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- # OpenAL config file.
- #
- # Option blocks may appear multiple times, and duplicated options will take the
- # last value specified. Environment variables may be specified within option
- # values, and are automatically substituted when the config file is loaded.
- # Environment variable names may only contain alpha-numeric characters (a-z,
- # A-Z, 0-9) and underscores (_), and are prefixed with $. For example,
- # specifying "$HOME/file.ext" would typically result in something like
- # "/home/user/file.ext". To specify an actual "$" character, use "$$".
- #
- # Device-specific values may be specified by including the device name in the
- # block name, with "general" replaced by the device name. That is, general
- # options for the device "Name of Device" would be in the [Name of Device]
- # block, while ALSA options would be in the [alsa/Name of Device] block.
- # Options marked as "(global)" are not influenced by the device.
- #
- # The system-wide settings can be put in /etc/xdg/alsoft.conf (as determined by
- # the XDG_CONFIG_DIRS env var list, /etc/xdg being the default if unset) and
- # user-specific override settings in $HOME/.config/alsoft.conf (as determined
- # by the XDG_CONFIG_HOME env var).
- #
- # For Windows, these settings should go into $AppData\alsoft.ini
- #
- # An additional configuration file (alsoft.ini on Windows, alsoft.conf on other
- # OSs) can be placed alongside the process executable for app-specific config
- # settings.
- #
- # Option and block names are case-senstive. The supplied values are only hints
- # and may not be honored (though generally it'll try to get as close as
- # possible). Note: options that are left unset may default to app- or system-
- # specified values. These are the current available settings:
-
- ##
- ## General stuff
- ##
- [general]
-
- ## disable-cpu-exts: (global)
- # Disables use of specialized methods that use specific CPU intrinsics.
- # Certain methods may utilize CPU extensions for improved performance, and
- # this option is useful for preventing some or all of those methods from being
- # used. The available extensions are: sse, sse2, sse3, sse4.1, and neon.
- # Specifying 'all' disables use of all such specialized methods.
- #disable-cpu-exts =
-
- ## drivers: (global)
- # Sets the backend driver list order, comma-seperated. Unknown backends and
- # duplicated names are ignored. Unlisted backends won't be considered for use
- # unless the list is ended with a comma (e.g. 'oss,' will try OSS first before
- # other backends, while 'oss' will try OSS only). Backends prepended with -
- # won't be considered for use (e.g. '-oss,' will try all available backends
- # except OSS). An empty list means to try all backends.
- #drivers =
-
- ## channels:
- # Sets the output channel configuration. If left unspecified, one will try to
- # be detected from the system, and defaulting to stereo. The available values
- # are: mono, stereo, quad, surround51, surround61, surround71, surround3d71,
- # ambi1, ambi2, ambi3. Note that the ambi* configurations provide ambisonic
- # channels of the given order (using ACN ordering and SN3D normalization by
- # default), which need to be decoded to play correctly on speakers.
- #channels =
-
- ## sample-type:
- # Sets the output sample type. Currently, all mixing is done with 32-bit float
- # and converted to the output sample type as needed. Available values are:
- # int8 - signed 8-bit int
- # uint8 - unsigned 8-bit int
- # int16 - signed 16-bit int
- # uint16 - unsigned 16-bit int
- # int32 - signed 32-bit int
- # uint32 - unsigned 32-bit int
- # float32 - 32-bit float
- #sample-type = float32
-
- ## frequency:
- # Sets the output frequency. If left unspecified it will try to detect a
- # default from the system, otherwise it will default to 44100.
- #frequency =
-
- ## period_size:
- # Sets the update period size, in sample frames. This is the number of frames
- # needed for each mixing update. Acceptable values range between 64 and 8192.
- # If left unspecified it will default to 1/50th of the frequency (20ms, or 882
- # for 44100, 960 for 48000, etc).
- #period_size =
-
- ## periods:
- # Sets the number of update periods. Higher values create a larger mix ahead,
- # which helps protect against skips when the CPU is under load, but increases
- # the delay between a sound getting mixed and being heard. Acceptable values
- # range between 2 and 16.
