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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include "SDL_stdinc.h"
  26. #include "SDL_pixels.h"
  27. #include "SDL_rect.h"
  28. #include "SDL_surface.h"
  29. #include "begin_code.h"
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. /**
  35. * \brief The structure that defines a display mode
  36. *
  37. * \sa SDL_GetNumDisplayModes()
  38. * \sa SDL_GetDisplayMode()
  39. * \sa SDL_GetDesktopDisplayMode()
  40. * \sa SDL_GetCurrentDisplayMode()
  41. * \sa SDL_GetClosestDisplayMode()
  42. * \sa SDL_SetWindowDisplayMode()
  43. * \sa SDL_GetWindowDisplayMode()
  44. */
  45. typedef struct
  46. {
  47. Uint32 format; /**< pixel format */
  48. int w; /**< width, in screen coordinates */
  49. int h; /**< height, in screen coordinates */
  50. int refresh_rate; /**< refresh rate (or zero for unspecified) */
  51. void *driverdata; /**< driver-specific data, initialize to 0 */
  52. } SDL_DisplayMode;
  53. /**
  54. * \brief The type used to identify a window
  55. *
  56. * \sa SDL_CreateWindow()
  57. * \sa SDL_CreateWindowFrom()
  58. * \sa SDL_DestroyWindow()
  59. * \sa SDL_FlashWindow()
  60. * \sa SDL_GetWindowData()
  61. * \sa SDL_GetWindowFlags()
  62. * \sa SDL_GetWindowGrab()
  63. * \sa SDL_GetWindowKeyboardGrab()
  64. * \sa SDL_GetWindowMouseGrab()
  65. * \sa SDL_GetWindowPosition()
  66. * \sa SDL_GetWindowSize()
  67. * \sa SDL_GetWindowTitle()
  68. * \sa SDL_HideWindow()
  69. * \sa SDL_MaximizeWindow()
  70. * \sa SDL_MinimizeWindow()
  71. * \sa SDL_RaiseWindow()
  72. * \sa SDL_RestoreWindow()
  73. * \sa SDL_SetWindowData()
  74. * \sa SDL_SetWindowFullscreen()
  75. * \sa SDL_SetWindowGrab()
  76. * \sa SDL_SetWindowKeyboardGrab()
  77. * \sa SDL_SetWindowMouseGrab()
  78. * \sa SDL_SetWindowIcon()
  79. * \sa SDL_SetWindowPosition()
  80. * \sa SDL_SetWindowSize()
  81. * \sa SDL_SetWindowBordered()
  82. * \sa SDL_SetWindowResizable()
  83. * \sa SDL_SetWindowTitle()
  84. * \sa SDL_ShowWindow()
  85. */
  86. typedef struct SDL_Window SDL_Window;
  87. /**
  88. * \brief The flags on a window
  89. *
  90. * \sa SDL_GetWindowFlags()
  91. */
  92. typedef enum
  93. {
  94. SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
  95. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  96. SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
  97. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
  98. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  99. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  100. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  101. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  102. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  103. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  104. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  105. SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
  106. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  107. SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
  108. On macOS NSHighResolutionCapable must be set true in the
  109. application's Info.plist for this to have any effect. */
  110. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  111. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  112. SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
  113. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
  114. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
  115. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
  116. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  117. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  118. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  119. SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
  120. } SDL_WindowFlags;
  121. /**
  122. * \brief Used to indicate that you don't care what the window position is.
  123. */
  124. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  125. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  126. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  127. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  128. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  129. /**
  130. * \brief Used to indicate that the window position should be centered.
  131. */
  132. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  133. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  134. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  135. #define SDL_WINDOWPOS_ISCENTERED(X) \
  136. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  137. /**
  138. * \brief Event subtype for window events
  139. */
  140. typedef enum
  141. {
  142. SDL_WINDOWEVENT_NONE, /**< Never used */
  143. SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
  144. SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
  145. SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
  146. redrawn */
  147. SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
  148. */
  149. SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
  150. SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
  151. a result of an API call or through the
  152. system or user changing the window size. */
  153. SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
  154. SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
  155. SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
  156. and position */
  157. SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
  158. SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
  159. SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
  160. SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
  161. SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
  162. SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
  163. SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
  164. SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
  165. SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
  166. } SDL_WindowEventID;
  167. /**
  168. * \brief Event subtype for display events
  169. */
  170. typedef enum
  171. {
  172. SDL_DISPLAYEVENT_NONE, /**< Never used */
  173. SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
  174. SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
  175. SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
  176. } SDL_DisplayEventID;
  177. /**
  178. * \brief Display orientation
  179. */
  180. typedef enum
  181. {
  182. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  183. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  184. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  185. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  186. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  187. } SDL_DisplayOrientation;
  188. /**
  189. * \brief Window flash operation
  190. */
  191. typedef enum
  192. {
  193. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  194. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  195. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  196. } SDL_FlashOperation;
  197. /**
  198. * \brief An opaque handle to an OpenGL context.
  199. */
  200. typedef void *SDL_GLContext;
  201. /**
  202. * \brief OpenGL configuration attributes
  203. */
  204. typedef enum
  205. {
  206. SDL_GL_RED_SIZE,
  207. SDL_GL_GREEN_SIZE,
  208. SDL_GL_BLUE_SIZE,
  209. SDL_GL_ALPHA_SIZE,
  210. SDL_GL_BUFFER_SIZE,
  211. SDL_GL_DOUBLEBUFFER,
  212. SDL_GL_DEPTH_SIZE,
  213. SDL_GL_STENCIL_SIZE,
  214. SDL_GL_ACCUM_RED_SIZE,
  215. SDL_GL_ACCUM_GREEN_SIZE,
  216. SDL_GL_ACCUM_BLUE_SIZE,
  217. SDL_GL_ACCUM_ALPHA_SIZE,
  218. SDL_GL_STEREO,
  219. SDL_GL_MULTISAMPLEBUFFERS,
  220. SDL_GL_MULTISAMPLESAMPLES,
  221. SDL_GL_ACCELERATED_VISUAL,
  222. SDL_GL_RETAINED_BACKING,
  223. SDL_GL_CONTEXT_MAJOR_VERSION,
  224. SDL_GL_CONTEXT_MINOR_VERSION,
  225. SDL_GL_CONTEXT_EGL,
  226. SDL_GL_CONTEXT_FLAGS,
  227. SDL_GL_CONTEXT_PROFILE_MASK,
  228. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  229. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  230. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  231. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  232. SDL_GL_CONTEXT_NO_ERROR
  233. } SDL_GLattr;
  234. typedef enum
  235. {
  236. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  237. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  238. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  239. } SDL_GLprofile;
  240. typedef enum
  241. {
  242. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  243. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  244. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  245. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  246. } SDL_GLcontextFlag;
  247. typedef enum
  248. {
  249. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  250. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  251. } SDL_GLcontextReleaseFlag;
  252. typedef enum
  253. {
  254. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  255. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  256. } SDL_GLContextResetNotification;
  257. /* Function prototypes */
  258. /**
  259. * Get the number of video drivers compiled into SDL.
  260. *
  261. * \returns a number >= 1 on success or a negative error code on failure; call
  262. * SDL_GetError() for more information.
  263. *
  264. * \since This function is available since SDL 2.0.0.
  265. *
  266. * \sa SDL_GetVideoDriver
  267. */
  268. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  269. /**
  270. * Get the name of a built in video driver.
  271. *
  272. * The video drivers are presented in the order in which they are normally
  273. * checked during initialization.
  274. *
  275. * \param index the index of a video driver
  276. * \returns the name of the video driver with the given **index**.
  277. *
  278. * \since This function is available since SDL 2.0.0.
  279. *
  280. * \sa SDL_GetNumVideoDrivers
  281. */
  282. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  283. /**
  284. * Initialize the video subsystem, optionally specifying a video driver.
  285. *
  286. * This function initializes the video subsystem, setting up a connection to
  287. * the window manager, etc, and determines the available display modes and
  288. * pixel formats, but does not initialize a window or graphics mode.
  289. *
  290. * If you use this function and you haven't used the SDL_INIT_VIDEO flag with
  291. * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
  292. * before calling SDL_Quit().
  293. *
  294. * It is safe to call this function multiple times. SDL_VideoInit() will call
  295. * SDL_VideoQuit() itself if the video subsystem has already been initialized.
