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- # Windows
-
- ## LLVM and Intel C++ compiler support
-
- SDL will build with the Visual Studio project files with LLVM-based compilers, such as the Intel oneAPI C++
- compiler, but you'll have to manually add the "-msse3" command line option
- to at least the SDL_audiocvt.c source file, and possibly others. This may
- not be necessary if you build SDL with CMake instead of the included Visual
- Studio solution.
-
- Details are here: https://github.com/libsdl-org/SDL/issues/5186
-
-
- ## OpenGL ES 2.x support
-
- SDL has support for OpenGL ES 2.x under Windows via two alternative
- implementations.
-
- The most straightforward method consists in running your app in a system with
- a graphic card paired with a relatively recent (as of November of 2013) driver
- which supports the WGL_EXT_create_context_es2_profile extension. Vendors known
- to ship said extension on Windows currently include nVidia and Intel.
-
- The other method involves using the
- [ANGLE library](https://code.google.com/p/angleproject/). If an OpenGL ES 2.x
- context is requested and no WGL_EXT_create_context_es2_profile extension is
- found, SDL will try to load the libEGL.dll library provided by ANGLE.
-
- To obtain the ANGLE binaries, you can either compile from source from
- https://chromium.googlesource.com/angle/angle or copy the relevant binaries
- from a recent Chrome/Chromium install for Windows. The files you need are:
-
- - libEGL.dll
- - libGLESv2.dll
- - d3dcompiler_46.dll (supports Windows Vista or later, better shader
- compiler) *or* d3dcompiler_43.dll (supports Windows XP or later)
-
- If you compile ANGLE from source, you can configure it so it does not need the
- d3dcompiler_* DLL at all (for details on this, see their documentation).
- However, by default SDL will try to preload the d3dcompiler_46.dll to
- comply with ANGLE's requirements. If you wish SDL to preload
- d3dcompiler_43.dll (to support Windows XP) or to skip this step at all, you
- can use the SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more
- details).
-
- Known Bugs:
-
- - SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
- that there's a bug in the library which prevents the window contents from
- refreshing if this is set to anything other than the default value.
-
- ## Vulkan Surface Support
-
- Support for creating Vulkan surfaces is configured on by default. To disable
- it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You
- must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to
- use Vulkan graphics in your application.
-
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