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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2011 by Chris Robinson.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
-
- #include "config.h"
-
- #include <algorithm>
- #include <array>
- #include <cstdlib>
- #include <iterator>
-
- #include "alc/effects/base.h"
- #include "almalloc.h"
- #include "alspan.h"
- #include "core/bufferline.h"
- #include "core/devformat.h"
- #include "core/device.h"
- #include "core/effectslot.h"
- #include "core/mixer.h"
- #include "intrusive_ptr.h"
-
- struct ContextBase;
-
-
- namespace {
-
- using uint = unsigned int;
-
- struct DedicatedState final : public EffectState {
- float mCurrentGains[MAX_OUTPUT_CHANNELS];
- float mTargetGains[MAX_OUTPUT_CHANNELS];
-
-
- void deviceUpdate(const DeviceBase *device, const Buffer &buffer) override;
- void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
- const EffectTarget target) override;
- void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
- const al::span<FloatBufferLine> samplesOut) override;
-
- DEF_NEWDEL(DedicatedState)
- };
-
- void DedicatedState::deviceUpdate(const DeviceBase*, const Buffer&)
- {
- std::fill(std::begin(mCurrentGains), std::end(mCurrentGains), 0.0f);
- }
-
- void DedicatedState::update(const ContextBase*, const EffectSlot *slot,
- const EffectProps *props, const EffectTarget target)
- {
- std::fill(std::begin(mTargetGains), std::end(mTargetGains), 0.0f);
-
- const float Gain{slot->Gain * props->Dedicated.Gain};
-
- if(slot->EffectType == EffectSlotType::DedicatedLFE)
- {
- const uint idx{!target.RealOut ? INVALID_CHANNEL_INDEX :
- GetChannelIdxByName(*target.RealOut, LFE)};
- if(idx != INVALID_CHANNEL_INDEX)
- {
- mOutTarget = target.RealOut->Buffer;
- mTargetGains[idx] = Gain;
- }
- }
- else if(slot->EffectType == EffectSlotType::DedicatedDialog)
- {
- /* Dialog goes to the front-center speaker if it exists, otherwise it
- * plays from the front-center location. */
- const uint idx{!target.RealOut ? INVALID_CHANNEL_INDEX :
- GetChannelIdxByName(*target.RealOut, FrontCenter)};
- if(idx != INVALID_CHANNEL_INDEX)
- {
- mOutTarget = target.RealOut->Buffer;
- mTargetGains[idx] = Gain;
- }
- else
- {
- const auto coeffs = CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f);
-
- mOutTarget = target.Main->Buffer;
- ComputePanGains(target.Main, coeffs.data(), Gain, mTargetGains);
- }
- }
- }
-
- void DedicatedState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
- {
- MixSamples({samplesIn[0].data(), samplesToDo}, samplesOut, mCurrentGains, mTargetGains,
- samplesToDo, 0);
- }
-
-
- struct DedicatedStateFactory final : public EffectStateFactory {
- al::intrusive_ptr<EffectState> create() override
- { return al::intrusive_ptr<EffectState>{new DedicatedState{}}; }
- };
-
- } // namespace
-
- EffectStateFactory *DedicatedStateFactory_getFactory()
- {
- static DedicatedStateFactory DedicatedFactory{};
- return &DedicatedFactory;
- }
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