  296. *
  297. * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
  298. * specific `driver_name`.
  299. *
  300. * \param driver_name the name of a video driver to initialize, or NULL for
  301. * the default driver
  302. * \returns 0 on success or a negative error code on failure; call
  303. * SDL_GetError() for more information.
  304. *
  305. * \since This function is available since SDL 2.0.0.
  306. *
  307. * \sa SDL_GetNumVideoDrivers
  308. * \sa SDL_GetVideoDriver
  309. * \sa SDL_InitSubSystem
  310. * \sa SDL_VideoQuit
  311. */
  312. extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
  313. /**
  314. * Shut down the video subsystem, if initialized with SDL_VideoInit().
  315. *
  316. * This function closes all windows, and restores the original video mode.
  317. *
  318. * \since This function is available since SDL 2.0.0.
  319. *
  320. * \sa SDL_VideoInit
  321. */
  322. extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
  323. /**
  324. * Get the name of the currently initialized video driver.
  325. *
  326. * \returns the name of the current video driver or NULL if no driver has been
  327. * initialized.
  328. *
  329. * \since This function is available since SDL 2.0.0.
  330. *
  331. * \sa SDL_GetNumVideoDrivers
  332. * \sa SDL_GetVideoDriver
  333. */
  334. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  335. /**
  336. * Get the number of available video displays.
  337. *
  338. * \returns a number >= 1 or a negative error code on failure; call
  339. * SDL_GetError() for more information.
  340. *
  341. * \since This function is available since SDL 2.0.0.
  342. *
  343. * \sa SDL_GetDisplayBounds
  344. */
  345. extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
  346. /**
  347. * Get the name of a display in UTF-8 encoding.
  348. *
  349. * \param displayIndex the index of display from which the name should be
  350. * queried
  351. * \returns the name of a display or NULL for an invalid display index or
  352. * failure; call SDL_GetError() for more information.
  353. *
  354. * \since This function is available since SDL 2.0.0.
  355. *
  356. * \sa SDL_GetNumVideoDisplays
  357. */
  358. extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
  359. /**
  360. * Get the desktop area represented by a display.
  361. *
  362. * The primary display (`displayIndex` zero) is always located at 0,0.
  363. *
  364. * \param displayIndex the index of the display to query
  365. * \param rect the SDL_Rect structure filled in with the display bounds
  366. * \returns 0 on success or a negative error code on failure; call
  367. * SDL_GetError() for more information.
  368. *
  369. * \since This function is available since SDL 2.0.0.
  370. *
  371. * \sa SDL_GetNumVideoDisplays
  372. */
  373. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
  374. /**
  375. * Get the usable desktop area represented by a display.
  376. *
  377. * The primary display (`displayIndex` zero) is always located at 0,0.
  378. *
  379. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  380. * reserved by the system removed. For example, on Apple's macOS, this
  381. * subtracts the area occupied by the menu bar and dock.
  382. *
  383. * Setting a window to be fullscreen generally bypasses these unusable areas,
  384. * so these are good guidelines for the maximum space available to a
  385. * non-fullscreen window.
  386. *
  387. * The parameter `rect` is ignored if it is NULL.
  388. *
  389. * This function also returns -1 if the parameter `displayIndex` is out of
  390. * range.
  391. *
  392. * \param displayIndex the index of the display to query the usable bounds
  393. * from
  394. * \param rect the SDL_Rect structure filled in with the display bounds
  395. * \returns 0 on success or a negative error code on failure; call
  396. * SDL_GetError() for more information.
  397. *
  398. * \since This function is available since SDL 2.0.5.
  399. *
  400. * \sa SDL_GetDisplayBounds
  401. * \sa SDL_GetNumVideoDisplays
  402. */
  403. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
  404. /**
  405. * Get the dots/pixels-per-inch for a display.
  406. *
  407. * Diagonal, horizontal and vertical DPI can all be optionally returned if the
  408. * appropriate parameter is non-NULL.
  409. *
  410. * A failure of this function usually means that either no DPI information is
  411. * available or the `displayIndex` is out of range.
  412. *
  413. * \param displayIndex the index of the display from which DPI information
  414. * should be queried
  415. * \param ddpi a pointer filled in with the diagonal DPI of the display; may
  416. * be NULL
  417. * \param hdpi a pointer filled in with the horizontal DPI of the display; may
  418. * be NULL
  419. * \param vdpi a pointer filled in with the vertical DPI of the display; may
  420. * be NULL
  421. * \returns 0 on success or a negative error code on failure; call
  422. * SDL_GetError() for more information.
  423. *
  424. * \since This function is available since SDL 2.0.4.
  425. *
  426. * \sa SDL_GetNumVideoDisplays
  427. */
  428. extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
  429. /**
  430. * Get the orientation of a display.
  431. *
  432. * \param displayIndex the index of the display to query
  433. * \returns The SDL_DisplayOrientation enum value of the display, or
  434. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  435. *
  436. * \since This function is available since SDL 2.0.9.
  437. *
  438. * \sa SDL_GetNumVideoDisplays
  439. */
  440. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
  441. /**
  442. * Get the number of available display modes.
  443. *
  444. * The `displayIndex` needs to be in the range from 0 to
  445. * SDL_GetNumVideoDisplays() - 1.
  446. *
  447. * \param displayIndex the index of the display to query
  448. * \returns a number >= 1 on success or a negative error code on failure; call
  449. * SDL_GetError() for more information.
  450. *
  451. * \since This function is available since SDL 2.0.0.
  452. *
  453. * \sa SDL_GetDisplayMode
  454. * \sa SDL_GetNumVideoDisplays
  455. */
  456. extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
  457. /**
  458. * Get information about a specific display mode.
  459. *
  460. * The display modes are sorted in this priority:
  461. *
  462. * - width -> largest to smallest
  463. * - height -> largest to smallest
  464. * - bits per pixel -> more colors to fewer colors
  465. * - packed pixel layout -> largest to smallest
  466. * - refresh rate -> highest to lowest
  467. *
  468. * \param displayIndex the index of the display to query
  469. * \param modeIndex the index of the display mode to query
  470. * \param mode an SDL_DisplayMode structure filled in with the mode at
  471. * `modeIndex`
  472. * \returns 0 on success or a negative error code on failure; call
  473. * SDL_GetError() for more information.
  474. *
  475. * \since This function is available since SDL 2.0.0.
  476. *
  477. * \sa SDL_GetNumDisplayModes
  478. */
  479. extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
  480. SDL_DisplayMode * mode);
  481. /**
  482. * Get information about the desktop's display mode.
  483. *
  484. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  485. * when SDL runs fullscreen and has changed the resolution. In that case this
  486. * function will return the previous native display mode, and not the current
  487. * display mode.
  488. *
  489. * \param displayIndex the index of the display to query
  490. * \param mode an SDL_DisplayMode structure filled in with the current display
  491. * mode
  492. * \returns 0 on success or a negative error code on failure; call
  493. * SDL_GetError() for more information.
  494. *
  495. * \since This function is available since SDL 2.0.0.
  496. *
  497. * \sa SDL_GetCurrentDisplayMode
  498. * \sa SDL_GetDisplayMode
  499. * \sa SDL_SetWindowDisplayMode
  500. */
  501. extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  502. /**
  503. * Get information about the current display mode.
  504. *
  505. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  506. * when SDL runs fullscreen and has changed the resolution. In that case this
  507. * function will return the current display mode, and not the previous native
  508. * display mode.
  509. *
  510. * \param displayIndex the index of the display to query
  511. * \param mode an SDL_DisplayMode structure filled in with the current display
  512. * mode
  513. * \returns 0 on success or a negative error code on failure; call
  514. * SDL_GetError() for more information.
  515. *
  516. * \since This function is available since SDL 2.0.0.
  517. *
  518. * \sa SDL_GetDesktopDisplayMode
  519. * \sa SDL_GetDisplayMode
  520. * \sa SDL_GetNumVideoDisplays
  521. * \sa SDL_SetWindowDisplayMode
  522. */
  523. extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  524. /**
  525. * Get the closest match to the requested display mode.
  526. *
  527. * The available display modes are scanned and `closest` is filled in with the
  528. * closest mode matching the requested mode and returned. The mode format and
  529. * refresh rate default to the desktop mode if they are set to 0. The modes
  530. * are scanned with size being first priority, format being second priority,
  531. * and finally checking the refresh rate. If all the available modes are too
  532. * small, then NULL is returned.
