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- /*
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #include "SDL.h"
-
- #include <stdio.h> /* for fflush() and stdout */
-
- #ifdef __EMSCRIPTEN__
- #include <emscripten/emscripten.h>
- #endif
-
- #include "testutils.h"
-
- static SDL_AudioSpec spec;
- static Uint8 *sound = NULL; /* Pointer to wave data */
- static Uint32 soundlen = 0; /* Length of wave data */
-
- typedef struct
- {
- SDL_AudioDeviceID dev;
- int soundpos;
- SDL_atomic_t done;
- } callback_data;
-
- callback_data cbd[64];
-
- void SDLCALL
- play_through_once(void *arg, Uint8 * stream, int len)
- {
- callback_data *cbdata = (callback_data *) arg;
- Uint8 *waveptr = sound + cbdata->soundpos;
- int waveleft = soundlen - cbdata->soundpos;
- int cpy = len;
- if (cpy > waveleft)
- cpy = waveleft;
-
- SDL_memcpy(stream, waveptr, cpy);
- len -= cpy;
- cbdata->soundpos += cpy;
- if (len > 0) {
- stream += cpy;
- SDL_memset(stream, spec.silence, len);
- SDL_AtomicSet(&cbdata->done, 1);
- }
- }
-
- void
- loop()
- {
- if (SDL_AtomicGet(&cbd[0].done)) {
- #ifdef __EMSCRIPTEN__
- emscripten_cancel_main_loop();
- #endif
- SDL_PauseAudioDevice(cbd[0].dev, 1);
- SDL_CloseAudioDevice(cbd[0].dev);
- SDL_FreeWAV(sound);
- SDL_Quit();
- }
- }
-
- static void
- test_multi_audio(int devcount)
- {
- int keep_going = 1;
- int i;
-
- #ifdef __ANDROID__
- SDL_Event event;
-
- /* Create a Window to get fully initialized event processing for testing pause on Android. */
- SDL_CreateWindow("testmultiaudio", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
- #endif
-
- if (devcount > 64) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n",
- devcount);
- devcount = 64;
- }
-
- spec.callback = play_through_once;
-
- for (i = 0; i < devcount; i++) {
- const char *devname = SDL_GetAudioDeviceName(i, 0);
- SDL_Log("playing on device #%d: ('%s')...", i, devname);
- fflush(stdout);
-
- SDL_memset(&cbd[0], '\0', sizeof(callback_data));
- spec.userdata = &cbd[0];
- cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
- if (cbd[0].dev == 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
- } else {
- SDL_PauseAudioDevice(cbd[0].dev, 0);
- #ifdef __EMSCRIPTEN__
- emscripten_set_main_loop(loop, 0, 1);
- #else
- while (!SDL_AtomicGet(&cbd[0].done)) {
- #ifdef __ANDROID__
- /* Empty queue, some application events would prevent pause. */
- while (SDL_PollEvent(&event)){}
- #endif
- SDL_Delay(100);
- }
- SDL_PauseAudioDevice(cbd[0].dev, 1);
- #endif
- SDL_Log("done.\n");
- SDL_CloseAudioDevice(cbd[0].dev);
- }
- }
-
- SDL_memset(cbd, '\0', sizeof(cbd));
-
- SDL_Log("playing on all devices...\n");
- for (i = 0; i < devcount; i++) {
- const char *devname = SDL_GetAudioDeviceName(i, 0);
- spec.userdata = &cbd[i];
- cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
- if (cbd[i].dev == 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n", i, SDL_GetError());
- }
- }
-
- for (i = 0; i < devcount; i++) {
- if (cbd[i].dev) {
- SDL_PauseAudioDevice(cbd[i].dev, 0);
- }
- }
-
- while (keep_going) {
- keep_going = 0;
- for (i = 0; i < devcount; i++) {
- if ((cbd[i].dev) && (!SDL_AtomicGet(&cbd[i].done))) {
- keep_going = 1;
- }
- }
- #ifdef __ANDROID__
- /* Empty queue, some application events would prevent pause. */
- while (SDL_PollEvent(&event)){}
- #endif
-
- SDL_Delay(100);
- }
-
- #ifndef __EMSCRIPTEN__
- for (i = 0; i < devcount; i++) {
- if (cbd[i].dev) {
- SDL_PauseAudioDevice(cbd[i].dev, 1);
- SDL_CloseAudioDevice(cbd[i].dev);
- }
- }
-
- SDL_Log("All done!\n");
- #endif
- }
-
-
- int
- main(int argc, char **argv)
- {
- int devcount = 0;
-
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
- /* Load the SDL library */
- if (SDL_Init(SDL_INIT_AUDIO) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
- return (1);
- }
-
- SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
-
- devcount = SDL_GetNumAudioDevices(0);
- if (devcount < 1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
- } else {
- char *file = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
-
- /* Load the wave file into memory */
- if (SDL_LoadWAV(file, &spec, &sound, &soundlen) == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", file,
- SDL_GetError());
- } else {
- test_multi_audio(devcount);
- SDL_FreeWAV(sound);
- }
-
- SDL_free(file);
- }
-
- SDL_Quit();
- return 0;
- }
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