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- /**
- * This file is part of the OpenAL Soft cross platform audio library
- *
- * Copyright (C) 2013 by Anis A. Hireche
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * * Neither the name of Spherical-Harmonic-Transform nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
-
- #include "config.h"
-
- #include <array>
- #include <cstdlib>
- #include <iterator>
- #include <utility>
-
- #include "alc/effects/base.h"
- #include "almalloc.h"
- #include "alnumeric.h"
- #include "alspan.h"
- #include "core/ambidefs.h"
- #include "core/bufferline.h"
- #include "core/devformat.h"
- #include "core/device.h"
- #include "core/effectslot.h"
- #include "core/mixer.h"
- #include "core/mixer/defs.h"
- #include "intrusive_ptr.h"
-
- struct ContextBase;
-
-
- namespace {
-
- #define AMP_ENVELOPE_MIN 0.5f
- #define AMP_ENVELOPE_MAX 2.0f
-
- #define ATTACK_TIME 0.1f /* 100ms to rise from min to max */
- #define RELEASE_TIME 0.2f /* 200ms to drop from max to min */
-
-
- struct CompressorState final : public EffectState {
- /* Effect gains for each channel */
- float mGain[MaxAmbiChannels][MAX_OUTPUT_CHANNELS]{};
-
- /* Effect parameters */
- bool mEnabled{true};
- float mAttackMult{1.0f};
- float mReleaseMult{1.0f};
- float mEnvFollower{1.0f};
-
-
- void deviceUpdate(const DeviceBase *device, const Buffer &buffer) override;
- void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
- const EffectTarget target) override;
- void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
- const al::span<FloatBufferLine> samplesOut) override;
-
- DEF_NEWDEL(CompressorState)
- };
-
- void CompressorState::deviceUpdate(const DeviceBase *device, const Buffer&)
- {
- /* Number of samples to do a full attack and release (non-integer sample
- * counts are okay).
- */
- const float attackCount{static_cast<float>(device->Frequency) * ATTACK_TIME};
- const float releaseCount{static_cast<float>(device->Frequency) * RELEASE_TIME};
-
- /* Calculate per-sample multipliers to attack and release at the desired
- * rates.
- */
- mAttackMult = std::pow(AMP_ENVELOPE_MAX/AMP_ENVELOPE_MIN, 1.0f/attackCount);
- mReleaseMult = std::pow(AMP_ENVELOPE_MIN/AMP_ENVELOPE_MAX, 1.0f/releaseCount);
- }
-
- void CompressorState::update(const ContextBase*, const EffectSlot *slot,
- const EffectProps *props, const EffectTarget target)
- {
- mEnabled = props->Compressor.OnOff;
-
- mOutTarget = target.Main->Buffer;
- auto set_gains = [slot,target](auto &gains, al::span<const float,MaxAmbiChannels> coeffs)
- { ComputePanGains(target.Main, coeffs.data(), slot->Gain, gains); };
- SetAmbiPanIdentity(std::begin(mGain), slot->Wet.Buffer.size(), set_gains);
- }
-
- void CompressorState::process(const size_t samplesToDo,
- const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
- {
- for(size_t base{0u};base < samplesToDo;)
- {
- float gains[256];
- const size_t td{minz(256, samplesToDo-base)};
-
- /* Generate the per-sample gains from the signal envelope. */
- float env{mEnvFollower};
- if(mEnabled)
- {
- for(size_t i{0u};i < td;++i)
- {
- /* Clamp the absolute amplitude to the defined envelope limits,
- * then attack or release the envelope to reach it.
- */
- const float amplitude{clampf(std::fabs(samplesIn[0][base+i]), AMP_ENVELOPE_MIN,
- AMP_ENVELOPE_MAX)};
- if(amplitude > env)
- env = minf(env*mAttackMult, amplitude);
- else if(amplitude < env)
- env = maxf(env*mReleaseMult, amplitude);
-
- /* Apply the reciprocal of the envelope to normalize the volume
- * (compress the dynamic range).
- */
- gains[i] = 1.0f / env;
- }
- }
- else
- {
- /* Same as above, except the amplitude is forced to 1. This helps
- * ensure smooth gain changes when the compressor is turned on and
- * off.
- */
- for(size_t i{0u};i < td;++i)
- {
- const float amplitude{1.0f};
- if(amplitude > env)
- env = minf(env*mAttackMult, amplitude);
- else if(amplitude < env)
- env = maxf(env*mReleaseMult, amplitude);
-
- gains[i] = 1.0f / env;
- }
- }
- mEnvFollower = env;
-
- /* Now compress the signal amplitude to output. */
- auto changains = std::addressof(mGain[0]);
- for(const auto &input : samplesIn)
- {
- const float *outgains{*(changains++)};
- for(FloatBufferLine &output : samplesOut)
- {
- const float gain{*(outgains++)};
- if(!(std::fabs(gain) > GainSilenceThreshold))
- continue;
-
- for(size_t i{0u};i < td;i++)
- output[base+i] += input[base+i] * gains[i] * gain;
- }
- }
-
- base += td;
- }
- }
-
-
- struct CompressorStateFactory final : public EffectStateFactory {
- al::intrusive_ptr<EffectState> create() override
- { return al::intrusive_ptr<EffectState>{new CompressorState{}}; }
- };
-
- } // namespace
-
- EffectStateFactory *CompressorStateFactory_getFactory()
- {
- static CompressorStateFactory CompressorFactory{};
- return &CompressorFactory;
- }
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