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- /*
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
-
- /* Usage:
- * Spacebar to begin recording a gesture on all touches.
- * s to save all touches into "./gestureSave"
- * l to load all touches from "./gestureSave"
- */
-
- #include "SDL.h"
- #include <stdlib.h> /* for exit() */
-
- #ifdef __EMSCRIPTEN__
- #include <emscripten/emscripten.h>
- #endif
-
- #include "SDL_test.h"
- #include "SDL_test_common.h"
-
- #define WIDTH 640
- #define HEIGHT 480
- #define BPP 4
-
- /* MUST BE A POWER OF 2! */
- #define EVENT_BUF_SIZE 256
-
- #define VERBOSE 0
-
- static SDLTest_CommonState *state;
- static SDL_Event events[EVENT_BUF_SIZE];
- static int eventWrite;
- static int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
- static int quitting = 0;
-
- typedef struct
- {
- float x, y;
- } Point;
-
- typedef struct
- {
- float ang, r;
- Point p;
- } Knob;
-
- static Knob knob = { 0.0f, 0.1f, { 0.0f, 0.0f } };
-
-
- static void
- setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
- {
- Uint32 *pixmem32;
- Uint32 colour;
- Uint8 r, g, b;
- const int x = (int)_x;
- const int y = (int)_y;
- float a;
-
- if ( (x < 0) || (x >= screen->w) || (y < 0) || (y >= screen->h) ) {
- return;
- }
-
- pixmem32 = (Uint32 *) screen->pixels + y * screen->pitch / BPP + x;
-
- SDL_memcpy(&colour, pixmem32, screen->format->BytesPerPixel);
-
- SDL_GetRGB(colour,screen->format,&r,&g,&b);
-
- /* r = 0;g = 0; b = 0; */
- a = (float) ((col >> 24) & 0xFF);
- if (a == 0) {
- a = 0xFF; /* Hack, to make things easier. */
- }
-
- a = (a == 0.0f) ? 1 : (a / 255.0f);
- r = (Uint8) (r * (1 - a) + ((col >> 16) & 0xFF) * a);
- g = (Uint8) (g * (1 - a) + ((col >> 8) & 0xFF) * a);
- b = (Uint8) (b * (1 - a) + ((col >> 0) & 0xFF) * a);
- colour = SDL_MapRGB(screen->format, r, g, b);
-
- *pixmem32 = colour;
- }
-
- #if 0 /* unused */
- static void
- drawLine(SDL_Surface *screen, float x0, float y0, float x1, float y1, unsigned int col)
- {
- float t;
- for (t = 0; t < 1; t += (float) (1.0f / SDL_max(SDL_fabs(x0 - x1), SDL_fabs(y0 - y1)))) {
- setpix(screen, x1 + t * (x0 - x1), y1 + t * (y0 - y1), col);
- }
- }
- #endif
-
- static void
- drawCircle(SDL_Surface *screen, float x, float y, float r, unsigned int c)
- {
- float tx,ty, xr;
- for (ty = (float) -SDL_fabs(r); ty <= (float) SDL_fabs((int) r); ty++) {
- xr = (float) SDL_sqrt(r * r - ty * ty);
- if (r > 0) { /* r > 0 ==> filled circle */
- for(tx = -xr + 0.5f; tx <= xr - 0.5f; tx++) {
- setpix(screen, x + tx, y + ty, c);
- }
- } else {
- setpix(screen, x - xr + 0.5f, y + ty, c);
- setpix(screen, x + xr - 0.5f, y + ty, c);
- }
- }
- }
-
- static void
- drawKnob(SDL_Surface *screen, const Knob *k)
- {
- drawCircle(screen, k->p.x * screen->w, k->p.y * screen->h, k->r * screen->w, 0xFFFFFF);
- drawCircle(screen, (k->p.x + k->r / 2 * SDL_cosf(k->ang)) * screen->w,
- (k->p.y + k->r / 2 * SDL_sinf(k->ang)) * screen->h, k->r / 4 * screen->w, 0);
- }
-
- static void
- DrawScreen(SDL_Window *window)
- {
- SDL_Surface *screen = SDL_GetWindowSurface(window);
- int i;
-
- if (!screen) {
- return;
- }
-
- SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 75, 75, 75));
-
- /* draw Touch History */
- for (i = eventWrite; i < eventWrite + EVENT_BUF_SIZE; ++i) {
- const SDL_Event *event = &events[i & (EVENT_BUF_SIZE - 1)];
- const float age = (float)(i - eventWrite) / EVENT_BUF_SIZE;
- float x, y;
- unsigned int c, col;
-
- if ( (event->type == SDL_FINGERMOTION) ||
- (event->type == SDL_FINGERDOWN) ||