- #periods = 3
-
- ## stereo-mode:
- # Specifies if stereo output is treated as being headphones or speakers. With
- # headphones, HRTF or crossfeed filters may be used for better audio quality.
- # Valid settings are auto, speakers, and headphones.
- #stereo-mode = auto
-
- ## stereo-encoding:
- # Specifies the encoding method for non-HRTF stereo output. 'panpot' (default)
- # uses standard amplitude panning (aka pair-wise, stereo pair, etc) between
- # -30 and +30 degrees, while 'uhj' creates stereo-compatible two-channel UHJ
- # output, which encodes some surround sound information into stereo output
- # that can be decoded with a surround sound receiver. If crossfeed filters are
- # used, UHJ is disabled.
- #stereo-encoding = panpot
-
- ## ambi-format:
- # Specifies the channel order and normalization for the "ambi*" set of channel
- # configurations. Valid settings are: fuma, acn+fuma, ambix (or acn+sn3d), or
- # acn+n3d
- #ambi-format = ambix
-
- ## hrtf:
- # Controls HRTF processing. These filters provide better spatialization of
- # sounds while using headphones, but do require a bit more CPU power. While
- # HRTF is used, the cf_level option is ignored. Setting this to auto (default)
- # will allow HRTF to be used when headphones are detected or the app requests
- # it, while setting true or false will forcefully enable or disable HRTF
- # respectively.
- #hrtf = auto
-
- ## hrtf-mode:
- # Specifies the rendering mode for HRTF processing. Setting the mode to full
- # (default) applies a unique HRIR filter to each source given its relative
- # location, providing the clearest directional response at the cost of the
- # highest CPU usage. Setting the mode to ambi1, ambi2, or ambi3 will instead
- # mix to a first-, second-, or third-order ambisonic buffer respectively, then
- # decode that buffer with HRTF filters. Ambi1 has the lowest CPU usage,
- # replacing the per-source HRIR filter for a simple 4-channel panning mix, but
- # retains full 3D placement at the cost of a more diffuse response. Ambi2 and
- # ambi3 increasingly improve the directional clarity, at the cost of more CPU
- # usage (still less than "full", given some number of active sources).
- #hrtf-mode = full
-
- ## hrtf-size:
- # Specifies the impulse response size, in samples, for the HRTF filter. Larger
- # values increase the filter quality, while smaller values reduce processing
- # cost. A value of 0 (default) uses the full filter size in the dataset, and
- # the default dataset has a filter size of 32 samples at 44.1khz.
- #hrtf-size = 0
-
- ## default-hrtf:
- # Specifies the default HRTF to use. When multiple HRTFs are available, this
- # determines the preferred one to use if none are specifically requested. Note
- # that this is the enumerated HRTF name, not necessarily the filename.
- #default-hrtf =
-
- ## hrtf-paths:
- # Specifies a comma-separated list of paths containing HRTF data sets. The
- # format of the files are described in docs/hrtf.txt. The files within the
- # directories must have the .mhr file extension to be recognized. By default,
- # OS-dependent data paths will be used. They will also be used if the list
- # ends with a comma. On Windows this is:
- # $AppData\openal\hrtf
- # And on other systems, it's (in order):
- # $XDG_DATA_HOME/openal/hrtf (defaults to $HOME/.local/share/openal/hrtf)
- # $XDG_DATA_DIRS/openal/hrtf (defaults to /usr/local/share/openal/hrtf and
- # /usr/share/openal/hrtf)
- #hrtf-paths =
-
- ## cf_level:
- # Sets the crossfeed level for stereo output. Valid values are:
- # 0 - No crossfeed
- # 1 - Low crossfeed
- # 2 - Middle crossfeed
- # 3 - High crossfeed (virtual speakers are closer to itself)
- # 4 - Low easy crossfeed
- # 5 - Middle easy crossfeed
- # 6 - High easy crossfeed
- # Users of headphones may want to try various settings. Has no effect on non-
- # stereo modes.
