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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_loadso.h
- *
- * System dependent library loading routines
- *
- * Some things to keep in mind:
- * \li These functions only work on C function names. Other languages may
- * have name mangling and intrinsic language support that varies from
- * compiler to compiler.
- * \li Make sure you declare your function pointers with the same calling
- * convention as the actual library function. Your code will crash
- * mysteriously if you do not do this.
- * \li Avoid namespace collisions. If you load a symbol from the library,
- * it is not defined whether or not it goes into the global symbol
- * namespace for the application. If it does and it conflicts with
- * symbols in your code or other shared libraries, you will not get
- * the results you expect. :)
- */
-
- #ifndef SDL_loadso_h_
- #define SDL_loadso_h_
-
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
-
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * Dynamically load a shared object.
- *
- * \param sofile a system-dependent name of the object file
- * \returns an opaque pointer to the object handle or NULL if there was an
- * error; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_LoadFunction
- * \sa SDL_UnloadObject
- */
- extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
-
- /**
- * Look up the address of the named function in a shared object.
- *
- * This function pointer is no longer valid after calling SDL_UnloadObject().
- *
- * This function can only look up C function names. Other languages may have
- * name mangling and intrinsic language support that varies from compiler to
- * compiler.
- *
- * Make sure you declare your function pointers with the same calling
- * convention as the actual library function. Your code will crash
- * mysteriously if you do not do this.
- *
- * If the requested function doesn't exist, NULL is returned.
- *
- * \param handle a valid shared object handle returned by SDL_LoadObject()
- * \param name the name of the function to look up
- * \returns a pointer to the function or NULL if there was an error; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_LoadObject
- * \sa SDL_UnloadObject
- */
- extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
- const char *name);
-
- /**
- * Unload a shared object from memory.
- *
- * \param handle a valid shared object handle returned by SDL_LoadObject()
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_LoadFunction
- * \sa SDL_LoadObject
- */
- extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_loadso_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
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