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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_rect.h
- *
- * Header file for SDL_rect definition and management functions.
- */
-
- #ifndef SDL_rect_h_
- #define SDL_rect_h_
-
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
- #include "SDL_pixels.h"
- #include "SDL_rwops.h"
-
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * The structure that defines a point (integer)
- *
- * \sa SDL_EnclosePoints
- * \sa SDL_PointInRect
- */
- typedef struct SDL_Point
- {
- int x;
- int y;
- } SDL_Point;
-
- /**
- * The structure that defines a point (floating point)
- *
- * \sa SDL_EncloseFPoints
- * \sa SDL_PointInFRect
- */
- typedef struct SDL_FPoint
- {
- float x;
- float y;
- } SDL_FPoint;
-
-
- /**
- * A rectangle, with the origin at the upper left (integer).
- *
- * \sa SDL_RectEmpty
- * \sa SDL_RectEquals
- * \sa SDL_HasIntersection
- * \sa SDL_IntersectRect
- * \sa SDL_IntersectRectAndLine
- * \sa SDL_UnionRect
- * \sa SDL_EnclosePoints
- */
- typedef struct SDL_Rect
- {
- int x, y;
- int w, h;
- } SDL_Rect;
-
-
- /**
- * A rectangle, with the origin at the upper left (floating point).
- *
- * \sa SDL_FRectEmpty
- * \sa SDL_FRectEquals
- * \sa SDL_FRectEqualsEpsilon
- * \sa SDL_HasIntersectionF
- * \sa SDL_IntersectFRect
- * \sa SDL_IntersectFRectAndLine
- * \sa SDL_UnionFRect
- * \sa SDL_EncloseFPoints
- * \sa SDL_PointInFRect
- */
- typedef struct SDL_FRect
- {
- float x;
- float y;
- float w;
- float h;
- } SDL_FRect;
-
-
- /**
- * Returns true if point resides inside a rectangle.
- */
- SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
- {
- return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
- (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
- }
-
- /**
- * Returns true if the rectangle has no area.
- */
- SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
- {
- return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
- }
-
- /**
- * Returns true if the two rectangles are equal.
- */
- SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
- {
- return (a && b && (a->x == b->x) && (a->y == b->y) &&
- (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
- }
-
- /**
- * Determine whether two rectangles intersect.
- *
- * If either pointer is NULL the function will return SDL_FALSE.
- *
- * \param A an SDL_Rect structure representing the first rectangle
- * \param B an SDL_Rect structure representing the second rectangle
- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_IntersectRect
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
- const SDL_Rect * B);
-
- /**
- * Calculate the intersection of two rectangles.
- *
- * If `result` is NULL then this function will return SDL_FALSE.
- *
- * \param A an SDL_Rect structure representing the first rectangle
- * \param B an SDL_Rect structure representing the second rectangle
- * \param result an SDL_Rect structure filled in with the intersection of
- * rectangles `A` and `B`
- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_HasIntersection
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
- const SDL_Rect * B,
- SDL_Rect * result);
-
- /**
- * Calculate the union of two rectangles.
- *
- * \param A an SDL_Rect structure representing the first rectangle
- * \param B an SDL_Rect structure representing the second rectangle
- * \param result an SDL_Rect structure filled in with the union of rectangles
- * `A` and `B`
- *
- * \since This function is available since SDL 2.0.0.
- */
- extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
- const SDL_Rect * B,
- SDL_Rect * result);
-
- /**
- * Calculate a minimal rectangle enclosing a set of points.
- *
- * If `clip` is not NULL then only points inside of the clipping rectangle are
- * considered.
- *
- * \param points an array of SDL_Point structures representing points to be
- * enclosed
- * \param count the number of structures in the `points` array
- * \param clip an SDL_Rect used for clipping or NULL to enclose all points
- * \param result an SDL_Rect structure filled in with the minimal enclosing
- * rectangle
- * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
- * points were outside of the clipping rectangle.
- *
- * \since This function is available since SDL 2.0.0.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
- int count,
- const SDL_Rect * clip,
- SDL_Rect * result);
-
- /**
- * Calculate the intersection of a rectangle and line segment.