- #cf_level = 0
-
- ## resampler: (global)
- # Selects the default resampler used when mixing sources. Valid values are:
- # point - nearest sample, no interpolation
- # linear - extrapolates samples using a linear slope between samples
- # cubic - extrapolates samples using a Catmull-Rom spline
- # bsinc12 - extrapolates samples using a band-limited Sinc filter (varying
- # between 12 and 24 points, with anti-aliasing)
- # fast_bsinc12 - same as bsinc12, except without interpolation between down-
- # sampling scales
- # bsinc24 - extrapolates samples using a band-limited Sinc filter (varying
- # between 24 and 48 points, with anti-aliasing)
- # fast_bsinc24 - same as bsinc24, except without interpolation between down-
- # sampling scales
- #resampler = linear
-
- ## rt-prio: (global)
- # Sets the real-time priority value for the mixing thread. Not all drivers may
- # use this (eg. PortAudio) as those APIs already control the priority of the
- # mixing thread. 0 and negative values will disable real-time priority. Note
- # that this may constitute a security risk since a real-time priority thread
- # can indefinitely block normal-priority threads if it fails to wait. Disable
- # this if it turns out to be a problem.
- #rt-prio = 1
-
- ## rt-time-limit: (global)
- # On non-Windows systems, allows reducing the process's RLIMIT_RTTIME resource
- # as necessary for acquiring real-time priority from RTKit.
- #rt-time-limit = true
-
- ## sources:
- # Sets the maximum number of allocatable sources. Lower values may help for
- # systems with apps that try to play more sounds than the CPU can handle.
- #sources = 256
-
- ## slots:
- # Sets the maximum number of Auxiliary Effect Slots an app can create. A slot
- # can use a non-negligible amount of CPU time if an effect is set on it even
- # if no sources are feeding it, so this may help when apps use more than the
- # system can handle.
- #slots = 64
-
- ## sends:
- # Limits the number of auxiliary sends allowed per source. Setting this higher
- # than the default has no effect.
- #sends = 6
-
- ## front-stablizer:
- # Applies filters to "stablize" front sound imaging. A psychoacoustic method
- # is used to generate a front-center channel signal from the front-left and
- # front-right channels, improving the front response by reducing the combing
- # artifacts and phase errors. Consequently, it will only work with channel
- # configurations that include front-left, front-right, and front-center.
- #front-stablizer = false
-
- ## output-limiter:
- # Applies a gain limiter on the final mixed output. This reduces the volume
- # when the output samples would otherwise clamp, avoiding excessive clipping
- # noise.
- #output-limiter = true
-
- ## dither:
- # Applies dithering on the final mix, for 8- and 16-bit output by default.
- # This replaces the distortion created by nearest-value quantization with low-
- # level whitenoise.
- #dither = true
-
- ## dither-depth:
- # Quantization bit-depth for dithered output. A value of 0 (or less) will
- # match the output sample depth. For int32, uint32, and float32 output, 0 will
- # disable dithering because they're at or beyond the rendered precision. The
- # maximum dither depth is 24.
- #dither-depth = 0
-
- ## volume-adjust:
- # A global volume adjustment for source output, expressed in decibels. The
- # value is logarithmic, so +6 will be a scale of (approximately) 2x, +12 will
- # be a scale of 4x, etc. Similarly, -6 will be x1/2, and -12 is about x1/4. A
- # value of 0 means no change.
- #volume-adjust = 0
-
- ## excludefx: (global)
- # Sets which effects to exclude, preventing apps from using them. This can
- # help for apps that try to use effects which are too CPU intensive for the
- # system to handle. Available effects are: eaxreverb,reverb,autowah,chorus,
- # compressor,distortion,echo,equalizer,flanger,modulator,dedicated,pshifter,
- # fshifter,vmorpher.
- #excludefx =
-
- ## default-reverb: (global)
- # A reverb preset that applies by default to all sources on send 0
- # (applications that set their own slots on send 0 will override this).
