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- Simple DirectMedia Layer 2 for OS/2 & eComStation
- ================================================================================
- SDL port for OS/2, authored by Andrey Vasilkin <digi@os2.snc.ru>, 2016
-
-
- OpenGL and audio capture not supported by this port.
-
- Additional optional environment variables:
-
- SDL_AUDIO_SHARE
- Values: 0 or 1, default is 0
- Initializes the device as shareable or exclusively acquired.
-
- SDL_VIDEODRIVER
- Values: DIVE or VMAN, default is DIVE
- Use video subsystem: Direct interface video extensions (DIVE) or
- Video Manager (VMAN).
-
- You may significantly increase video output speed with OS4 kernel and patched
- files vman.dll and dive.dll or with latest versions of ACPI support and video
- driver Panorama.
-
- Latest versions of OS/4 kernel:
- http://gus.biysk.ru/os4/
- (Info: https://www.os2world.com/wiki/index.php/Phoenix_OS/4)
-
- Patched files vman.dll and dive.dll:
- http://gus.biysk.ru/os4/test/pached_dll/PATCHED_DLL.RAR
-
-
- Compiling:
- ----------
-
- Open Watcom 1.9 or newer is tested. For the new Open Watcom V2 fork, see:
- https://github.com/open-watcom/ and https://open-watcom.github.io
- WATCOM environment variable must to be set to the Open Watcom install
- directory. To compile, run: wmake -f Makefile.os2
-
-
- Installing:
- -----------
-
- - eComStation:
-
- If you have previously installed SDL2, make a Backup copy of SDL2.dll
- located in D:\ecs\dll (where D: is disk on which installed eComStation).
- Stop all programs running with SDL2. Copy SDL2.dll to D:\ecs\dll
-
- - OS/2:
-
- Copy SDL2.dll to any directory on your LIBPATH. If you have a previous
- version installed, close all SDL2 applications before replacing the old
- copy. Also make sure that any other older versions of DLLs are removed
- from your system.
-
-
- Joysticks in SDL2:
- ------------------
-
- The joystick code in SDL2 is a direct forward-port from the SDL-1.2 version.
- Here is the original documentation from SDL-1.2:
-
- The Joystick detection only works for standard joysticks (2 buttons, 2 axes
- and the like). Therefore, if you use a non-standard joystick, you should
- specify its features in the SDL_OS2_JOYSTICK environment variable in a batch
- file or CONFIG.SYS, so SDL applications can provide full capability to your
- device. The syntax is:
-
- SET SDL_OS2_JOYSTICK=[JOYSTICK_NAME] [AXES] [BUTTONS] [HATS] [BALLS]
-
- So, it you have a Gravis GamePad with 4 axes, 2 buttons, 2 hats and 0 balls,
- the line should be:
-
- SET SDL_OS2_JOYSTICK=Gravis_GamePad 4 2 2 0
-
- If you want to add spaces in your joystick name, just surround it with
- quotes or double-quotes:
-
- SET SDL_OS2_JOYSTICK='Gravis GamePad' 4 2 2 0
-
- or
-
- SET SDL_OS2_JOYSTICK="Gravis GamePad" 4 2 2 0
-
- Note however that Balls and Hats are not supported under OS/2, and the
- value will be ignored... but it is wise to define these correctly because
- in the future those can be supported.
-
- Also the number of buttons is limited to 2 when using two joysticks,
- 4 when using one joystick with 4 axes, 6 when using a joystick with 3 axes
- and 8 when using a joystick with 2 axes. Notice however these are limitations
- of the Joystick Port hardware, not OS/2.
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