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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_misc.h
- *
- * \brief Include file for SDL API functions that don't fit elsewhere.
- */
-
- #ifndef SDL_misc_h_
- #define SDL_misc_h_
-
- #include "SDL_stdinc.h"
-
- #include "begin_code.h"
-
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * Open a URL/URI in the browser or other appropriate external application.
- *
- * Open a URL in a separate, system-provided application. How this works will
- * vary wildly depending on the platform. This will likely launch what makes
- * sense to handle a specific URL's protocol (a web browser for `http://`,
- * etc), but it might also be able to launch file managers for directories and
- * other things.
- *
- * What happens when you open a URL varies wildly as well: your game window
- * may lose focus (and may or may not lose focus if your game was fullscreen
- * or grabbing input at the time). On mobile devices, your app will likely
- * move to the background or your process might be paused. Any given platform
- * may or may not handle a given URL.
- *
- * If this is unimplemented (or simply unavailable) for a platform, this will
- * fail with an error. A successful result does not mean the URL loaded, just
- * that we launched _something_ to handle it (or at least believe we did).
- *
- * All this to say: this function can be useful, but you should definitely
- * test it on every platform you target.
- *
- * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for
- * local files, if supported.
- * \returns 0 on success, or -1 on error; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 2.0.14.
- */
- extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_misc_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
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