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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2013 by Mike Gorchak
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
-
- #include "config.h"
-
- #include <algorithm>
- #include <array>
- #include <cstdlib>
- #include <iterator>
-
- #include "alc/effects/base.h"
- #include "almalloc.h"
- #include "alnumbers.h"
- #include "alnumeric.h"
- #include "alspan.h"
- #include "core/bufferline.h"
- #include "core/context.h"
- #include "core/devformat.h"
- #include "core/device.h"
- #include "core/effectslot.h"
- #include "core/filters/biquad.h"
- #include "core/mixer.h"
- #include "core/mixer/defs.h"
- #include "intrusive_ptr.h"
-
-
- namespace {
-
- struct DistortionState final : public EffectState {
- /* Effect gains for each channel */
- float mGain[MAX_OUTPUT_CHANNELS]{};
-
- /* Effect parameters */
- BiquadFilter mLowpass;
- BiquadFilter mBandpass;
- float mAttenuation{};
- float mEdgeCoeff{};
-
- float mBuffer[2][BufferLineSize]{};
-
-
- void deviceUpdate(const DeviceBase *device, const Buffer &buffer) override;
- void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
- const EffectTarget target) override;
- void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
- const al::span<FloatBufferLine> samplesOut) override;
-
- DEF_NEWDEL(DistortionState)
- };
-
- void DistortionState::deviceUpdate(const DeviceBase*, const Buffer&)
- {
- mLowpass.clear();
- mBandpass.clear();
- }
-
- void DistortionState::update(const ContextBase *context, const EffectSlot *slot,
- const EffectProps *props, const EffectTarget target)
- {
- const DeviceBase *device{context->mDevice};
-
- /* Store waveshaper edge settings. */
- const float edge{minf(std::sin(al::numbers::pi_v<float>*0.5f * props->Distortion.Edge),
- 0.99f)};
- mEdgeCoeff = 2.0f * edge / (1.0f-edge);
-
- float cutoff{props->Distortion.LowpassCutoff};
- /* Bandwidth value is constant in octaves. */
- float bandwidth{(cutoff / 2.0f) / (cutoff * 0.67f)};
- /* Divide normalized frequency by the amount of oversampling done during
- * processing.
- */
- auto frequency = static_cast<float>(device->Frequency);
- mLowpass.setParamsFromBandwidth(BiquadType::LowPass, cutoff/frequency/4.0f, 1.0f, bandwidth);
-
- cutoff = props->Distortion.EQCenter;
- /* Convert bandwidth in Hz to octaves. */
- bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f);
- mBandpass.setParamsFromBandwidth(BiquadType::BandPass, cutoff/frequency/4.0f, 1.0f, bandwidth);
-
- const auto coeffs = CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f);
-
- mOutTarget = target.Main->Buffer;
- ComputePanGains(target.Main, coeffs.data(), slot->Gain*props->Distortion.Gain, mGain);
- }
-
- void DistortionState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
- {
- const float fc{mEdgeCoeff};
- for(size_t base{0u};base < samplesToDo;)
- {
- /* Perform 4x oversampling to avoid aliasing. Oversampling greatly
- * improves distortion quality and allows to implement lowpass and
- * bandpass filters using high frequencies, at which classic IIR
- * filters became unstable.
- */
- size_t todo{minz(BufferLineSize, (samplesToDo-base) * 4)};
-
- /* Fill oversample buffer using zero stuffing. Multiply the sample by
- * the amount of oversampling to maintain the signal's power.
- */
- for(size_t i{0u};i < todo;i++)
- mBuffer[0][i] = !(i&3) ? samplesIn[0][(i>>2)+base] * 4.0f : 0.0f;
-
- /* First step, do lowpass filtering of original signal. Additionally
- * perform buffer interpolation and lowpass cutoff for oversampling
- * (which is fortunately first step of distortion). So combine three
- * operations into the one.
- */
- mLowpass.process({mBuffer[0], todo}, mBuffer[1]);
-
- /* Second step, do distortion using waveshaper function to emulate
- * signal processing during tube overdriving. Three steps of
- * waveshaping are intended to modify waveform without boost/clipping/
- * attenuation process.
- */
- auto proc_sample = [fc](float smp) -> float
- {
- smp = (1.0f + fc) * smp/(1.0f + fc*std::abs(smp));
- smp = (1.0f + fc) * smp/(1.0f + fc*std::abs(smp)) * -1.0f;
- smp = (1.0f + fc) * smp/(1.0f + fc*std::abs(smp));
- return smp;
- };
- std::transform(std::begin(mBuffer[1]), std::begin(mBuffer[1])+todo, std::begin(mBuffer[0]),
- proc_sample);
-
- /* Third step, do bandpass filtering of distorted signal. */
- mBandpass.process({mBuffer[0], todo}, mBuffer[1]);
-
- todo >>= 2;
- const float *outgains{mGain};
- for(FloatBufferLine &output : samplesOut)
- {
- /* Fourth step, final, do attenuation and perform decimation,
- * storing only one sample out of four.
- */
- const float gain{*(outgains++)};
- if(!(std::fabs(gain) > GainSilenceThreshold))
- continue;
-
- for(size_t i{0u};i < todo;i++)
- output[base+i] += gain * mBuffer[1][i*4];
- }
-
- base += todo;
- }
- }
-
-
- struct DistortionStateFactory final : public EffectStateFactory {
- al::intrusive_ptr<EffectState> create() override
- { return al::intrusive_ptr<EffectState>{new DistortionState{}}; }
- };
-
- } // namespace
-
- EffectStateFactory *DistortionStateFactory_getFactory()
- {
- static DistortionStateFactory DistortionFactory{};
- return &DistortionFactory;
- }
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