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  1. # OpenAL config file.
  2. #
  3. # Option blocks may appear multiple times, and duplicated options will take the
  4. # last value specified. Environment variables may be specified within option
  5. # values, and are automatically substituted when the config file is loaded.
  6. # Environment variable names may only contain alpha-numeric characters (a-z,
  7. # A-Z, 0-9) and underscores (_), and are prefixed with $. For example,
  8. # specifying "$HOME/file.ext" would typically result in something like
  9. # "/home/user/file.ext". To specify an actual "$" character, use "$$".
  10. #
  11. # Device-specific values may be specified by including the device name in the
  12. # block name, with "general" replaced by the device name. That is, general
  13. # options for the device "Name of Device" would be in the [Name of Device]
  14. # block, while ALSA options would be in the [alsa/Name of Device] block.
  15. # Options marked as "(global)" are not influenced by the device.
  16. #
  17. # The system-wide settings can be put in /etc/xdg/alsoft.conf (as determined by
  18. # the XDG_CONFIG_DIRS env var list, /etc/xdg being the default if unset) and
  19. # user-specific override settings in $HOME/.config/alsoft.conf (as determined
  20. # by the XDG_CONFIG_HOME env var).
  21. #
  22. # For Windows, these settings should go into $AppData\alsoft.ini
  23. #
  24. # An additional configuration file (alsoft.ini on Windows, alsoft.conf on other
  25. # OSs) can be placed alongside the process executable for app-specific config
  26. # settings.
  27. #
  28. # Option and block names are case-senstive. The supplied values are only hints
  29. # and may not be honored (though generally it'll try to get as close as
  30. # possible). Note: options that are left unset may default to app- or system-
  31. # specified values. These are the current available settings:
  32. ##
  33. ## General stuff
  34. ##
  35. [general]
  36. ## disable-cpu-exts: (global)
  37. # Disables use of specialized methods that use specific CPU intrinsics.
  38. # Certain methods may utilize CPU extensions for improved performance, and
  39. # this option is useful for preventing some or all of those methods from being
  40. # used. The available extensions are: sse, sse2, sse3, sse4.1, and neon.
  41. # Specifying 'all' disables use of all such specialized methods.
  42. #disable-cpu-exts =
  43. ## drivers: (global)
  44. # Sets the backend driver list order, comma-seperated. Unknown backends and
  45. # duplicated names are ignored. Unlisted backends won't be considered for use
  46. # unless the list is ended with a comma (e.g. 'oss,' will try OSS first before
  47. # other backends, while 'oss' will try OSS only). Backends prepended with -
  48. # won't be considered for use (e.g. '-oss,' will try all available backends
  49. # except OSS). An empty list means to try all backends.
  50. #drivers =
  51. ## channels:
  52. # Sets the output channel configuration. If left unspecified, one will try to
  53. # be detected from the system, and defaulting to stereo. The available values
  54. # are: mono, stereo, quad, surround51, surround61, surround71, surround3d71,
  55. # ambi1, ambi2, ambi3. Note that the ambi* configurations provide ambisonic
  56. # channels of the given order (using ACN ordering and SN3D normalization by
  57. # default), which need to be decoded to play correctly on speakers.
  58. #channels =
  59. ## sample-type:
  60. # Sets the output sample type. Currently, all mixing is done with 32-bit float
  61. # and converted to the output sample type as needed. Available values are:
  62. # int8 - signed 8-bit int
  63. # uint8 - unsigned 8-bit int
  64. # int16 - signed 16-bit int
  65. # uint16 - unsigned 16-bit int
  66. # int32 - signed 32-bit int
  67. # uint32 - unsigned 32-bit int
  68. # float32 - 32-bit float
  69. #sample-type = float32
  70. ## frequency:
  71. # Sets the output frequency. If left unspecified it will try to detect a
  72. # default from the system, otherwise it will default to 44100.
  73. #frequency =
  74. ## period_size:
  75. # Sets the update period size, in sample frames. This is the number of frames
  76. # needed for each mixing update. Acceptable values range between 64 and 8192.
  77. # If left unspecified it will default to 1/50th of the frequency (20ms, or 882
  78. # for 44100, 960 for 48000, etc).
  79. #period_size =
  80. ## periods:
  81. # Sets the number of update periods. Higher values create a larger mix ahead,
  82. # which helps protect against skips when the CPU is under load, but increases
  83. # the delay between a sound getting mixed and being heard. Acceptable values
  84. # range between 2 and 16.
