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- /*
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
-
- This file is created by : Nitin Jain (nitin.j4@samsung.com)
- */
-
- /* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */
-
- #include <stdlib.h>
- #include <stdio.h>
-
- #ifdef __EMSCRIPTEN__
- #include <emscripten/emscripten.h>
- #endif
-
- #include "SDL.h"
-
- SDL_Window *window;
- SDL_Renderer *renderer;
- SDL_Surface *surface;
- int done;
-
- void DrawChessBoard()
- {
- int row = 0, column = 0, x = 0;
- SDL_Rect rect, darea;
-
- /* Get the Size of drawing surface */
- SDL_RenderGetViewport(renderer, &darea);
-
- for (; row < 8; row++) {
- column = row % 2;
- x = column;
- for (; column < 4 + (row % 2); column++) {
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
-
- rect.w = darea.w / 8;
- rect.h = darea.h / 8;
- rect.x = x * rect.w;
- rect.y = row * rect.h;
- x = x + 2;
- SDL_RenderFillRect(renderer, &rect);
- }
- }
- }
-
- void loop()
- {
- SDL_Event e;
- while (SDL_PollEvent(&e)) {
-
- /* Re-create when window has been resized */
- if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) {
-
- SDL_DestroyRenderer(renderer);
-
- surface = SDL_GetWindowSurface(window);
- renderer = SDL_CreateSoftwareRenderer(surface);
- /* Clear the rendering surface with the specified color */
- SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
- SDL_RenderClear(renderer);
- }
-
- if (e.type == SDL_QUIT) {
- done = 1;
- #ifdef __EMSCRIPTEN__
- emscripten_cancel_main_loop();
- #endif
- return;
- }
-
- if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) {
- done = 1;
- #ifdef __EMSCRIPTEN__
- emscripten_cancel_main_loop();
- #endif
- return;
- }
- }
-
- DrawChessBoard();
-
- /* Got everything on rendering surface,
- now Update the drawing image on window screen */
- SDL_UpdateWindowSurface(window);
- }
-
- int main(int argc, char *argv[])
- {
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
- /* Initialize SDL */
- if (SDL_Init(SDL_INIT_VIDEO) != 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
- return 1;
- }
-
- /* Create window and renderer for given surface */
- window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
- if (window == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n", SDL_GetError());
- return 1;
- }
- surface = SDL_GetWindowSurface(window);
- renderer = SDL_CreateSoftwareRenderer(surface);
- if (renderer == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n", SDL_GetError());
- return 1;
- }
-
- /* Clear the rendering surface with the specified color */
- SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
- SDL_RenderClear(renderer);
-
- /* Draw the Image on rendering surface */
- done = 0;
- #ifdef __EMSCRIPTEN__
- emscripten_set_main_loop(loop, 0, 1);
- #else
- while (!done) {
- loop();
- }
- #endif
-
- SDL_Quit();
- return 0;
- }
-
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