- *
- * This function is used to clip a line segment to a rectangle. A line segment
- * contained entirely within the rectangle or that does not intersect will
- * remain unchanged. A line segment that crosses the rectangle at either or
- * both ends will be clipped to the boundary of the rectangle and the new
- * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
- *
- * \param rect an SDL_Rect structure representing the rectangle to intersect
- * \param X1 a pointer to the starting X-coordinate of the line
- * \param Y1 a pointer to the starting Y-coordinate of the line
- * \param X2 a pointer to the ending X-coordinate of the line
- * \param Y2 a pointer to the ending Y-coordinate of the line
- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.0.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
- rect, int *X1,
- int *Y1, int *X2,
- int *Y2);
-
-
- /* SDL_FRect versions... */
-
- /**
- * Returns true if point resides inside a rectangle.
- */
- SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r)
- {
- return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
- (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
- }
-
- /**
- * Returns true if the rectangle has no area.
- */
- SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
- {
- return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
- }
-
- /**
- * Returns true if the two rectangles are equal, within some given epsilon.
- *
- * \since This function is available since SDL 2.0.22.
- */
- SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
- {
- return (a && b && ((a == b) ||
- ((SDL_fabsf(a->x - b->x) <= epsilon) &&
- (SDL_fabsf(a->y - b->y) <= epsilon) &&
- (SDL_fabsf(a->w - b->w) <= epsilon) &&
- (SDL_fabsf(a->h - b->h) <= epsilon))))
- ? SDL_TRUE : SDL_FALSE;
- }
-
- /**
- * Returns true if the two rectangles are equal, using a default epsilon.
- *
- * \since This function is available since SDL 2.0.22.
- */
- SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
- {
- return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON);
- }
-
- /**
- * Determine whether two rectangles intersect with float precision.
- *
- * If either pointer is NULL the function will return SDL_FALSE.
- *
- * \param A an SDL_FRect structure representing the first rectangle
- * \param B an SDL_FRect structure representing the second rectangle
- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.22.
- *
- * \sa SDL_IntersectRect
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A,
- const SDL_FRect * B);
-
- /**
- * Calculate the intersection of two rectangles with float precision.
- *
- * If `result` is NULL then this function will return SDL_FALSE.
- *
- * \param A an SDL_FRect structure representing the first rectangle
- * \param B an SDL_FRect structure representing the second rectangle
- * \param result an SDL_FRect structure filled in with the intersection of
- * rectangles `A` and `B`
- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.22.
- *
- * \sa SDL_HasIntersectionF
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A,
- const SDL_FRect * B,
- SDL_FRect * result);
-
- /**
- * Calculate the union of two rectangles with float precision.
- *
- * \param A an SDL_FRect structure representing the first rectangle
- * \param B an SDL_FRect structure representing the second rectangle
- * \param result an SDL_FRect structure filled in with the union of rectangles
- * `A` and `B`
- *
- * \since This function is available since SDL 2.0.22.
- */
- extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A,
- const SDL_FRect * B,
- SDL_FRect * result);
-
- /**
- * Calculate a minimal rectangle enclosing a set of points with float
- * precision.
- *
- * If `clip` is not NULL then only points inside of the clipping rectangle are
- * considered.
- *
- * \param points an array of SDL_FPoint structures representing points to be
- * enclosed
- * \param count the number of structures in the `points` array
- * \param clip an SDL_FRect used for clipping or NULL to enclose all points
- * \param result an SDL_FRect structure filled in with the minimal enclosing
- * rectangle
- * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
- * points were outside of the clipping rectangle.
- *
- * \since This function is available since SDL 2.0.22.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points,
- int count,
- const SDL_FRect * clip,
- SDL_FRect * result);
-
- /**
- * Calculate the intersection of a rectangle and line segment with float
- * precision.
- *
- * This function is used to clip a line segment to a rectangle. A line segment
- * contained entirely within the rectangle or that does not intersect will
- * remain unchanged. A line segment that crosses the rectangle at either or
- * both ends will be clipped to the boundary of the rectangle and the new
- * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
- *
- * \param rect an SDL_FRect structure representing the rectangle to intersect
- * \param X1 a pointer to the starting X-coordinate of the line
- * \param Y1 a pointer to the starting Y-coordinate of the line
- * \param X2 a pointer to the ending X-coordinate of the line
- * \param Y2 a pointer to the ending Y-coordinate of the line
- * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.22.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
- rect, float *X1,
- float *Y1, float *X2,
- float *Y2);
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_rect_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
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