[2]/a[0]) - output*(a[2]/a[0]);
- mBufferOut[i] = output;
- }
- mChans[c].Filter.z1 = z1;
- mChans[c].Filter.z2 = z2;
-
- /* Now, mix the processed sound data to the output. */
- MixSamples(mBufferOut, numOutput, samplesOut, mChans[c].CurrentGains,
- mChans[c].TargetGains, samplesToDo, 0, samplesToDo);
- }
- }
-
-
- void ALautowah_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
- {
- switch(param)
- {
- case AL_AUTOWAH_ATTACK_TIME:
- if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME))
- SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah attack time out of range");
- props->Autowah.AttackTime = val;
- break;
-
- case AL_AUTOWAH_RELEASE_TIME:
- if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME))
- SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah release time out of range");
- props->Autowah.ReleaseTime = val;
- break;
-
- case AL_AUTOWAH_RESONANCE:
- if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE))
- SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah resonance out of range");
- props->Autowah.Resonance = val;
- break;
-
- case AL_AUTOWAH_PEAK_GAIN:
- if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN))
- SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah peak gain out of range");
- props->Autowah.PeakGain = val;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
- }
- }
- void ALautowah_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
- { ALautowah_setParamf(props, context, param, vals[0]); }
-
- void ALautowah_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint)
- { alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param); }
- void ALautowah_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*)
- { alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param); }
-
- void ALautowah_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
- {
- switch(param)
- {
- case AL_AUTOWAH_ATTACK_TIME:
- *val = props->Autowah.AttackTime;
- break;
-
- case AL_AUTOWAH_RELEASE_TIME:
- *val = props->Autowah.ReleaseTime;
- break;
-
- case AL_AUTOWAH_RESONANCE:
- *val = props->Autowah.Resonance;
- break;
-
- case AL_AUTOWAH_PEAK_GAIN:
- *val = props->Autowah.PeakGain;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
- }
-
- }
- void ALautowah_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
- { ALautowah_getParamf(props, context, param, vals); }
-
- void ALautowah_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
- { alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param); }
- void ALautowah_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
- { alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param); }
-
- DEFINE_ALEFFECT_VTABLE(ALautowah);
-
-
- struct AutowahStateFactory final : public EffectStateFactory {
- EffectState *create() override { return new ALautowahState{}; }
- EffectProps getDefaultProps() const noexcept override;
- const EffectVtable *getEffectVtable() const noexcept override { return &ALautowah_vtable; }
- };
-
- EffectProps AutowahStateFactory::getDefaultProps() const noexcept
- {
- EffectProps props{};
- props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME;
- props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME;
- props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE;
- props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN;
- return props;
- }
-
- } // namespace
-
- EffectStateFactory *AutowahStateFactory_getFactory()
- {
- static AutowahStateFactory AutowahFactory{};
- return &AutowahFactory;
- }
|