  533. *
  534. * \param displayIndex the index of the display to query
  535. * \param mode an SDL_DisplayMode structure containing the desired display
  536. * mode
  537. * \param closest an SDL_DisplayMode structure filled in with the closest
  538. * match of the available display modes
  539. * \returns the passed in value `closest` or NULL if no matching video mode
  540. * was available; call SDL_GetError() for more information.
  541. *
  542. * \since This function is available since SDL 2.0.0.
  543. *
  544. * \sa SDL_GetDisplayMode
  545. * \sa SDL_GetNumDisplayModes
  546. */
  547. extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
  548. /**
  549. * Get the index of the display associated with a window.
  550. *
  551. * \param window the window to query
  552. * \returns the index of the display containing the center of the window on
  553. * success or a negative error code on failure; call SDL_GetError()
  554. * for more information.
  555. *
  556. * \since This function is available since SDL 2.0.0.
  557. *
  558. * \sa SDL_GetDisplayBounds
  559. * \sa SDL_GetNumVideoDisplays
  560. */
  561. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
  562. /**
  563. * Set the display mode to use when a window is visible at fullscreen.
  564. *
  565. * This only affects the display mode used when the window is fullscreen. To
  566. * change the window size when the window is not fullscreen, use
  567. * SDL_SetWindowSize().
  568. *
  569. * \param window the window to affect
  570. * \param mode the SDL_DisplayMode structure representing the mode to use, or
  571. * NULL to use the window's dimensions and the desktop's format
  572. * and refresh rate
  573. * \returns 0 on success or a negative error code on failure; call
  574. * SDL_GetError() for more information.
  575. *
  576. * \since This function is available since SDL 2.0.0.
  577. *
  578. * \sa SDL_GetWindowDisplayMode
  579. * \sa SDL_SetWindowFullscreen
  580. */
  581. extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
  582. const SDL_DisplayMode * mode);
  583. /**
  584. * Query the display mode to use when a window is visible at fullscreen.
  585. *
  586. * \param window the window to query
  587. * \param mode an SDL_DisplayMode structure filled in with the fullscreen
  588. * display mode
  589. * \returns 0 on success or a negative error code on failure; call
  590. * SDL_GetError() for more information.
  591. *
  592. * \since This function is available since SDL 2.0.0.
  593. *
  594. * \sa SDL_SetWindowDisplayMode
  595. * \sa SDL_SetWindowFullscreen
  596. */
  597. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
  598. SDL_DisplayMode * mode);
  599. /**
  600. * Get the raw ICC profile data for the screen the window is currently on.
  601. *
  602. * Data returned should be freed with SDL_free.
  603. *
  604. * \param window the window to query
  605. * \param size the size of the ICC profile
  606. * \returns the raw ICC profile data on success or NULL on failure; call
  607. * SDL_GetError() for more information.
  608. *
  609. * \since This function is available since SDL 2.0.18.
  610. */
  611. extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
  612. /**
  613. * Get the pixel format associated with the window.
  614. *
  615. * \param window the window to query
  616. * \returns the pixel format of the window on success or
  617. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  618. * information.
  619. *
  620. * \since This function is available since SDL 2.0.0.
  621. */
  622. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
  623. /**
  624. * Create a window with the specified position, dimensions, and flags.
  625. *
  626. * `flags` may be any of the following OR'd together:
  627. *
  628. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
  629. * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
  630. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  631. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  632. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  633. * - `SDL_WINDOW_HIDDEN`: window is not visible
  634. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  635. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  636. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  637. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  638. * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
  639. * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
  640. * supported (>= SDL 2.0.1)
  641. *
  642. * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
  643. * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
  644. * queried later using SDL_GetWindowFlags().
  645. *
  646. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  647. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  648. *
  649. * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
  650. * in pixels may differ from its size in screen coordinates on platforms with
  651. * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
  652. * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
  653. * SDL_GetRendererOutputSize() to query the drawable size in pixels.
  654. *
  655. * If the window is set fullscreen, the width and height parameters `w` and
  656. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  657. * still fail. Window size is actually limited to 16384 x 16384 for all
  658. * platforms at window creation.
  659. *
  660. * If the window is created with any of the SDL_WINDOW_OPENGL or
  661. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  662. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  663. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  664. *
  665. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  666. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  667. *
  668. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  669. * SDL_CreateWindow() will fail.
  670. *
  671. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  672. * loader or link to a dynamic library version. This limitation may be removed
  673. * in a future version of SDL.
  674. *
  675. * \param title the title of the window, in UTF-8 encoding
  676. * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
  677. * `SDL_WINDOWPOS_UNDEFINED`
  678. * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
  679. * `SDL_WINDOWPOS_UNDEFINED`
  680. * \param w the width of the window, in screen coordinates
  681. * \param h the height of the window, in screen coordinates
  682. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  683. * \returns the window that was created or NULL on failure; call
  684. * SDL_GetError() for more information.
  685. *
  686. * \since This function is available since SDL 2.0.0.
  687. *
  688. * \sa SDL_CreateWindowFrom
  689. * \sa SDL_DestroyWindow
  690. */
  691. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
  692. int x, int y, int w,
  693. int h, Uint32 flags);
  694. /**
  695. * Create an SDL window from an existing native window.
  696. *
  697. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  698. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  699. * before using SDL_CreateWindowFrom().
  700. *
  701. * \param data a pointer to driver-dependent window creation data, typically
  702. * your native window cast to a void*
  703. * \returns the window that was created or NULL on failure; call
  704. * SDL_GetError() for more information.
  705. *
  706. * \since This function is available since SDL 2.0.0.
  707. *
  708. * \sa SDL_CreateWindow
  709. * \sa SDL_DestroyWindow
  710. */
  711. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
  712. /**
  713. * Get the numeric ID of a window.
  714. *
  715. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  716. * these events to specific SDL_Window objects.
  717. *
  718. * \param window the window to query
  719. * \returns the ID of the window on success or 0 on failure; call
  720. * SDL_GetError() for more information.
  721. *
  722. * \since This function is available since SDL 2.0.0.
  723. *
  724. * \sa SDL_GetWindowFromID
  725. */
  726. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
  727. /**
  728. * Get a window from a stored ID.
  729. *
  730. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  731. * these events to specific SDL_Window objects.
  732. *
  733. * \param id the ID of the window
  734. * \returns the window associated with `id` or NULL if it doesn't exist; call
  735. * SDL_GetError() for more information.
  736. *
  737. * \since This function is available since SDL 2.0.0.
  738. *
  739. * \sa SDL_GetWindowID
  740. */
  741. extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
  742. /**
  743. * Get the window flags.
  744. *
  745. * \param window the window to query
  746. * \returns a mask of the SDL_WindowFlags associated with `window`
  747. *
  748. * \since This function is available since SDL 2.0.0.
  749. *
  750. * \sa SDL_CreateWindow
  751. * \sa SDL_HideWindow
  752. * \sa SDL_MaximizeWindow
  753. * \sa SDL_MinimizeWindow
  754. * \sa SDL_SetWindowFullscreen
  755. * \sa SDL_SetWindowGrab
  756. * \sa SDL_ShowWindow
  757. */
  758. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
  759. /**
  760. * Set the title of a window.
  761. *
  762. * This string is expected to be in UTF-8 encoding.
  763. *
  764. * \param window the window to change
  765. * \param title the desired window title in UTF-8 format
  766. *
  767. * \since This function is available since SDL 2.0.0.
  768. *
  769. * \sa SDL_GetWindowTitle
  770. */
  771. extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
  772. const char *title);
  773. /**
  774. * Get the title of a window.
  775. *
  776. * \param window the window to query
  777. * \returns the title of the window in UTF-8 format or "" if there is no
  778. * title.
  779. *
  780. * \since This function is available since SDL 2.0.0.
  781. *
  782. * \sa SDL_SetWindowTitle
  783. */
  784. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
  785. /**
  786. * Set the icon for a window.
  787. *
  788. * \param window the window to change
  789. * \param icon an SDL_Surface structure containing the icon for the window
  790. *
  791. * \since This function is available since SDL 2.0.0.
  792. */
  793. extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
  794. SDL_Surface * icon);
  795. /**
  796. * Associate an arbitrary named pointer with a window.