- # Available presets are: None, Generic, PaddedCell, Room, Bathroom,
- # Livingroom, Stoneroom, Auditorium, ConcertHall, Cave, Arena, Hangar,
- # CarpetedHallway, Hallway, StoneCorridor, Alley, Forest, City, Moutains,
- # Quarry, Plain, ParkingLot, SewerPipe, Underwater, Drugged, Dizzy, Psychotic.
- #default-reverb =
-
- ## trap-alc-error: (global)
- # Generates a SIGTRAP signal when an ALC device error is generated, on systems
- # that support it. This helps when debugging, while trying to find the cause
- # of a device error. On Windows, a breakpoint exception is generated.
- #trap-alc-error = false
-
- ## trap-al-error: (global)
- # Generates a SIGTRAP signal when an AL context error is generated, on systems
- # that support it. This helps when debugging, while trying to find the cause
- # of a context error. On Windows, a breakpoint exception is generated.
- #trap-al-error = false
-
- ##
- ## Ambisonic decoder stuff
- ##
- [decoder]
-
- ## hq-mode:
- # Enables a high-quality ambisonic decoder. This mode is capable of frequency-
- # dependent processing, creating a better reproduction of 3D sound rendering
- # over surround sound speakers.
- #hq-mode = true
-
- ## distance-comp:
- # Enables compensation for the speakers' relative distances to the listener.
- # This applies the necessary delays and attenuation to make the speakers
- # behave as though they are all equidistant, which is important for proper
- # playback of 3D sound rendering. Requires the proper distances to be
- # specified in the decoder configuration file.
- #distance-comp = true
-
- ## nfc:
- # Enables near-field control filters. This simulates and compensates for low-
- # frequency effects caused by the curvature of nearby sound-waves, which
- # creates a more realistic perception of sound distance. Note that the effect
- # may be stronger or weaker than intended if the application doesn't use or
- # specify an appropriate unit scale, or if incorrect speaker distances are set
- # in the decoder configuration file.
- #nfc = false
-
- ## nfc-ref-delay
- # Specifies the reference delay value for ambisonic output when NFC filters
- # are enabled. If channels is set to one of the ambi* formats, this option
- # enables NFC-HOA output with the specified Reference Delay parameter. The
- # specified value can then be shared with an appropriate NFC-HOA decoder to
- # reproduce correct near-field effects. Keep in mind that despite being
- # designed for higher-order ambisonics, this also applies to first-order
- # output. When left unset, normal output is created with no near-field
- # simulation. Requires the nfc option to also be enabled.
- #nfc-ref-delay =
-
- ## quad:
- # Decoder configuration file for Quadraphonic channel output. See
- # docs/ambdec.txt for a description of the file format.
- #quad =
-
- ## surround51:
- # Decoder configuration file for 5.1 Surround (Side and Rear) channel output.
- # See docs/ambdec.txt for a description of the file format.
- #surround51 =
-
- ## surround61:
- # Decoder configuration file for 6.1 Surround channel output. See
- # docs/ambdec.txt for a description of the file format.
- #surround61 =
-
- ## surround71:
- # Decoder configuration file for 7.1 Surround channel output. See
- # docs/ambdec.txt for a description of the file format.
- #surround71 =
-
- ## surround3d71:
- # Decoder configuration file for 3D7.1 Surround channel output. See
- # docs/ambdec.txt for a description of the file format. See also
- # docs/3D7.1.txt for information about 3D7.1.
- #surround3d71 =
-
- ##
- ## Reverb effect stuff (includes EAX reverb)
- ##
- [reverb]
-
- ## boost: (global)
- # A global amplification for reverb output, expressed in decibels. The value
- # is logarithmic, so +6 will be a scale of (approximately) 2x, +12 will be a
- # scale of 4x, etc. Similarly, -6 will be about half, and -12 about 1/4th. A
- # value of 0 means no change.