- (event->type == SDL_FINGERUP) ) {
- x = event->tfinger.x;
- y = event->tfinger.y;
-
- /* draw the touch: */
- c = colors[event->tfinger.fingerId % 7];
- col = ((unsigned int) (c * (0.1f + 0.85f))) | (unsigned int) (0xFF * age) << 24;
-
- if (event->type == SDL_FINGERMOTION) {
- drawCircle(screen, x * screen->w, y * screen->h, 5, col);
- } else if (event->type == SDL_FINGERDOWN) {
- drawCircle(screen, x * screen->w, y * screen->h, -10, col);
- }
- }
- }
-
- if (knob.p.x > 0) {
- drawKnob(screen, &knob);
- }
-
- SDL_UpdateWindowSurface(window);
- }
-
- static void
- loop(void)
- {
- SDL_Event event;
- SDL_RWops *stream;
- int i;
-
- while (SDL_PollEvent(&event)) {
- SDLTest_CommonEvent(state, &event, &quitting);
-
- /* Record _all_ events */
- events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
- eventWrite++;
-
- switch (event.type) {
- case SDL_KEYDOWN:
- switch (event.key.keysym.sym) {
- case SDLK_i: {
- for (i = 0; i < SDL_GetNumTouchDevices(); ++i) {
- const SDL_TouchID id = SDL_GetTouchDevice(i);
- const char *name = SDL_GetTouchName(i);
- SDL_Log("Fingers Down on device %"SDL_PRIs64" (%s): %d", id, name, SDL_GetNumTouchFingers(id));
- }
- break;
- }
-
- case SDLK_SPACE:
- SDL_RecordGesture(-1);
- break;
-
- case SDLK_s:
- stream = SDL_RWFromFile("gestureSave", "w");
- SDL_Log("Wrote %i templates", SDL_SaveAllDollarTemplates(stream));
- SDL_RWclose(stream);
- break;
-
- case SDLK_l:
- stream = SDL_RWFromFile("gestureSave", "r");
- SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream));
- SDL_RWclose(stream);
- break;
- }
- break;
-
- #if VERBOSE
- case SDL_FINGERMOTION:
- SDL_Log("Finger: %"SDL_PRIs64", x: %f, y: %f",event.tfinger.fingerId,
- event.tfinger.x,event.tfinger.y);
- break;
-
- case SDL_FINGERDOWN:
- SDL_Log("Finger: %"SDL_PRIs64" down - x: %f, y: %f",
- event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
- break;
-
- case SDL_FINGERUP:
- SDL_Log("Finger: %"SDL_PRIs64" up - x: %f, y: %f",
- event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
- break;
- #endif
-
- case SDL_MULTIGESTURE:
- #if VERBOSE
- SDL_Log("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f",
- event.mgesture.x, event.mgesture.y,
- event.mgesture.dTheta, event.mgesture.dDist);
- SDL_Log("MG: numDownTouch = %i",event.mgesture.numFingers);
- #endif
-
- knob.p.x = event.mgesture.x;
- knob.p.y = event.mgesture.y;
- knob.ang += event.mgesture.dTheta;
- knob.r += event.mgesture.dDist;
- break;
-
- case SDL_DOLLARGESTURE:
- SDL_Log("Gesture %"SDL_PRIs64" performed, error: %f",
- event.dgesture.gestureId, event.dgesture.error);
- break;
-
- case SDL_DOLLARRECORD:
- SDL_Log("Recorded gesture: %"SDL_PRIs64"",event.dgesture.gestureId);
- break;
- }
- }
-
- for (i = 0; i < state->num_windows; ++i) {
- if (state->windows[i]) {
- DrawScreen(state->windows[i]);
- }
- }
-
- #ifdef __EMSCRIPTEN__
- if (quitting) {
- emscripten_cancel_main_loop();
- }
- #endif
- }
-
- int main(int argc, char* argv[])
- {
- state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
- if (!state) {
- return 1;
- }
-
- state->window_title = "Gesture Test";
- state->window_w = WIDTH;
- state->window_h = HEIGHT;
- state->skip_renderer = SDL_TRUE;
-
- if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
- SDLTest_CommonQuit(state);
- return 1;
- }
-
- #ifdef __EMSCRIPTEN__
- emscripten_set_main_loop(loop, 0, 1);
- #else
- while (!quitting) {
- loop();
- }
- #endif
-
- SDLTest_CommonQuit(state);
- return 0;
- }
-
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