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- /*
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
-
- #include "SDL.h"
-
- #ifdef __EMSCRIPTEN__
- #include <emscripten/emscripten.h>
- #endif
-
- #include <stdlib.h> /* exit() */
-
- #ifdef __IPHONEOS__
- #define SCREEN_WIDTH 320
- #define SCREEN_HEIGHT 480
- #else
- #define SCREEN_WIDTH 640
- #define SCREEN_HEIGHT 480
- #endif
-
- static SDL_Window *window;
-
- typedef struct _Object {
- struct _Object *next;
-
- int x1, y1, x2, y2;
- Uint8 r, g, b;
-
- SDL_bool isRect;
- } Object;
-
- static Object *active = NULL;
- static Object *objects = NULL;
- static int buttons = 0;
- static SDL_bool isRect = SDL_FALSE;
-
- static SDL_bool wheel_x_active = SDL_FALSE;
- static SDL_bool wheel_y_active = SDL_FALSE;
- static float wheel_x = SCREEN_WIDTH * 0.5f;
- static float wheel_y = SCREEN_HEIGHT * 0.5f;
-
- static SDL_bool done = SDL_FALSE;
-
- void
- DrawObject(SDL_Renderer * renderer, Object * object)
- {
- SDL_SetRenderDrawColor(renderer, object->r, object->g, object->b, 255);
-
- if (object->isRect) {
- SDL_Rect rect;
-
- if (object->x1 > object->x2) {
- rect.x = object->x2;
- rect.w = object->x1 - object->x2;
- } else {
- rect.x = object->x1;
- rect.w = object->x2 - object->x1;
- }
-
- if (object->y1 > object->y2) {
- rect.y = object->y2;
- rect.h = object->y1 - object->y2;
- } else {
- rect.y = object->y1;
- rect.h = object->y2 - object->y1;
- }
-
- /* SDL_RenderDrawRect(renderer, &rect); */
- SDL_RenderFillRect(renderer, &rect);
- } else {
- SDL_RenderDrawLine(renderer, object->x1, object->y1, object->x2, object->y2);
- }
- }
-
- void
- DrawObjects(SDL_Renderer * renderer)
- {
- Object *next = objects;
- while (next != NULL) {
- DrawObject(renderer, next);
- next = next->next;
- }
- }
-
- void
- AppendObject(Object *object)
- {
- if (objects) {
- Object *next = objects;
- while (next->next != NULL) {
- next = next->next;
- }
- next->next = object;
- } else {
- objects = object;
- }
- }
-
- void
- loop(void *arg)
- {
- SDL_Renderer *renderer = (SDL_Renderer *)arg;
- SDL_Event event;
-
- /* Check for events */
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_MOUSEWHEEL:
- if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
- event.wheel.preciseX *= -1.0f;
- event.wheel.preciseY *= -1.0f;
- event.wheel.x *= -1;
- event.wheel.y *= -1;
- }
- if (event.wheel.preciseX != 0.0f) {
- wheel_x_active = SDL_TRUE;
- /* "positive to the right and negative to the left" */
- wheel_x += event.wheel.preciseX * 10.0f;
- }
- if (event.wheel.preciseY != 0.0f) {
- wheel_y_active = SDL_TRUE;
- /* "positive away from the user and negative towards the user" */
- wheel_y -= event.wheel.preciseY * 10.0f;
- }
- break;
-
- case SDL_MOUSEMOTION:
- if (!active)
- break;
-
- active->x2 = event.motion.x;
- active->y2 = event.motion.y;
- break;
-
- case SDL_MOUSEBUTTONDOWN:
- if (!active) {
- active = SDL_calloc(1, sizeof(*active));
- active->x1 = active->x2 = event.button.x;
- active->y1 = active->y2 = event.button.y;
- active->isRect = isRect;
- }
-
- switch (event.button.button) {
- case SDL_BUTTON_LEFT: active->r = 255; buttons |= SDL_BUTTON_LMASK; break;
- case SDL_BUTTON_MIDDLE: active->g = 255; buttons |= SDL_BUTTON_MMASK; break;
- case SDL_BUTTON_RIGHT: active->b = 255; buttons |= SDL_BUTTON_RMASK; break;
- case SDL_BUTTON_X1: active->r = 255; active->b = 255; buttons |= SDL_BUTTON_X1MASK; break;
- case SDL_BUTTON_X2: active->g = 255; active->b = 255; buttons |= SDL_BUTTON_X2MASK; break;
- }
- break;
-
- case SDL_MOUSEBUTTONUP:
- if (!active)
- break;
-
- switch (event.button.button) {
- case SDL_BUTTON_LEFT: buttons &= ~SDL_BUTTON_LMASK; break;
- case SDL_BUTTON_MIDDLE: buttons &= ~SDL_BUTTON_MMASK; break;
- case SDL_BUTTON_RIGHT: buttons &= ~SDL_BUTTON_RMASK; break;
- case SDL_BUTTON_X1: buttons &= ~SDL_BUTTON_X1MASK; break;
- case SDL_BUTTON_X2: buttons &= ~SDL_BUTTON_X2MASK; break;
- }
-
- if (buttons == 0) {
- AppendObject(active);
- active = NULL;
- }
- break;
-
- case SDL_KEYDOWN:
- case SDL_KEYUP:
- switch (event.key.keysym.sym) {
- case SDLK_LSHIFT:
- isRect = (event.key.state == SDL_PRESSED);
- if (active) {
- active->isRect = isRect;
- }
- break;
- }
- break;
-
- case SDL_QUIT:
- done = SDL_TRUE;
- break;
-
- default:
- break;
- }
- }
-
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
- SDL_RenderClear(renderer);
-
- /* Mouse wheel */
- SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
- if (wheel_x_active) {
- SDL_RenderDrawLine(renderer, (int)wheel_x, 0, (int)wheel_x, SCREEN_HEIGHT);
- }
- if (wheel_y_active) {
- SDL_RenderDrawLine(renderer, 0, (int)wheel_y, SCREEN_WIDTH, (int)wheel_y);
- }
-
- /* Objects from mouse clicks */
- DrawObjects(renderer);
- if (active)
- DrawObject(renderer, active);
-
- SDL_RenderPresent(renderer);
-
- #ifdef __EMSCRIPTEN__
- if (done) {
- emscripten_cancel_main_loop();
- }
- #endif
- }
-
- int
- main(int argc, char *argv[])
- {
- SDL_Renderer *renderer;
-
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
- /* Initialize SDL (Note: video is required to start event loop) */
- if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
- exit(1);
- }
-
- /* Create a window to display joystick axis position */
- window = SDL_CreateWindow("Mouse Test", SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
- SCREEN_HEIGHT, 0);
- if (window == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
- return SDL_FALSE;
- }
-
- renderer = SDL_CreateRenderer(window, -1, 0);
- if (renderer == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
- SDL_DestroyWindow(window);
- return SDL_FALSE;
- }
-
- /* Main render loop */
- #ifdef __EMSCRIPTEN__
- emscripten_set_main_loop_arg(loop, renderer, 0, 1);
- #else
- while (!done) {
- loop(renderer);
- }
- #endif
-
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
-
- SDL_Quit();
-
- return 0;
- }
-
- /* vi: set ts=4 sw=4 expandtab: */
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