- #boost = 0
-
- ##
- ## PipeWire backend stuff
- ##
- [pipewire]
-
- ## assume-audio: (global)
- # Causes the backend to succeed initialization even if PipeWire reports no
- # audio support. Currently, audio support is detected by the presence of audio
- # source or sink nodes, although this can cause false negatives in cases where
- # device availability during library initialization is spotty. Future versions
- # of PipeWire are expected to have a more robust method to test audio support,
- # but in the mean time this can be set to true to assume PipeWire has audio
- # support even when no nodes may be reported at initialization time.
- #assume-audio = false
-
- ##
- ## PulseAudio backend stuff
- ##
- [pulse]
-
- ## spawn-server: (global)
- # Attempts to autospawn a PulseAudio server whenever needed (initializing the
- # backend, enumerating devices, etc). Setting autospawn to false in Pulse's
- # client.conf will still prevent autospawning even if this is set to true.
- #spawn-server = true
-
- ## allow-moves: (global)
- # Allows PulseAudio to move active streams to different devices. Note that the
- # device specifier (seen by applications) will not be updated when this
- # occurs, and neither will the AL device configuration (sample rate, format,
- # etc).
- #allow-moves = true
-
- ## fix-rate:
- # Specifies whether to match the playback stream's sample rate to the device's
- # sample rate. Enabling this forces OpenAL Soft to mix sources and effects
- # directly to the actual output rate, avoiding a second resample pass by the
- # PulseAudio server.
- #fix-rate = false
-
- ## adjust-latency:
- # Attempts to adjust the overall latency of device playback. Note that this
- # may have adverse effects on the resulting internal buffer sizes and mixing
- # updates, leading to performance problems and drop-outs. However, if the
- # PulseAudio server is creating a lot of latency, enabling this may help make
- # it more manageable.
- #adjust-latency = false
-
- ##
- ## ALSA backend stuff
- ##
- [alsa]
-
- ## device: (global)
- # Sets the device name for the default playback device.
- #device = default
-
- ## device-prefix: (global)
- # Sets the prefix used by the discovered (non-default) playback devices. This
- # will be appended with "CARD=c,DEV=d", where c is the card id and d is the
- # device index for the requested device name.
- #device-prefix = plughw:
-
- ## device-prefix-*: (global)
- # Card- and device-specific prefixes may be used to override the device-prefix
- # option. The option may specify the card id (eg, device-prefix-NVidia), or
- # the card id and device index (eg, device-prefix-NVidia-0). The card id is
- # case-sensitive.
- #device-prefix- =
-
- ## custom-devices: (global)
- # Specifies a list of enumerated playback devices and the ALSA devices they
- # refer to. The list pattern is "Display Name=ALSA device;...". The display
- # names will be returned for device enumeration, and the ALSA device is the
- # device name to open for each enumerated device.
- #custom-devices =
-
- ## capture: (global)
- # Sets the device name for the default capture device.
- #capture = default
-
- ## capture-prefix: (global)
- # Sets the prefix used by the discovered (non-default) capture devices. This
- # will be appended with "CARD=c,DEV=d", where c is the card id and d is the
- # device number for the requested device name.
- #capture-prefix = plughw:
-
- ## capture-prefix-*: (global)
- # Card- and device-specific prefixes may be used to override the
- # capture-prefix option. The option may specify the card id (eg,
- # capture-prefix-NVidia), or the card id and device index (eg,
- # capture-prefix-NVidia-0). The card id is case-sensitive.
- #capture-prefix- =
-
- ## custom-captures: (global)
- # Specifies a list of enumerated capture devices and the ALSA devices they
- # refer to. The list pattern is "Display Name=ALSA device;...". The display
- # names will be returned for device enumeration, and the ALSA device is the
- # device name to open for each enumerated device.
- #custom-captures =
-
- ## mmap:
- # Sets whether to try using mmap mode (helps reduce latencies and CPU
- # consumption). If mmap isn't available, it will automatically fall back to
- # non-mmap mode. True, yes, on, and non-0 values will attempt to use mmap. 0
- # and anything else will force mmap off.