  797. *
  798. * `name` is case-sensitive.
  799. *
  800. * \param window the window to associate with the pointer
  801. * \param name the name of the pointer
  802. * \param userdata the associated pointer
  803. * \returns the previous value associated with `name`.
  804. *
  805. * \since This function is available since SDL 2.0.0.
  806. *
  807. * \sa SDL_GetWindowData
  808. */
  809. extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
  810. const char *name,
  811. void *userdata);
  812. /**
  813. * Retrieve the data pointer associated with a window.
  814. *
  815. * \param window the window to query
  816. * \param name the name of the pointer
  817. * \returns the value associated with `name`.
  818. *
  819. * \since This function is available since SDL 2.0.0.
  820. *
  821. * \sa SDL_SetWindowData
  822. */
  823. extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
  824. const char *name);
  825. /**
  826. * Set the position of a window.
  827. *
  828. * The window coordinate origin is the upper left of the display.
  829. *
  830. * \param window the window to reposition
  831. * \param x the x coordinate of the window in screen coordinates, or
  832. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  833. * \param y the y coordinate of the window in screen coordinates, or
  834. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  835. *
  836. * \since This function is available since SDL 2.0.0.
  837. *
  838. * \sa SDL_GetWindowPosition
  839. */
  840. extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
  841. int x, int y);
  842. /**
  843. * Get the position of a window.
  844. *
  845. * If you do not need the value for one of the positions a NULL may be passed
  846. * in the `x` or `y` parameter.
  847. *
  848. * \param window the window to query
  849. * \param x a pointer filled in with the x position of the window, in screen
  850. * coordinates, may be NULL
  851. * \param y a pointer filled in with the y position of the window, in screen
  852. * coordinates, may be NULL
  853. *
  854. * \since This function is available since SDL 2.0.0.
  855. *
  856. * \sa SDL_SetWindowPosition
  857. */
  858. extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
  859. int *x, int *y);
  860. /**
  861. * Set the size of a window's client area.
  862. *
  863. * The window size in screen coordinates may differ from the size in pixels,
  864. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  865. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
  866. * SDL_GetRendererOutputSize() to get the real client area size in pixels.
  867. *
  868. * Fullscreen windows automatically match the size of the display mode, and
  869. * you should use SDL_SetWindowDisplayMode() to change their size.
  870. *
  871. * \param window the window to change
  872. * \param w the width of the window in pixels, in screen coordinates, must be
  873. * > 0
  874. * \param h the height of the window in pixels, in screen coordinates, must be
  875. * > 0
  876. *
  877. * \since This function is available since SDL 2.0.0.
  878. *
  879. * \sa SDL_GetWindowSize
  880. * \sa SDL_SetWindowDisplayMode
  881. */
  882. extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
  883. int h);
  884. /**
  885. * Get the size of a window's client area.
  886. *
  887. * NULL can safely be passed as the `w` or `h` parameter if the width or
  888. * height value is not desired.
  889. *
  890. * The window size in screen coordinates may differ from the size in pixels,
  891. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  892. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
  893. * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
  894. * real client area size in pixels.
  895. *
  896. * \param window the window to query the width and height from
  897. * \param w a pointer filled in with the width of the window, in screen
  898. * coordinates, may be NULL
  899. * \param h a pointer filled in with the height of the window, in screen
  900. * coordinates, may be NULL
  901. *
  902. * \since This function is available since SDL 2.0.0.
  903. *
  904. * \sa SDL_GL_GetDrawableSize
  905. * \sa SDL_Vulkan_GetDrawableSize
  906. * \sa SDL_SetWindowSize
  907. */
  908. extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
  909. int *h);
  910. /**
  911. * Get the size of a window's borders (decorations) around the client area.
  912. *
  913. * Note: If this function fails (returns -1), the size values will be
  914. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  915. * window in question was borderless.
  916. *
  917. * Note: This function may fail on systems where the window has not yet been
  918. * decorated by the display server (for example, immediately after calling
  919. * SDL_CreateWindow). It is recommended that you wait at least until the
  920. * window has been presented and composited, so that the window system has a
  921. * chance to decorate the window and provide the border dimensions to SDL.
  922. *
  923. * This function also returns -1 if getting the information is not supported.
  924. *
  925. * \param window the window to query the size values of the border
  926. * (decorations) from
  927. * \param top pointer to variable for storing the size of the top border; NULL
  928. * is permitted
  929. * \param left pointer to variable for storing the size of the left border;
  930. * NULL is permitted
  931. * \param bottom pointer to variable for storing the size of the bottom
  932. * border; NULL is permitted
  933. * \param right pointer to variable for storing the size of the right border;
  934. * NULL is permitted
  935. * \returns 0 on success or a negative error code on failure; call
  936. * SDL_GetError() for more information.
  937. *
  938. * \since This function is available since SDL 2.0.5.
  939. *
  940. * \sa SDL_GetWindowSize
  941. */
  942. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
  943. int *top, int *left,
  944. int *bottom, int *right);
  945. /**
  946. * Set the minimum size of a window's client area.
  947. *
  948. * \param window the window to change
  949. * \param min_w the minimum width of the window in pixels
  950. * \param min_h the minimum height of the window in pixels
  951. *
  952. * \since This function is available since SDL 2.0.0.
  953. *
  954. * \sa SDL_GetWindowMinimumSize
  955. * \sa SDL_SetWindowMaximumSize
  956. */
  957. extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
  958. int min_w, int min_h);
  959. /**
  960. * Get the minimum size of a window's client area.
  961. *
  962. * \param window the window to query
  963. * \param w a pointer filled in with the minimum width of the window, may be
  964. * NULL
  965. * \param h a pointer filled in with the minimum height of the window, may be
  966. * NULL
  967. *
  968. * \since This function is available since SDL 2.0.0.
  969. *
  970. * \sa SDL_GetWindowMaximumSize
  971. * \sa SDL_SetWindowMinimumSize
  972. */
  973. extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
  974. int *w, int *h);
  975. /**
  976. * Set the maximum size of a window's client area.
  977. *
  978. * \param window the window to change
  979. * \param max_w the maximum width of the window in pixels
  980. * \param max_h the maximum height of the window in pixels
  981. *
  982. * \since This function is available since SDL 2.0.0.
  983. *
  984. * \sa SDL_GetWindowMaximumSize
  985. * \sa SDL_SetWindowMinimumSize
  986. */
  987. extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
  988. int max_w, int max_h);
  989. /**
  990. * Get the maximum size of a window's client area.
  991. *
  992. * \param window the window to query
  993. * \param w a pointer filled in with the maximum width of the window, may be
  994. * NULL
  995. * \param h a pointer filled in with the maximum height of the window, may be
  996. * NULL
  997. *
  998. * \since This function is available since SDL 2.0.0.
  999. *
  1000. * \sa SDL_GetWindowMinimumSize
  1001. * \sa SDL_SetWindowMaximumSize
  1002. */
  1003. extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
  1004. int *w, int *h);
  1005. /**
  1006. * Set the border state of a window.
  1007. *
  1008. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  1009. * or remove the border from the actual window. This is a no-op if the
  1010. * window's border already matches the requested state.
  1011. *
  1012. * You can't change the border state of a fullscreen window.
  1013. *
  1014. * \param window the window of which to change the border state
  1015. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  1016. *
  1017. * \since This function is available since SDL 2.0.0.
  1018. *
  1019. * \sa SDL_GetWindowFlags
  1020. */
  1021. extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
  1022. SDL_bool bordered);
  1023. /**
  1024. * Set the user-resizable state of a window.
  1025. *
  1026. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  1027. * allow/disallow user resizing of the window. This is a no-op if the window's
  1028. * resizable state already matches the requested state.
  1029. *
  1030. * You can't change the resizable state of a fullscreen window.
  1031. *
  1032. * \param window the window of which to change the resizable state
  1033. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  1034. *
  1035. * \since This function is available since SDL 2.0.5.
  1036. *
  1037. * \sa SDL_GetWindowFlags
  1038. */
  1039. extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
  1040. SDL_bool resizable);
  1041. /**
  1042. * Set the window to always be above the others.
  1043. *
  1044. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1045. * will bring the window to the front and keep the window above the rest.