  85. #periods = 3
  86. ## stereo-mode:
  87. # Specifies if stereo output is treated as being headphones or speakers. With
  88. # headphones, HRTF or crossfeed filters may be used for better audio quality.
  89. # Valid settings are auto, speakers, and headphones.
  90. #stereo-mode = auto
  91. ## stereo-encoding:
  92. # Specifies the encoding method for non-HRTF stereo output. 'panpot' (default)
  93. # uses standard amplitude panning (aka pair-wise, stereo pair, etc) between
  94. # -30 and +30 degrees, while 'uhj' creates stereo-compatible two-channel UHJ
  95. # output, which encodes some surround sound information into stereo output
  96. # that can be decoded with a surround sound receiver. If crossfeed filters are
  97. # used, UHJ is disabled.
  98. #stereo-encoding = panpot
  99. ## ambi-format:
  100. # Specifies the channel order and normalization for the "ambi*" set of channel
  101. # configurations. Valid settings are: fuma, acn+fuma, ambix (or acn+sn3d), or
  102. # acn+n3d
  103. #ambi-format = ambix
  104. ## hrtf:
  105. # Controls HRTF processing. These filters provide better spatialization of
  106. # sounds while using headphones, but do require a bit more CPU power. While
  107. # HRTF is used, the cf_level option is ignored. Setting this to auto (default)
  108. # will allow HRTF to be used when headphones are detected or the app requests
  109. # it, while setting true or false will forcefully enable or disable HRTF
  110. # respectively.
  111. #hrtf = auto
  112. ## hrtf-mode:
  113. # Specifies the rendering mode for HRTF processing. Setting the mode to full
  114. # (default) applies a unique HRIR filter to each source given its relative
  115. # location, providing the clearest directional response at the cost of the
  116. # highest CPU usage. Setting the mode to ambi1, ambi2, or ambi3 will instead
  117. # mix to a first-, second-, or third-order ambisonic buffer respectively, then
  118. # decode that buffer with HRTF filters. Ambi1 has the lowest CPU usage,
  119. # replacing the per-source HRIR filter for a simple 4-channel panning mix, but
  120. # retains full 3D placement at the cost of a more diffuse response. Ambi2 and
  121. # ambi3 increasingly improve the directional clarity, at the cost of more CPU
  122. # usage (still less than "full", given some number of active sources).
  123. #hrtf-mode = full
  124. ## hrtf-size:
  125. # Specifies the impulse response size, in samples, for the HRTF filter. Larger
  126. # values increase the filter quality, while smaller values reduce processing
  127. # cost. A value of 0 (default) uses the full filter size in the dataset, and
  128. # the default dataset has a filter size of 32 samples at 44.1khz.
  129. #hrtf-size = 0
  130. ## default-hrtf:
  131. # Specifies the default HRTF to use. When multiple HRTFs are available, this
  132. # determines the preferred one to use if none are specifically requested. Note
  133. # that this is the enumerated HRTF name, not necessarily the filename.
  134. #default-hrtf =
  135. ## hrtf-paths:
  136. # Specifies a comma-separated list of paths containing HRTF data sets. The
  137. # format of the files are described in docs/hrtf.txt. The files within the
  138. # directories must have the .mhr file extension to be recognized. By default,
  139. # OS-dependent data paths will be used. They will also be used if the list
  140. # ends with a comma. On Windows this is:
  141. # $AppData\openal\hrtf
  142. # And on other systems, it's (in order):
  143. # $XDG_DATA_HOME/openal/hrtf (defaults to $HOME/.local/share/openal/hrtf)
  144. # $XDG_DATA_DIRS/openal/hrtf (defaults to /usr/local/share/openal/hrtf and
  145. # /usr/share/openal/hrtf)
  146. #hrtf-paths =
  147. ## cf_level:
  148. # Sets the crossfeed level for stereo output. Valid values are:
  149. # 0 - No crossfeed
  150. # 1 - Low crossfeed
  151. # 2 - Middle crossfeed
  152. # 3 - High crossfeed (virtual speakers are closer to itself)
  153. # 4 - Low easy crossfeed
  154. # 5 - Middle easy crossfeed
  155. # 6 - High easy crossfeed
  156. # Users of headphones may want to try various settings. Has no effect on non-
  157. # stereo modes.