- #mmap = true
-
- ## allow-resampler:
- # Specifies whether to allow ALSA's built-in resampler. Enabling this will
- # allow the playback device to be set to a different sample rate than the
- # actual output, causing ALSA to apply its own resampling pass after OpenAL
- # Soft resamples and mixes the sources and effects for output.
- #allow-resampler = false
-
- ##
- ## OSS backend stuff
- ##
- [oss]
-
- ## device: (global)
- # Sets the device name for OSS output.
- #device = /dev/dsp
-
- ## capture: (global)
- # Sets the device name for OSS capture.
- #capture = /dev/dsp
-
- ##
- ## Solaris backend stuff
- ##
- [solaris]
-
- ## device: (global)
- # Sets the device name for Solaris output.
- #device = /dev/audio
-
- ##
- ## QSA backend stuff
- ##
- [qsa]
-
- ##
- ## JACK backend stuff
- ##
- [jack]
-
- ## spawn-server: (global)
- # Attempts to autospawn a JACK server when initializing.
- #spawn-server = false
-
- ## custom-devices: (global)
- # Specifies a list of enumerated devices and the ports they connect to. The
- # list pattern is "Display Name=ports regex;Display Name=ports regex;...". The
- # display names will be returned for device enumeration, and the ports regex
- # is the regular expression to identify the target ports on the server (as
- # given by the jack_get_ports function) for each enumerated device.
- #custom-devices =
-
- ## rt-mix:
- # Renders samples directly in the real-time processing callback. This allows
- # for lower latency and less overall CPU utilization, but can increase the
- # risk of underruns when increasing the amount of work the mixer needs to do.
- #rt-mix = true
-
- ## connect-ports:
- # Attempts to automatically connect the client ports to physical server ports.
- # Client ports that fail to connect will leave the remaining channels
- # unconnected and silent (the device format won't change to accommodate).
- #connect-ports = true
-
- ## buffer-size:
- # Sets the update buffer size, in samples, that the backend will keep buffered
- # to handle the server's real-time processing requests. This value must be a
- # power of 2, or else it will be rounded up to the next power of 2. If it is
- # less than JACK's buffer update size, it will be clamped. This option may
- # be useful in case the server's update size is too small and doesn't give the
- # mixer time to keep enough audio available for the processing requests.
- # Ignored when rt-mix is true.
- #buffer-size = 0
-
- ##
- ## WASAPI backend stuff
- ##
- [wasapi]
-
- ##
- ## DirectSound backend stuff
- ##
- [dsound]
-
- ##
- ## Windows Multimedia backend stuff
- ##
- [winmm]
-
- ##
- ## PortAudio backend stuff
- ##
- [port]
-
- ## device: (global)
- # Sets the device index for output. Negative values will use the default as
- # given by PortAudio itself.
- #device = -1
-
- ## capture: (global)
- # Sets the device index for capture. Negative values will use the default as
- # given by PortAudio itself.
- #capture = -1
-
- ##
- ## Wave File Writer stuff
- ##
- [wave]
-
- ## file: (global)
- # Sets the filename of the wave file to write to. An empty name prevents the
- # backend from opening, even when explicitly requested.
- # THIS WILL OVERWRITE EXISTING FILES WITHOUT QUESTION!
- #file =
-
- ## bformat: (global)
- # Creates AMB format files using first-order ambisonics instead of a standard
- # single- or multi-channel .wav file.
- #bformat = false
-
- ##
- ## EAX extensions stuff
- ##
- [eax]
-
- ## enable: (global)
- # Sets whether to enable EAX extensions or not.
- #enable = true
-
- ##
- ## Per-game compatibility options (these should only be set in per-game config
- ## files, *NOT* system- or user-level!)
- ##
- [game_compat]
-
- ## reverse-x: (global)
- # Reverses the local X (left-right) position of 3D sound sources.
- #reverse-x = false
-
- ## reverse-y: (global)
- # Reverses the local Y (up-down) position of 3D sound sources.
- #reverse-y = false
-
- ## reverse-z: (global)
- # Reverses the local Z (front-back) position of 3D sound sources.
- #reverse-z = false
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