  1046. *
  1047. * \param window The window of which to change the always on top state
  1048. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  1049. * disable
  1050. *
  1051. * \since This function is available since SDL 2.0.16.
  1052. *
  1053. * \sa SDL_GetWindowFlags
  1054. */
  1055. extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
  1056. SDL_bool on_top);
  1057. /**
  1058. * Show a window.
  1059. *
  1060. * \param window the window to show
  1061. *
  1062. * \since This function is available since SDL 2.0.0.
  1063. *
  1064. * \sa SDL_HideWindow
  1065. * \sa SDL_RaiseWindow
  1066. */
  1067. extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
  1068. /**
  1069. * Hide a window.
  1070. *
  1071. * \param window the window to hide
  1072. *
  1073. * \since This function is available since SDL 2.0.0.
  1074. *
  1075. * \sa SDL_ShowWindow
  1076. */
  1077. extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
  1078. /**
  1079. * Raise a window above other windows and set the input focus.
  1080. *
  1081. * \param window the window to raise
  1082. *
  1083. * \since This function is available since SDL 2.0.0.
  1084. */
  1085. extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
  1086. /**
  1087. * Make a window as large as possible.
  1088. *
  1089. * \param window the window to maximize
  1090. *
  1091. * \since This function is available since SDL 2.0.0.
  1092. *
  1093. * \sa SDL_MinimizeWindow
  1094. * \sa SDL_RestoreWindow
  1095. */
  1096. extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
  1097. /**
  1098. * Minimize a window to an iconic representation.
  1099. *
  1100. * \param window the window to minimize
  1101. *
  1102. * \since This function is available since SDL 2.0.0.
  1103. *
  1104. * \sa SDL_MaximizeWindow
  1105. * \sa SDL_RestoreWindow
  1106. */
  1107. extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
  1108. /**
  1109. * Restore the size and position of a minimized or maximized window.
  1110. *
  1111. * \param window the window to restore
  1112. *
  1113. * \since This function is available since SDL 2.0.0.
  1114. *
  1115. * \sa SDL_MaximizeWindow
  1116. * \sa SDL_MinimizeWindow
  1117. */
  1118. extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
  1119. /**
  1120. * Set a window's fullscreen state.
  1121. *
  1122. * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
  1123. * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
  1124. * that takes the size of the desktop; and 0 for windowed mode.
  1125. *
  1126. * \param window the window to change
  1127. * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
  1128. * \returns 0 on success or a negative error code on failure; call
  1129. * SDL_GetError() for more information.
  1130. *
  1131. * \since This function is available since SDL 2.0.0.
  1132. *
  1133. * \sa SDL_GetWindowDisplayMode
  1134. * \sa SDL_SetWindowDisplayMode
  1135. */
  1136. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
  1137. Uint32 flags);
  1138. /**
  1139. * Get the SDL surface associated with the window.
  1140. *
  1141. * A new surface will be created with the optimal format for the window, if
  1142. * necessary. This surface will be freed when the window is destroyed. Do not
  1143. * free this surface.
  1144. *
  1145. * This surface will be invalidated if the window is resized. After resizing a
  1146. * window this function must be called again to return a valid surface.
  1147. *
  1148. * You may not combine this with 3D or the rendering API on this window.
  1149. *
  1150. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1151. *
  1152. * \param window the window to query
  1153. * \returns the surface associated with the window, or NULL on failure; call
  1154. * SDL_GetError() for more information.
  1155. *
  1156. * \since This function is available since SDL 2.0.0.
  1157. *
  1158. * \sa SDL_UpdateWindowSurface
  1159. * \sa SDL_UpdateWindowSurfaceRects
  1160. */
  1161. extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
  1162. /**
  1163. * Copy the window surface to the screen.
  1164. *
  1165. * This is the function you use to reflect any changes to the surface on the
  1166. * screen.
  1167. *
  1168. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1169. *
  1170. * \param window the window to update
  1171. * \returns 0 on success or a negative error code on failure; call
  1172. * SDL_GetError() for more information.
  1173. *
  1174. * \since This function is available since SDL 2.0.0.
  1175. *
  1176. * \sa SDL_GetWindowSurface
  1177. * \sa SDL_UpdateWindowSurfaceRects
  1178. */
  1179. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
  1180. /**
  1181. * Copy areas of the window surface to the screen.
  1182. *
  1183. * This is the function you use to reflect changes to portions of the surface
  1184. * on the screen.
  1185. *
  1186. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1187. *
  1188. * \param window the window to update
  1189. * \param rects an array of SDL_Rect structures representing areas of the
  1190. * surface to copy
  1191. * \param numrects the number of rectangles
  1192. * \returns 0 on success or a negative error code on failure; call
  1193. * SDL_GetError() for more information.
  1194. *
  1195. * \since This function is available since SDL 2.0.0.
  1196. *
  1197. * \sa SDL_GetWindowSurface
  1198. * \sa SDL_UpdateWindowSurface
  1199. */
  1200. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
  1201. const SDL_Rect * rects,
  1202. int numrects);
  1203. /**
  1204. * Set a window's input grab mode.
  1205. *
  1206. * When input is grabbed, the mouse is confined to the window. This function
  1207. * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
  1208. * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  1209. *
  1210. * If the caller enables a grab while another window is currently grabbed, the
  1211. * other window loses its grab in favor of the caller's window.
  1212. *
  1213. * \param window the window for which the input grab mode should be set
  1214. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1215. *
  1216. * \since This function is available since SDL 2.0.0.
  1217. *
  1218. * \sa SDL_GetGrabbedWindow
  1219. * \sa SDL_GetWindowGrab
  1220. */
  1221. extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
  1222. SDL_bool grabbed);
  1223. /**
  1224. * Set a window's keyboard grab mode.
  1225. *
  1226. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  1227. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  1228. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  1229. *
  1230. * This is primarily intended for specialized applications such as VNC clients
  1231. * or VM frontends. Normal games should not use keyboard grab.
  1232. *
  1233. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  1234. * window is full-screen to ensure the user is not trapped in your
  1235. * application. If you have a custom keyboard shortcut to exit fullscreen
  1236. * mode, you may suppress this behavior with
  1237. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  1238. *
  1239. * If the caller enables a grab while another window is currently grabbed, the
  1240. * other window loses its grab in favor of the caller's window.
  1241. *
  1242. * \param window The window for which the keyboard grab mode should be set.
  1243. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1244. *
  1245. * \since This function is available since SDL 2.0.16.
  1246. *
  1247. * \sa SDL_GetWindowKeyboardGrab
  1248. * \sa SDL_SetWindowMouseGrab
  1249. * \sa SDL_SetWindowGrab
  1250. */
  1251. extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
  1252. SDL_bool grabbed);
  1253. /**
  1254. * Set a window's mouse grab mode.
  1255. *
  1256. * Mouse grab confines the mouse cursor to the window.
  1257. *
  1258. * \param window The window for which the mouse grab mode should be set.
  1259. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1260. *
  1261. * \since This function is available since SDL 2.0.16.
  1262. *
  1263. * \sa SDL_GetWindowMouseGrab
  1264. * \sa SDL_SetWindowKeyboardGrab
  1265. * \sa SDL_SetWindowGrab
  1266. */
  1267. extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
  1268. SDL_bool grabbed);
  1269. /**
  1270. * Get a window's input grab mode.
  1271. *
  1272. * \param window the window to query
  1273. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1274. *
  1275. * \since This function is available since SDL 2.0.0.
  1276. *
  1277. * \sa SDL_SetWindowGrab
  1278. */
  1279. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
  1280. /**
  1281. * Get a window's keyboard grab mode.
  1282. *
  1283. * \param window the window to query
  1284. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1285. *
  1286. * \since This function is available since SDL 2.0.16.
  1287. *
  1288. * \sa SDL_SetWindowKeyboardGrab
  1289. * \sa SDL_GetWindowGrab
  1290. */
  1291. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
  1292. /**
  1293. * Get a window's mouse grab mode.
  1294. *
  1295. * \param window the window to query
  1296. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1297. *
  1298. * \since This function is available since SDL 2.0.16.
  1299. *
  1300. * \sa SDL_SetWindowKeyboardGrab
  1301. * \sa SDL_GetWindowGrab
  1302. */
  1303. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
  1304. /**
  1305. * Get the window that currently has an input grab enabled.
