🛠️🐜 Antkeeper superbuild with dependencies included https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

114 lines
4.8 KiB

  1. Using SDL with Microsoft Visual C++
  2. ===================================
  3. ### by Lion Kimbro with additions by James Turk
  4. You can either use the precompiled libraries from the [SDL](https://www.libsdl.org/download.php) web site, or you can build SDL
  5. yourself.
  6. ### Building SDL
  7. 0. To build SDL, your machine must, at a minimum, have the DirectX9.0c SDK installed. It may or may not be retrievable from
  8. the [Microsoft](https://www.microsoft.com) website, so you might need to locate it [online](https://duckduckgo.com/?q=directx9.0c+sdk+download&t=h_&ia=web).
  9. _Editor's note: I've been able to successfully build SDL using Visual Studio 2019 **without** the DX9.0c SDK_
  10. 1. Open the Visual Studio solution file at `./VisualC/SDL.sln`.
  11. 2. Your IDE will likely prompt you to upgrade this solution file to whatever later version of the IDE you're using. In the `Retarget Projects` dialog,
  12. all of the affected project files should be checked allowing you to use the latest `Windows SDK Version` you have installed, along with
  13. the `Platform Toolset`.
  14. If you choose *NOT* to upgrade to use the latest `Windows SDK Version` or `Platform Toolset`, then you'll need the `Visual Studio 2010 Platform Toolset`.
  15. 3. Build the `.dll` and `.lib` files by right clicking on each project in turn (Projects are listed in the _Workspace_
  16. panel in the _FileView_ tab), and selecting `Build`.
  17. You may get a few warnings, but you should not get any errors.
  18. Later, we will refer to the following `.lib` and `.dll` files that have just been generated:
  19. - `./VisualC/Win32/Debug/SDL2.dll` or `./VisualC/Win32/Release/SDL2.dll`
  20. - `./VisualC/Win32/Debug/SDL2.lib` or `./VisualC/Win32/Release/SDL2.lib`
  21. - `./VisualC/Win32/Debug/SDL2main.lib` or `./VisualC/Win32/Release/SDL2main.lib`
  22. _Note for the `x64` versions, just replace `Win32` in the path with `x64`_
  23. ### Creating a Project with SDL
  24. - Create a project as a `Win32 Application`.
  25. - Create a C++ file for your project.
  26. - Set the C runtime to `Multi-threaded DLL` in the menu:
  27. `Project|Settings|C/C++ tab|Code Generation|Runtime Library `.
  28. - Add the SDL `include` directory to your list of includes in the menu:
  29. `Project|Settings|C/C++ tab|Preprocessor|Additional include directories `
  30. *VC7 Specific: Instead of doing this, I find it easier to add the
  31. include and library directories to the list that VC7 keeps. Do this by
  32. selecting Tools|Options|Projects|VC++ Directories and under the "Show
  33. Directories For:" dropbox select "Include Files", and click the "New
  34. Directory Icon" and add the [SDLROOT]\\include directory (e.g. If you
  35. installed to c:\\SDL\\ add c:\\SDL\\include). Proceed to change the
  36. dropbox selection to "Library Files" and add [SDLROOT]\\lib.*
  37. The "include directory" I am referring to is the `./include` folder.
  38. Now we're going to use the files that we had created earlier in the *Build SDL* step.
  39. Copy the following file into your Project directory:
  40. - `SDL2.dll`
  41. Add the following files to your project (It is not necessary to copy them to your project directory):
  42. - `SDL2.lib`
  43. - `SDL2main.lib`
  44. To add them to your project, right click on your project, and select
  45. `Add files to project`.
  46. **Instead of adding the files to your project, it is more desirable to add them to the linker options: Project|Properties|Linker|Command Line
  47. and type the names of the libraries to link with in the "Additional Options:" box. Note: This must be done for each build configuration
  48. (e.g. Release,Debug).**
  49. ### Hello SDL2
  50. Here's a sample SDL snippet to verify everything is setup in your IDE:
  51. ```
  52. #include "SDL.h"
  53. int main( int argc, char* argv[] )
  54. {
  55. const int WIDTH = 640;
  56. const int HEIGHT = 480;
  57. SDL_Window* window = NULL;
  58. SDL_Renderer* renderer = NULL;
  59. SDL_Init(SDL_INIT_VIDEO);
  60. window = SDL_CreateWindow("SDL2 Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
  61. renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
  62. SDL_DestroyRenderer(renderer);
  63. SDL_DestroyWindow(window);
  64. SDL_Quit();
  65. return 0;
  66. }
  67. ```
  68. ### That's it!
  69. I hope that this document has helped you get through the most difficult part of using the SDL: installing it.
  70. Suggestions for improvements should be posted to the [Github Issues](https://github.com/libsdl-org/SDL/issues).
  71. ### Credits
  72. Thanks to [Paulus Esterhazy](mailto:pesterhazy@gmx.net), for the work on VC++ port.
  73. This document was originally called "VisualC.txt", and was written by [Sam Lantinga](mailto:slouken@libsdl.org).
  74. Later, it was converted to HTML and expanded into the document that you see today by [Lion Kimbro](mailto:snowlion@sprynet.com).
  75. Minor Fixes and Visual C++ 7 Information (In Green) was added by [James Turk](mailto:james@conceptofzero.net)