  158. #cf_level = 0
  159. ## resampler: (global)
  160. # Selects the default resampler used when mixing sources. Valid values are:
  161. # point - nearest sample, no interpolation
  162. # linear - extrapolates samples using a linear slope between samples
  163. # cubic - extrapolates samples using a Catmull-Rom spline
  164. # bsinc12 - extrapolates samples using a band-limited Sinc filter (varying
  165. # between 12 and 24 points, with anti-aliasing)
  166. # fast_bsinc12 - same as bsinc12, except without interpolation between down-
  167. # sampling scales
  168. # bsinc24 - extrapolates samples using a band-limited Sinc filter (varying
  169. # between 24 and 48 points, with anti-aliasing)
  170. # fast_bsinc24 - same as bsinc24, except without interpolation between down-
  171. # sampling scales
  172. #resampler = linear
  173. ## rt-prio: (global)
  174. # Sets the real-time priority value for the mixing thread. Not all drivers may
  175. # use this (eg. PortAudio) as those APIs already control the priority of the
  176. # mixing thread. 0 and negative values will disable real-time priority. Note
  177. # that this may constitute a security risk since a real-time priority thread
  178. # can indefinitely block normal-priority threads if it fails to wait. Disable
  179. # this if it turns out to be a problem.
  180. #rt-prio = 1
  181. ## rt-time-limit: (global)
  182. # On non-Windows systems, allows reducing the process's RLIMIT_RTTIME resource
  183. # as necessary for acquiring real-time priority from RTKit.
  184. #rt-time-limit = true
  185. ## sources:
  186. # Sets the maximum number of allocatable sources. Lower values may help for
  187. # systems with apps that try to play more sounds than the CPU can handle.
  188. #sources = 256
  189. ## slots:
  190. # Sets the maximum number of Auxiliary Effect Slots an app can create. A slot
  191. # can use a non-negligible amount of CPU time if an effect is set on it even
  192. # if no sources are feeding it, so this may help when apps use more than the
  193. # system can handle.
  194. #slots = 64
  195. ## sends:
  196. # Limits the number of auxiliary sends allowed per source. Setting this higher
  197. # than the default has no effect.
  198. #sends = 6
  199. ## front-stablizer:
  200. # Applies filters to "stablize" front sound imaging. A psychoacoustic method
  201. # is used to generate a front-center channel signal from the front-left and
  202. # front-right channels, improving the front response by reducing the combing
  203. # artifacts and phase errors. Consequently, it will only work with channel
  204. # configurations that include front-left, front-right, and front-center.
  205. #front-stablizer = false
  206. ## output-limiter:
  207. # Applies a gain limiter on the final mixed output. This reduces the volume
  208. # when the output samples would otherwise clamp, avoiding excessive clipping
  209. # noise.
  210. #output-limiter = true
  211. ## dither:
  212. # Applies dithering on the final mix, for 8- and 16-bit output by default.
  213. # This replaces the distortion created by nearest-value quantization with low-
  214. # level whitenoise.
  215. #dither = true
  216. ## dither-depth:
  217. # Quantization bit-depth for dithered output. A value of 0 (or less) will
  218. # match the output sample depth. For int32, uint32, and float32 output, 0 will
  219. # disable dithering because they're at or beyond the rendered precision. The
  220. # maximum dither depth is 24.
  221. #dither-depth = 0
  222. ## volume-adjust:
  223. # A global volume adjustment for source output, expressed in decibels. The
  224. # value is logarithmic, so +6 will be a scale of (approximately) 2x, +12 will
  225. # be a scale of 4x, etc. Similarly, -6 will be x1/2, and -12 is about x1/4. A
  226. # value of 0 means no change.
  227. #volume-adjust = 0
  228. ## excludefx: (global)
  229. # Sets which effects to exclude, preventing apps from using them. This can
  230. # help for apps that try to use effects which are too CPU intensive for the
  231. # system to handle. Available effects are: eaxreverb,reverb,autowah,chorus,
  232. # compressor,distortion,echo,equalizer,flanger,modulator,dedicated,pshifter,
  233. # fshifter,vmorpher.
  234. #excludefx =
  235. ## default-reverb: (global)
  236. # A reverb preset that applies by default to all sources on send 0
  237. # (applications that set their own slots on send 0 will override this).