  1306. *
  1307. * \returns the window if input is grabbed or NULL otherwise.
  1308. *
  1309. * \since This function is available since SDL 2.0.4.
  1310. *
  1311. * \sa SDL_GetWindowGrab
  1312. * \sa SDL_SetWindowGrab
  1313. */
  1314. extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  1315. /**
  1316. * Confines the cursor to the specified area of a window.
  1317. *
  1318. * Note that this does NOT grab the cursor, it only defines the area a cursor
  1319. * is restricted to when the window has mouse focus.
  1320. *
  1321. * \param window The window that will be associated with the barrier.
  1322. * \param rect A rectangle area in window-relative coordinates. If NULL the
  1323. * barrier for the specified window will be destroyed.
  1324. * \returns 0 on success or a negative error code on failure; call
  1325. * SDL_GetError() for more information.
  1326. *
  1327. * \since This function is available since SDL 2.0.18.
  1328. *
  1329. * \sa SDL_GetWindowMouseRect
  1330. * \sa SDL_SetWindowMouseGrab
  1331. */
  1332. extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
  1333. /**
  1334. * Get the mouse confinement rectangle of a window.
  1335. *
  1336. * \param window The window to query
  1337. * \returns A pointer to the mouse confinement rectangle of a window, or NULL
  1338. * if there isn't one.
  1339. *
  1340. * \since This function is available since SDL 2.0.18.
  1341. *
  1342. * \sa SDL_SetWindowMouseRect
  1343. */
  1344. extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
  1345. /**
  1346. * Set the brightness (gamma multiplier) for a given window's display.
  1347. *
  1348. * Despite the name and signature, this method sets the brightness of the
  1349. * entire display, not an individual window. A window is considered to be
  1350. * owned by the display that contains the window's center pixel. (The index of
  1351. * this display can be retrieved using SDL_GetWindowDisplayIndex().) The
  1352. * brightness set will not follow the window if it is moved to another
  1353. * display.
  1354. *
  1355. * Many platforms will refuse to set the display brightness in modern times.
  1356. * You are better off using a shader to adjust gamma during rendering, or
  1357. * something similar.
  1358. *
  1359. * \param window the window used to select the display whose brightness will
  1360. * be changed
  1361. * \param brightness the brightness (gamma multiplier) value to set where 0.0
  1362. * is completely dark and 1.0 is normal brightness
  1363. * \returns 0 on success or a negative error code on failure; call
  1364. * SDL_GetError() for more information.
  1365. *
  1366. * \since This function is available since SDL 2.0.0.
  1367. *
  1368. * \sa SDL_GetWindowBrightness
  1369. * \sa SDL_SetWindowGammaRamp
  1370. */
  1371. extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
  1372. /**
  1373. * Get the brightness (gamma multiplier) for a given window's display.
  1374. *
  1375. * Despite the name and signature, this method retrieves the brightness of the
  1376. * entire display, not an individual window. A window is considered to be
  1377. * owned by the display that contains the window's center pixel. (The index of
  1378. * this display can be retrieved using SDL_GetWindowDisplayIndex().)
  1379. *
  1380. * \param window the window used to select the display whose brightness will
  1381. * be queried
  1382. * \returns the brightness for the display where 0.0 is completely dark and
  1383. * 1.0 is normal brightness.
  1384. *
  1385. * \since This function is available since SDL 2.0.0.
  1386. *
  1387. * \sa SDL_SetWindowBrightness
  1388. */
  1389. extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
  1390. /**
  1391. * Set the opacity for a window.
  1392. *
  1393. * The parameter `opacity` will be clamped internally between 0.0f
  1394. * (transparent) and 1.0f (opaque).
  1395. *
  1396. * This function also returns -1 if setting the opacity isn't supported.
  1397. *
  1398. * \param window the window which will be made transparent or opaque
  1399. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1400. * \returns 0 on success or a negative error code on failure; call
  1401. * SDL_GetError() for more information.
  1402. *
  1403. * \since This function is available since SDL 2.0.5.
  1404. *
  1405. * \sa SDL_GetWindowOpacity
  1406. */
  1407. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
  1408. /**
  1409. * Get the opacity of a window.
  1410. *
  1411. * If transparency isn't supported on this platform, opacity will be reported
  1412. * as 1.0f without error.
  1413. *
  1414. * The parameter `opacity` is ignored if it is NULL.
  1415. *
  1416. * This function also returns -1 if an invalid window was provided.
  1417. *
  1418. * \param window the window to get the current opacity value from
  1419. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1420. * \returns 0 on success or a negative error code on failure; call
  1421. * SDL_GetError() for more information.
  1422. *
  1423. * \since This function is available since SDL 2.0.5.
  1424. *
  1425. * \sa SDL_SetWindowOpacity
  1426. */
  1427. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
  1428. /**
  1429. * Set the window as a modal for another window.
  1430. *
  1431. * \param modal_window the window that should be set modal
  1432. * \param parent_window the parent window for the modal window
  1433. * \returns 0 on success or a negative error code on failure; call
  1434. * SDL_GetError() for more information.
  1435. *
  1436. * \since This function is available since SDL 2.0.5.
  1437. */
  1438. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
  1439. /**
  1440. * Explicitly set input focus to the window.
  1441. *
  1442. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1443. * this with caution, as you might give focus to a window that is completely
  1444. * obscured by other windows.
  1445. *
  1446. * \param window the window that should get the input focus
  1447. * \returns 0 on success or a negative error code on failure; call
  1448. * SDL_GetError() for more information.
  1449. *
  1450. * \since This function is available since SDL 2.0.5.
  1451. *
  1452. * \sa SDL_RaiseWindow
  1453. */
  1454. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
  1455. /**
  1456. * Set the gamma ramp for the display that owns a given window.
  1457. *
  1458. * Set the gamma translation table for the red, green, and blue channels of
  1459. * the video hardware. Each table is an array of 256 16-bit quantities,
  1460. * representing a mapping between the input and output for that channel. The
  1461. * input is the index into the array, and the output is the 16-bit gamma value
  1462. * at that index, scaled to the output color precision.
  1463. *
  1464. * Despite the name and signature, this method sets the gamma ramp of the
  1465. * entire display, not an individual window. A window is considered to be
  1466. * owned by the display that contains the window's center pixel. (The index of
  1467. * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
  1468. * ramp set will not follow the window if it is moved to another display.
  1469. *
  1470. * \param window the window used to select the display whose gamma ramp will
  1471. * be changed
  1472. * \param red a 256 element array of 16-bit quantities representing the
  1473. * translation table for the red channel, or NULL
  1474. * \param green a 256 element array of 16-bit quantities representing the
  1475. * translation table for the green channel, or NULL
  1476. * \param blue a 256 element array of 16-bit quantities representing the
  1477. * translation table for the blue channel, or NULL
  1478. * \returns 0 on success or a negative error code on failure; call
  1479. * SDL_GetError() for more information.
  1480. *
  1481. * \since This function is available since SDL 2.0.0.
  1482. *
  1483. * \sa SDL_GetWindowGammaRamp
  1484. */
  1485. extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
  1486. const Uint16 * red,
  1487. const Uint16 * green,
  1488. const Uint16 * blue);
  1489. /**
  1490. * Get the gamma ramp for a given window's display.
  1491. *
  1492. * Despite the name and signature, this method retrieves the gamma ramp of the
  1493. * entire display, not an individual window. A window is considered to be
  1494. * owned by the display that contains the window's center pixel. (The index of
  1495. * this display can be retrieved using SDL_GetWindowDisplayIndex().)
  1496. *
  1497. * \param window the window used to select the display whose gamma ramp will
  1498. * be queried
  1499. * \param red a 256 element array of 16-bit quantities filled in with the
  1500. * translation table for the red channel, or NULL
  1501. * \param green a 256 element array of 16-bit quantities filled in with the
  1502. * translation table for the green channel, or NULL
  1503. * \param blue a 256 element array of 16-bit quantities filled in with the
  1504. * translation table for the blue channel, or NULL
  1505. * \returns 0 on success or a negative error code on failure; call
  1506. * SDL_GetError() for more information.
  1507. *
  1508. * \since This function is available since SDL 2.0.0.
  1509. *
  1510. * \sa SDL_SetWindowGammaRamp
  1511. */
  1512. extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
  1513. Uint16 * red,
  1514. Uint16 * green,
  1515. Uint16 * blue);
  1516. /**
  1517. * Possible return values from the SDL_HitTest callback.
