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- /*
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <math.h>
-
- #include "SDL_test_common.h"
-
- #if defined(__IPHONEOS__) || defined(__ANDROID__)
- #define HAVE_OPENGLES
- #endif
-
- #ifdef HAVE_OPENGLES
-
- #include "SDL_opengles.h"
-
- static SDLTest_CommonState *state;
- static SDL_GLContext *context = NULL;
- static int depth = 16;
-
- /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
- static void
- quit(int rc)
- {
- int i;
-
- if (context != NULL) {
- for (i = 0; i < state->num_windows; i++) {
- if (context[i]) {
- SDL_GL_DeleteContext(context[i]);
- }
- }
-
- SDL_free(context);
- }
-
- SDLTest_CommonQuit(state);
- exit(rc);
- }
-
- static void
- Render()
- {
- static GLubyte color[8][4] = { {255, 0, 0, 0},
- {255, 0, 0, 255},
- {0, 255, 0, 255},
- {0, 255, 0, 255},
- {0, 255, 0, 255},
- {255, 255, 255, 255},
- {255, 0, 255, 255},
- {0, 0, 255, 255}
- };
- static GLfloat cube[8][3] = { {0.5, 0.5, -0.5},
- {0.5f, -0.5f, -0.5f},
- {-0.5f, -0.5f, -0.5f},
- {-0.5f, 0.5f, -0.5f},
- {-0.5f, 0.5f, 0.5f},
- {0.5f, 0.5f, 0.5f},
- {0.5f, -0.5f, 0.5f},
- {-0.5f, -0.5f, 0.5f}
- };
- static GLubyte indices[36] = { 0, 3, 4,
- 4, 5, 0,
- 0, 5, 6,
- 6, 1, 0,
- 6, 7, 2,
- 2, 1, 6,
- 7, 4, 3,
- 3, 2, 7,
- 5, 4, 7,
- 7, 6, 5,
- 2, 3, 1,
- 3, 0, 1
- };
-
-
- /* Do our drawing, too. */
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- /* Draw the cube */
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, color);
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, cube);
- glEnableClientState(GL_VERTEX_ARRAY);
- glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices);
-
- glMatrixMode(GL_MODELVIEW);
- glRotatef(5.0, 1.0, 1.0, 1.0);
- }
-
- int
- main(int argc, char *argv[])
- {
- int fsaa, accel;
- int value;
- int i, done;
- SDL_DisplayMode mode;
- SDL_Event event;
- Uint32 then, now, frames;
- int status;
-
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
- /* Initialize parameters */
- fsaa = 0;
- accel = 0;
-
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
- if (!state) {
- return 1;
- }
- for (i = 1; i < argc;) {
- int consumed;
-
- consumed = SDLTest_CommonArg(state, i);
- if (consumed == 0) {
- if (SDL_strcasecmp(argv[i], "--fsaa") == 0) {
- ++fsaa;
- consumed = 1;
- } else if (SDL_strcasecmp(argv[i], "--accel") == 0) {
- ++accel;
- consumed = 1;
- } else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) {
- i++;
- if (!argv[i]) {
- consumed = -1;
- } else {
- depth = SDL_atoi(argv[i]);
- consumed = 1;
- }
- } else {
- consumed = -1;
- }
- }
- if (consumed < 0) {
- static const char *options[] = { "[--fsaa]", "[--accel]", "[--zdepth %d]", NULL };
- SDLTest_CommonLogUsage(state, argv[0], options);
- quit(1);
- }
- i += consumed;
- }
-
- /* Set OpenGL parameters */
- state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
- state->gl_red_size = 5;
- state->gl_green_size = 5;
- state->gl_blue_size = 5;
- state->gl_depth_size = depth;
- state->gl_major_version = 1;
- state->gl_minor_version = 1;
- state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
- if (fsaa) {
- state->gl_multisamplebuffers=1;
- state->gl_multisamplesamples=fsaa;
- }
- if (accel) {
- state->gl_accelerated=1;
- }
- if (!SDLTest_CommonInit(state)) {
- quit(2);
- }
-
- context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(context));
- if (context == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
- quit(2);
- }
-
- /* Create OpenGL ES contexts */
- for (i = 0; i < state->num_windows; i++) {
- context[i] = SDL_GL_CreateContext(state->windows[i]);
- if (!context[i]) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
- quit(2);
- }
- }
-
- if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
- SDL_GL_SetSwapInterval(1);
- } else {
- SDL_GL_SetSwapInterval(0);
- }
-
- SDL_GetCurrentDisplayMode(0, &mode);
- SDL_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
- SDL_Log("\n");
- SDL_Log("Vendor : %s\n", glGetString(GL_VENDOR));
- SDL_Log("Renderer : %s\n", glGetString(GL_RENDERER));
- SDL_Log("Version : %s\n", glGetString(GL_VERSION));
- SDL_Log("Extensions : %s\n", glGetString(GL_EXTENSIONS));
- SDL_Log("\n");
-
- status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
- if (!status) {
- SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n",
- SDL_GetError());
- }
- status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
- if (!status) {
- SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n",
- SDL_GetError());
- }
- status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
- if (!status) {
- SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n",
- SDL_GetError());
- }
- status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
- if (!status) {
- SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
- SDL_GetError());
- }
- if (fsaa) {
- status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
- if (!status) {
- SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
- SDL_GetError());
- }
- status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
- if (!status) {
- SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
- value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
- SDL_GetError());
- }
- }
- if (accel) {
- status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
- if (!status) {
- SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
- SDL_GetError());
- }
- }
-
- /* Set rendering settings for each context */
- for (i = 0; i < state->num_windows; ++i) {
- float aspectAdjust;
-
- status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
- if (status) {
- SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
-
- /* Continue for next window */
- continue;
- }
-
- aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h);
- glViewport(0, 0, state->window_w, state->window_h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrthof(-2.0, 2.0, -2.0 * aspectAdjust, 2.0 * aspectAdjust, -20.0, 20.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glShadeModel(GL_SMOOTH);
- }
-
- /* Main render loop */
- frames = 0;
- then = SDL_GetTicks();
- done = 0;
- while (!done) {
- /* Check for events */
- ++frames;
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_WINDOWEVENT:
- switch (event.window.event) {
- case SDL_WINDOWEVENT_RESIZED:
- for (i = 0; i < state->num_windows; ++i) {
- if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
- status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
- if (status) {
- SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
- break;
- }
- /* Change view port to the new window dimensions */
- glViewport(0, 0, event.window.data1, event.window.data2);
- /* Update window content */
- Render();
- SDL_GL_SwapWindow(state->windows[i]);
- break;
- }
- }
- break;
- }
- }
- SDLTest_CommonEvent(state, &event, &done);
- }
- for (i = 0; i < state->num_windows; ++i) {
- if (state->windows[i] == NULL)
- continue;
- status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
- if (status) {
- SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
-
- /* Continue for next window */
- continue;
- }
- Render();
- SDL_GL_SwapWindow(state->windows[i]);
- }
- }
-
- /* Print out some timing information */
- now = SDL_GetTicks();
- if (now > then) {
- SDL_Log("%2.2f frames per second\n",
- ((double) frames * 1000) / (now - then));
- }
- #if !defined(__ANDROID__)
- quit(0);
- #endif
- return 0;
- }
-
- #else /* HAVE_OPENGLES */
-
- int
- main(int argc, char *argv[])
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL ES support on this system\n");
- return 1;
- }
-
- #endif /* HAVE_OPENGLES */
-
- /* vi: set ts=4 sw=4 expandtab: */
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