  238. # Available presets are: None, Generic, PaddedCell, Room, Bathroom,
  239. # Livingroom, Stoneroom, Auditorium, ConcertHall, Cave, Arena, Hangar,
  240. # CarpetedHallway, Hallway, StoneCorridor, Alley, Forest, City, Moutains,
  241. # Quarry, Plain, ParkingLot, SewerPipe, Underwater, Drugged, Dizzy, Psychotic.
  242. #default-reverb =
  243. ## trap-alc-error: (global)
  244. # Generates a SIGTRAP signal when an ALC device error is generated, on systems
  245. # that support it. This helps when debugging, while trying to find the cause
  246. # of a device error. On Windows, a breakpoint exception is generated.
  247. #trap-alc-error = false
  248. ## trap-al-error: (global)
  249. # Generates a SIGTRAP signal when an AL context error is generated, on systems
  250. # that support it. This helps when debugging, while trying to find the cause
  251. # of a context error. On Windows, a breakpoint exception is generated.
  252. #trap-al-error = false
  253. ##
  254. ## Ambisonic decoder stuff
  255. ##
  256. [decoder]
  257. ## hq-mode:
  258. # Enables a high-quality ambisonic decoder. This mode is capable of frequency-
  259. # dependent processing, creating a better reproduction of 3D sound rendering
  260. # over surround sound speakers.
  261. #hq-mode = true
  262. ## distance-comp:
  263. # Enables compensation for the speakers' relative distances to the listener.
  264. # This applies the necessary delays and attenuation to make the speakers
  265. # behave as though they are all equidistant, which is important for proper
  266. # playback of 3D sound rendering. Requires the proper distances to be
  267. # specified in the decoder configuration file.
  268. #distance-comp = true
  269. ## nfc:
  270. # Enables near-field control filters. This simulates and compensates for low-
  271. # frequency effects caused by the curvature of nearby sound-waves, which
  272. # creates a more realistic perception of sound distance. Note that the effect
  273. # may be stronger or weaker than intended if the application doesn't use or
  274. # specify an appropriate unit scale, or if incorrect speaker distances are set
  275. # in the decoder configuration file.
  276. #nfc = false
  277. ## nfc-ref-delay
  278. # Specifies the reference delay value for ambisonic output when NFC filters
  279. # are enabled. If channels is set to one of the ambi* formats, this option
  280. # enables NFC-HOA output with the specified Reference Delay parameter. The
  281. # specified value can then be shared with an appropriate NFC-HOA decoder to
  282. # reproduce correct near-field effects. Keep in mind that despite being
  283. # designed for higher-order ambisonics, this also applies to first-order
  284. # output. When left unset, normal output is created with no near-field
  285. # simulation. Requires the nfc option to also be enabled.
  286. #nfc-ref-delay =
  287. ## quad:
  288. # Decoder configuration file for Quadraphonic channel output. See
  289. # docs/ambdec.txt for a description of the file format.
  290. #quad =
  291. ## surround51:
  292. # Decoder configuration file for 5.1 Surround (Side and Rear) channel output.
  293. # See docs/ambdec.txt for a description of the file format.
  294. #surround51 =
  295. ## surround61:
  296. # Decoder configuration file for 6.1 Surround channel output. See
  297. # docs/ambdec.txt for a description of the file format.
  298. #surround61 =
  299. ## surround71:
  300. # Decoder configuration file for 7.1 Surround channel output. See
  301. # docs/ambdec.txt for a description of the file format.
  302. #surround71 =
  303. ## surround3d71:
  304. # Decoder configuration file for 3D7.1 Surround channel output. See
  305. # docs/ambdec.txt for a description of the file format. See also
  306. # docs/3D7.1.txt for information about 3D7.1.
  307. #surround3d71 =
  308. ##
  309. ## Reverb effect stuff (includes EAX reverb)
  310. ##
  311. [reverb]
  312. ## boost: (global)
  313. # A global amplification for reverb output, expressed in decibels. The value
  314. # is logarithmic, so +6 will be a scale of (approximately) 2x, +12 will be a
  315. # scale of 4x, etc. Similarly, -6 will be about half, and -12 about 1/4th. A
  316. # value of 0 means no change.