  1518. *
  1519. * \sa SDL_HitTest
  1520. */
  1521. typedef enum
  1522. {
  1523. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1524. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1525. SDL_HITTEST_RESIZE_TOPLEFT,
  1526. SDL_HITTEST_RESIZE_TOP,
  1527. SDL_HITTEST_RESIZE_TOPRIGHT,
  1528. SDL_HITTEST_RESIZE_RIGHT,
  1529. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1530. SDL_HITTEST_RESIZE_BOTTOM,
  1531. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1532. SDL_HITTEST_RESIZE_LEFT
  1533. } SDL_HitTestResult;
  1534. /**
  1535. * Callback used for hit-testing.
  1536. *
  1537. * \param win the SDL_Window where hit-testing was set on
  1538. * \param area an SDL_Point which should be hit-tested
  1539. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1540. * \return an SDL_HitTestResult value.
  1541. *
  1542. * \sa SDL_SetWindowHitTest
  1543. */
  1544. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1545. const SDL_Point *area,
  1546. void *data);
  1547. /**
  1548. * Provide a callback that decides if a window region has special properties.
  1549. *
  1550. * Normally windows are dragged and resized by decorations provided by the
  1551. * system window manager (a title bar, borders, etc), but for some apps, it
  1552. * makes sense to drag them from somewhere else inside the window itself; for
  1553. * example, one might have a borderless window that wants to be draggable from
  1554. * any part, or simulate its own title bar, etc.
  1555. *
  1556. * This function lets the app provide a callback that designates pieces of a
  1557. * given window as special. This callback is run during event processing if we
  1558. * need to tell the OS to treat a region of the window specially; the use of
  1559. * this callback is known as "hit testing."
  1560. *
  1561. * Mouse input may not be delivered to your application if it is within a
  1562. * special area; the OS will often apply that input to moving the window or
  1563. * resizing the window and not deliver it to the application.
  1564. *
  1565. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1566. * disabled by default.
  1567. *
  1568. * Platforms that don't support this functionality will return -1
  1569. * unconditionally, even if you're attempting to disable hit-testing.
  1570. *
  1571. * Your callback may fire at any time, and its firing does not indicate any
  1572. * specific behavior (for example, on Windows, this certainly might fire when
  1573. * the OS is deciding whether to drag your window, but it fires for lots of
  1574. * other reasons, too, some unrelated to anything you probably care about _and
  1575. * when the mouse isn't actually at the location it is testing_). Since this
  1576. * can fire at any time, you should try to keep your callback efficient,
  1577. * devoid of allocations, etc.
  1578. *
  1579. * \param window the window to set hit-testing on
  1580. * \param callback the function to call when doing a hit-test
  1581. * \param callback_data an app-defined void pointer passed to **callback**
  1582. * \returns 0 on success or -1 on error (including unsupported); call
  1583. * SDL_GetError() for more information.
  1584. *
  1585. * \since This function is available since SDL 2.0.4.
  1586. */
  1587. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
  1588. SDL_HitTest callback,
  1589. void *callback_data);
  1590. /**
  1591. * Request a window to demand attention from the user.
  1592. *
  1593. * \param window the window to be flashed
  1594. * \param operation the flash operation
  1595. * \returns 0 on success or a negative error code on failure; call
  1596. * SDL_GetError() for more information.
  1597. *
  1598. * \since This function is available since SDL 2.0.16.
  1599. */
  1600. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
  1601. /**
  1602. * Destroy a window.
  1603. *
  1604. * If `window` is NULL, this function will return immediately after setting
  1605. * the SDL error message to "Invalid window". See SDL_GetError().
  1606. *
  1607. * \param window the window to destroy
  1608. *
  1609. * \since This function is available since SDL 2.0.0.
  1610. *
  1611. * \sa SDL_CreateWindow
  1612. * \sa SDL_CreateWindowFrom
  1613. */
  1614. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
  1615. /**
  1616. * Check whether the screensaver is currently enabled.
  1617. *
  1618. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1619. * the screensaver was enabled by default.
  1620. *
  1621. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1622. *
  1623. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1624. * disabled.
  1625. *
  1626. * \since This function is available since SDL 2.0.0.
  1627. *
  1628. * \sa SDL_DisableScreenSaver
  1629. * \sa SDL_EnableScreenSaver
  1630. */
  1631. extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
  1632. /**
  1633. * Allow the screen to be blanked by a screen saver.
  1634. *
  1635. * \since This function is available since SDL 2.0.0.
  1636. *
  1637. * \sa SDL_DisableScreenSaver
  1638. * \sa SDL_IsScreenSaverEnabled
  1639. */
  1640. extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
  1641. /**
  1642. * Prevent the screen from being blanked by a screen saver.
  1643. *
  1644. * If you disable the screensaver, it is automatically re-enabled when SDL
  1645. * quits.
  1646. *
  1647. * \since This function is available since SDL 2.0.0.
  1648. *
  1649. * \sa SDL_EnableScreenSaver
  1650. * \sa SDL_IsScreenSaverEnabled
  1651. */
  1652. extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
  1653. /**
  1654. * \name OpenGL support functions
  1655. */
  1656. /* @{ */
  1657. /**
  1658. * Dynamically load an OpenGL library.
  1659. *
  1660. * This should be done after initializing the video driver, but before
  1661. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1662. * library will be loaded upon creation of the first OpenGL window.
  1663. *
  1664. * If you do this, you need to retrieve all of the GL functions used in your
  1665. * program from the dynamic library using SDL_GL_GetProcAddress().
  1666. *
  1667. * \param path the platform dependent OpenGL library name, or NULL to open the
  1668. * default OpenGL library
  1669. * \returns 0 on success or a negative error code on failure; call
  1670. * SDL_GetError() for more information.
  1671. *
  1672. * \since This function is available since SDL 2.0.0.
  1673. *
  1674. * \sa SDL_GL_GetProcAddress
  1675. * \sa SDL_GL_UnloadLibrary
  1676. */
  1677. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1678. /**
  1679. * Get an OpenGL function by name.
  1680. *
  1681. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1682. * GL functions must be retrieved this way. Usually this is used to retrieve
  1683. * function pointers to OpenGL extensions.
  1684. *
  1685. * There are some quirks to looking up OpenGL functions that require some
  1686. * extra care from the application. If you code carefully, you can handle
  1687. * these quirks without any platform-specific code, though:
  1688. *
  1689. * - On Windows, function pointers are specific to the current GL context;
  1690. * this means you need to have created a GL context and made it current
  1691. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  1692. * create a second context, you should assume that any existing function
  1693. * pointers aren't valid to use with it. This is (currently) a
  1694. * Windows-specific limitation, and in practice lots of drivers don't suffer
  1695. * this limitation, but it is still the way the wgl API is documented to
  1696. * work and you should expect crashes if you don't respect it. Store a copy
  1697. * of the function pointers that comes and goes with context lifespan.
  1698. * - On X11, function pointers returned by this function are valid for any
  1699. * context, and can even be looked up before a context is created at all.
  1700. * This means that, for at least some common OpenGL implementations, if you
  1701. * look up a function that doesn't exist, you'll get a non-NULL result that
  1702. * is _NOT_ safe to call. You must always make sure the function is actually
  1703. * available for a given GL context before calling it, by checking for the
  1704. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  1705. * or verifying that the version of OpenGL you're using offers the function
  1706. * as core functionality.
  1707. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1708. * isn't supported, but you can't count on this behavior. Check for
  1709. * extensions you use, and if you get a NULL anyway, act as if that
  1710. * extension wasn't available. This is probably a bug in the driver, but you
  1711. * can code defensively for this scenario anyhow.
  1712. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1713. * Next-gen display servers are waiting to replace it, and may or may not
  1714. * make the same promises about function pointers.
  1715. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1716. * code. This will ensure the proper calling convention is followed on
  1717. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1718. *
  1719. * \param proc the name of an OpenGL function
  1720. * \returns a pointer to the named OpenGL function. The returned pointer
  1721. * should be cast to the appropriate function signature.
  1722. *
  1723. * \since This function is available since SDL 2.0.0.
