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  1. PS Vita
  2. =======
  3. SDL port for the Sony Playstation Vita and Sony Playstation TV
  4. Credit to
  5. * xerpi, cpasjuste and rsn8887 for initial (vita2d) port
  6. * vitasdk/dolcesdk devs
  7. * CBPS discord (Namely Graphene and SonicMastr)
  8. Building
  9. --------
  10. To build for the PSVita, make sure you have vitasdk and cmake installed and run:
  11. ```
  12. cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
  13. cmake --build build
  14. cmake --install build
  15. ```
  16. Notes
  17. -----
  18. * gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON`
  19. These renderers support 720p and 1080i resolutions. These can be specified with:
  20. `SDL_setenv("VITA_RESOLUTION", "720", 1);` and `SDL_setenv("VITA_RESOLUTION", "1080", 1);`
  21. * Desktop GL 1.X and 2.X support and renderers are also disabled by default and also can be enabled with `-DVIDEO_VITA_PVR=ON` as long as gl4es4vita is present in your SDK.
  22. They support the same resolutions as the gles1/gles2 backends and require specifying `SDL_setenv("VITA_PVR_OGL", "1", 1);`
  23. anytime before video subsystem initialization.
  24. * gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
  25. * By default SDL emits mouse events for touch events on every touchscreen.
  26. Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
  27. Individual touchscreens can be disabled with:
  28. `SDL_setenv("VITA_DISABLE_TOUCH_FRONT", "1", 1);` and `SDL_setenv("VITA_DISABLE_TOUCH_BACK", "1", 1);`
  29. * Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.