  317. #boost = 0
  318. ##
  319. ## PipeWire backend stuff
  320. ##
  321. [pipewire]
  322. ## assume-audio: (global)
  323. # Causes the backend to succeed initialization even if PipeWire reports no
  324. # audio support. Currently, audio support is detected by the presence of audio
  325. # source or sink nodes, although this can cause false negatives in cases where
  326. # device availability during library initialization is spotty. Future versions
  327. # of PipeWire are expected to have a more robust method to test audio support,
  328. # but in the mean time this can be set to true to assume PipeWire has audio
  329. # support even when no nodes may be reported at initialization time.
  330. #assume-audio = false
  331. ##
  332. ## PulseAudio backend stuff
  333. ##
  334. [pulse]
  335. ## spawn-server: (global)
  336. # Attempts to autospawn a PulseAudio server whenever needed (initializing the
  337. # backend, enumerating devices, etc). Setting autospawn to false in Pulse's
  338. # client.conf will still prevent autospawning even if this is set to true.
  339. #spawn-server = true
  340. ## allow-moves: (global)
  341. # Allows PulseAudio to move active streams to different devices. Note that the
  342. # device specifier (seen by applications) will not be updated when this
  343. # occurs, and neither will the AL device configuration (sample rate, format,
  344. # etc).
  345. #allow-moves = true
  346. ## fix-rate:
  347. # Specifies whether to match the playback stream's sample rate to the device's
  348. # sample rate. Enabling this forces OpenAL Soft to mix sources and effects
  349. # directly to the actual output rate, avoiding a second resample pass by the
  350. # PulseAudio server.
  351. #fix-rate = false
  352. ## adjust-latency:
  353. # Attempts to adjust the overall latency of device playback. Note that this
  354. # may have adverse effects on the resulting internal buffer sizes and mixing
  355. # updates, leading to performance problems and drop-outs. However, if the
  356. # PulseAudio server is creating a lot of latency, enabling this may help make
  357. # it more manageable.
  358. #adjust-latency = false
  359. ##
  360. ## ALSA backend stuff
  361. ##
  362. [alsa]
  363. ## device: (global)
  364. # Sets the device name for the default playback device.
  365. #device = default
  366. ## device-prefix: (global)
  367. # Sets the prefix used by the discovered (non-default) playback devices. This
  368. # will be appended with "CARD=c,DEV=d", where c is the card id and d is the
  369. # device index for the requested device name.
  370. #device-prefix = plughw:
  371. ## device-prefix-*: (global)
  372. # Card- and device-specific prefixes may be used to override the device-prefix
  373. # option. The option may specify the card id (eg, device-prefix-NVidia), or
  374. # the card id and device index (eg, device-prefix-NVidia-0). The card id is
  375. # case-sensitive.
  376. #device-prefix- =
  377. ## custom-devices: (global)
  378. # Specifies a list of enumerated playback devices and the ALSA devices they
  379. # refer to. The list pattern is "Display Name=ALSA device;...". The display
  380. # names will be returned for device enumeration, and the ALSA device is the
  381. # device name to open for each enumerated device.
  382. #custom-devices =
  383. ## capture: (global)
  384. # Sets the device name for the default capture device.
  385. #capture = default
  386. ## capture-prefix: (global)
  387. # Sets the prefix used by the discovered (non-default) capture devices. This
  388. # will be appended with "CARD=c,DEV=d", where c is the card id and d is the
  389. # device number for the requested device name.
  390. #capture-prefix = plughw:
  391. ## capture-prefix-*: (global)
  392. # Card- and device-specific prefixes may be used to override the
  393. # capture-prefix option. The option may specify the card id (eg,
  394. # capture-prefix-NVidia), or the card id and device index (eg,
  395. # capture-prefix-NVidia-0). The card id is case-sensitive.
  396. #capture-prefix- =
  397. ## custom-captures: (global)
  398. # Specifies a list of enumerated capture devices and the ALSA devices they
  399. # refer to. The list pattern is "Display Name=ALSA device;...". The display
  400. # names will be returned for device enumeration, and the ALSA device is the
  401. # device name to open for each enumerated device.
  402. #custom-captures =
  403. ## mmap:
  404. # Sets whether to try using mmap mode (helps reduce latencies and CPU
  405. # consumption). If mmap isn't available, it will automatically fall back to
  406. # non-mmap mode. True, yes, on, and non-0 values will attempt to use mmap. 0
  407. # and anything else will force mmap off.
  408. #mmap = true
  409. ## allow-resampler:
  410. # Specifies whether to allow ALSA's built-in resampler. Enabling this will
  411. # allow the playback device to be set to a different sample rate than the
  412. # actual output, causing ALSA to apply its own resampling pass after OpenAL
  413. # Soft resamples and mixes the sources and effects for output.