  1724. *
  1725. * \sa SDL_GL_ExtensionSupported
  1726. * \sa SDL_GL_LoadLibrary
  1727. * \sa SDL_GL_UnloadLibrary
  1728. */
  1729. extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1730. /**
  1731. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1732. *
  1733. * \since This function is available since SDL 2.0.0.
  1734. *
  1735. * \sa SDL_GL_LoadLibrary
  1736. */
  1737. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1738. /**
  1739. * Check if an OpenGL extension is supported for the current context.
  1740. *
  1741. * This function operates on the current GL context; you must have created a
  1742. * context and it must be current before calling this function. Do not assume
  1743. * that all contexts you create will have the same set of extensions
  1744. * available, or that recreating an existing context will offer the same
  1745. * extensions again.
  1746. *
  1747. * While it's probably not a massive overhead, this function is not an O(1)
  1748. * operation. Check the extensions you care about after creating the GL
  1749. * context and save that information somewhere instead of calling the function
  1750. * every time you need to know.
  1751. *
  1752. * \param extension the name of the extension to check
  1753. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1754. *
  1755. * \since This function is available since SDL 2.0.0.
  1756. */
  1757. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
  1758. *extension);
  1759. /**
  1760. * Reset all previously set OpenGL context attributes to their default values.
  1761. *
  1762. * \since This function is available since SDL 2.0.2.
  1763. *
  1764. * \sa SDL_GL_GetAttribute
  1765. * \sa SDL_GL_SetAttribute
  1766. */
  1767. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1768. /**
  1769. * Set an OpenGL window attribute before window creation.
  1770. *
  1771. * This function sets the OpenGL attribute `attr` to `value`. The requested
  1772. * attributes should be set before creating an OpenGL window. You should use
  1773. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  1774. * context, since the values obtained can differ from the requested ones.
  1775. *
  1776. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  1777. * \param value the desired value for the attribute
  1778. * \returns 0 on success or a negative error code on failure; call
  1779. * SDL_GetError() for more information.
  1780. *
  1781. * \since This function is available since SDL 2.0.0.
  1782. *
  1783. * \sa SDL_GL_GetAttribute
  1784. * \sa SDL_GL_ResetAttributes
  1785. */
  1786. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1787. /**
  1788. * Get the actual value for an attribute from the current context.
  1789. *
  1790. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  1791. * \param value a pointer filled in with the current value of `attr`
  1792. * \returns 0 on success or a negative error code on failure; call
  1793. * SDL_GetError() for more information.
  1794. *
  1795. * \since This function is available since SDL 2.0.0.
  1796. *
  1797. * \sa SDL_GL_ResetAttributes
  1798. * \sa SDL_GL_SetAttribute
  1799. */
  1800. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1801. /**
  1802. * Create an OpenGL context for an OpenGL window, and make it current.
  1803. *
  1804. * Windows users new to OpenGL should note that, for historical reasons, GL
  1805. * functions added after OpenGL version 1.1 are not available by default.
  1806. * Those functions must be loaded at run-time, either with an OpenGL
  1807. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1808. * functions.
  1809. *
  1810. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1811. *
  1812. * \param window the window to associate with the context
  1813. * \returns the OpenGL context associated with `window` or NULL on error; call
  1814. * SDL_GetError() for more details.
  1815. *
  1816. * \since This function is available since SDL 2.0.0.
  1817. *
  1818. * \sa SDL_GL_DeleteContext
  1819. * \sa SDL_GL_MakeCurrent
  1820. */
  1821. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
  1822. window);
  1823. /**
  1824. * Set up an OpenGL context for rendering into an OpenGL window.
  1825. *
  1826. * The context must have been created with a compatible window.
  1827. *
  1828. * \param window the window to associate with the context
  1829. * \param context the OpenGL context to associate with the window
  1830. * \returns 0 on success or a negative error code on failure; call
  1831. * SDL_GetError() for more information.
  1832. *
  1833. * \since This function is available since SDL 2.0.0.
  1834. *
  1835. * \sa SDL_GL_CreateContext
  1836. */
  1837. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
  1838. SDL_GLContext context);
  1839. /**
  1840. * Get the currently active OpenGL window.
  1841. *
  1842. * \returns the currently active OpenGL window on success or NULL on failure;
  1843. * call SDL_GetError() for more information.
  1844. *
  1845. * \since This function is available since SDL 2.0.0.
  1846. */
  1847. extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
  1848. /**
  1849. * Get the currently active OpenGL context.
  1850. *
  1851. * \returns the currently active OpenGL context or NULL on failure; call
  1852. * SDL_GetError() for more information.
  1853. *
  1854. * \since This function is available since SDL 2.0.0.
  1855. *
  1856. * \sa SDL_GL_MakeCurrent
  1857. */
  1858. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  1859. /**
  1860. * Get the size of a window's underlying drawable in pixels.
  1861. *
  1862. * This returns info useful for calling glViewport().
  1863. *
  1864. * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
  1865. * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
  1866. * platform with high-DPI support (Apple calls this "Retina"), and not
  1867. * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
  1868. *
  1869. * \param window the window from which the drawable size should be queried
  1870. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1871. * \param h a pointer to variable for storing the height in pixels, may be
  1872. * NULL
  1873. *
  1874. * \since This function is available since SDL 2.0.1.
  1875. *
  1876. * \sa SDL_CreateWindow
  1877. * \sa SDL_GetWindowSize
  1878. */
  1879. extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
  1880. int *h);
  1881. /**
  1882. * Set the swap interval for the current OpenGL context.
  1883. *
  1884. * Some systems allow specifying -1 for the interval, to enable adaptive
  1885. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  1886. * the vertical retrace for a given frame, it swaps buffers immediately, which
  1887. * might be less jarring for the user during occasional framerate drops. If an
  1888. * application requests adaptive vsync and the system does not support it,
  1889. * this function will fail and return -1. In such a case, you should probably
  1890. * retry the call with 1 for the interval.
  1891. *
  1892. * Adaptive vsync is implemented for some glX drivers with
  1893. * GLX_EXT_swap_control_tear:
  1894. *
  1895. * https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt
  1896. *
  1897. * and for some Windows drivers with WGL_EXT_swap_control_tear:
  1898. *
  1899. * https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt
  1900. *
  1901. * Read more on the Khronos wiki:
  1902. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  1903. *
  1904. * \param interval 0 for immediate updates, 1 for updates synchronized with
  1905. * the vertical retrace, -1 for adaptive vsync
  1906. * \returns 0 on success or -1 if setting the swap interval is not supported;
  1907. * call SDL_GetError() for more information.
  1908. *
  1909. * \since This function is available since SDL 2.0.0.
  1910. *
  1911. * \sa SDL_GL_GetSwapInterval
  1912. */
  1913. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  1914. /**
  1915. * Get the swap interval for the current OpenGL context.
  1916. *
  1917. * If the system can't determine the swap interval, or there isn't a valid
  1918. * current context, this function will return 0 as a safe default.
  1919. *
  1920. * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
  1921. * swap is synchronized with the vertical retrace, and -1 if late
  1922. * swaps happen immediately instead of waiting for the next retrace;
  1923. * call SDL_GetError() for more information.
  1924. *
  1925. * \since This function is available since SDL 2.0.0.
  1926. *
  1927. * \sa SDL_GL_SetSwapInterval
  1928. */
  1929. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
  1930. /**
  1931. * Update a window with OpenGL rendering.
  1932. *
  1933. * This is used with double-buffered OpenGL contexts, which are the default.
  1934. *
  1935. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  1936. * window, otherwise nothing will happen. If you aren't using
  1937. * glBindFramebuffer(), this is the default and you won't have to do anything
  1938. * extra.
  1939. *
  1940. * \param window the window to change
  1941. *
  1942. * \since This function is available since SDL 2.0.0.
  1943. */
  1944. extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
  1945. /**
  1946. * Delete an OpenGL context.
  1947. *
  1948. * \param context the OpenGL context to be deleted
  1949. *
  1950. * \since This function is available since SDL 2.0.0.
  1951. *
  1952. * \sa SDL_GL_CreateContext
  1953. */
  1954. extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  1955. /* @} *//* OpenGL support functions */
  1956. /* Ends C function definitions when using C++ */
  1957. #ifdef __cplusplus
  1958. }
  1959. #endif
  1960. #include "close_code.h"
  1961. #endif /* SDL_video_h_ */
  1962. /* vi: set ts=4 sw=4 expandtab: */