  414. #allow-resampler = false
  415. ##
  416. ## OSS backend stuff
  417. ##
  418. [oss]
  419. ## device: (global)
  420. # Sets the device name for OSS output.
  421. #device = /dev/dsp
  422. ## capture: (global)
  423. # Sets the device name for OSS capture.
  424. #capture = /dev/dsp
  425. ##
  426. ## Solaris backend stuff
  427. ##
  428. [solaris]
  429. ## device: (global)
  430. # Sets the device name for Solaris output.
  431. #device = /dev/audio
  432. ##
  433. ## QSA backend stuff
  434. ##
  435. [qsa]
  436. ##
  437. ## JACK backend stuff
  438. ##
  439. [jack]
  440. ## spawn-server: (global)
  441. # Attempts to autospawn a JACK server when initializing.
  442. #spawn-server = false
  443. ## custom-devices: (global)
  444. # Specifies a list of enumerated devices and the ports they connect to. The
  445. # list pattern is "Display Name=ports regex;Display Name=ports regex;...". The
  446. # display names will be returned for device enumeration, and the ports regex
  447. # is the regular expression to identify the target ports on the server (as
  448. # given by the jack_get_ports function) for each enumerated device.
  449. #custom-devices =
  450. ## rt-mix:
  451. # Renders samples directly in the real-time processing callback. This allows
  452. # for lower latency and less overall CPU utilization, but can increase the
  453. # risk of underruns when increasing the amount of work the mixer needs to do.
  454. #rt-mix = true
  455. ## connect-ports:
  456. # Attempts to automatically connect the client ports to physical server ports.
  457. # Client ports that fail to connect will leave the remaining channels
  458. # unconnected and silent (the device format won't change to accommodate).
  459. #connect-ports = true
  460. ## buffer-size:
  461. # Sets the update buffer size, in samples, that the backend will keep buffered
  462. # to handle the server's real-time processing requests. This value must be a
  463. # power of 2, or else it will be rounded up to the next power of 2. If it is
  464. # less than JACK's buffer update size, it will be clamped. This option may
  465. # be useful in case the server's update size is too small and doesn't give the
  466. # mixer time to keep enough audio available for the processing requests.
  467. # Ignored when rt-mix is true.
  468. #buffer-size = 0
  469. ##
  470. ## WASAPI backend stuff
  471. ##
  472. [wasapi]
  473. ##
  474. ## DirectSound backend stuff
  475. ##
  476. [dsound]
  477. ##
  478. ## Windows Multimedia backend stuff
  479. ##
  480. [winmm]
  481. ##
  482. ## PortAudio backend stuff
  483. ##
  484. [port]
  485. ## device: (global)
  486. # Sets the device index for output. Negative values will use the default as
  487. # given by PortAudio itself.
  488. #device = -1
  489. ## capture: (global)
  490. # Sets the device index for capture. Negative values will use the default as
  491. # given by PortAudio itself.
  492. #capture = -1
  493. ##
  494. ## Wave File Writer stuff
  495. ##
  496. [wave]
  497. ## file: (global)
  498. # Sets the filename of the wave file to write to. An empty name prevents the
  499. # backend from opening, even when explicitly requested.
  500. # THIS WILL OVERWRITE EXISTING FILES WITHOUT QUESTION!
  501. #file =
  502. ## bformat: (global)
  503. # Creates AMB format files using first-order ambisonics instead of a standard
  504. # single- or multi-channel .wav file.
  505. #bformat = false
  506. ##
  507. ## EAX extensions stuff
  508. ##
  509. [eax]
  510. ## enable: (global)
  511. # Sets whether to enable EAX extensions or not.
  512. #enable = true
  513. ##
  514. ## Per-game compatibility options (these should only be set in per-game config
  515. ## files, *NOT* system- or user-level!)
  516. ##
  517. [game_compat]
  518. ## reverse-x: (global)
  519. # Reverses the local X (left-right) position of 3D sound sources.
  520. #reverse-x = false
  521. ## reverse-y: (global)
  522. # Reverses the local Y (up-down) position of 3D sound sources.
  523. #reverse-y = false
  524. ## reverse-z: (global)
  525. # Reverses the local Z (front-back) position of 3D sound sources.
  526. #reverse-z = false