💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ai/steering/behavior/wander.hpp"
#include "ai/steering/behavior/seek.hpp"
#include "math/random.hpp"
#include "math/quaternion-functions.hpp"
#include "math/quaternion-operators.hpp"
namespace ai {
namespace steering {
namespace behavior {
float3 wander_2d(const agent& agent, float noise, float distance, float radius, float& angle)
{
// Shift wander angle
angle += math::random(-noise, noise);
// Calculate center of wander circle
const float3 center = agent.position + agent.forward * distance;
// Decompose orientation into swing and twist rotations
math::quaternion<float> swing, twist;
math::swing_twist(agent.orientation, agent.up, swing, twist);
// Calculate offset to point on wander circle
const float3 offset = math::conjugate(twist) * (math::angle_axis(angle, agent.up) * agent.forward * radius);
// Seek toward point on wander circle
return seek(agent, center + offset);
}
float3 wander_3d(const agent& agent, float noise, float distance, float radius, float& theta, float& phi)
{
// Shift wander angles
theta += math::random(-noise, noise);
phi += math::random(-noise, noise);
// Calculate center of wander sphere
const float3 center = agent.position + agent.forward * distance;
// Convert spherical coordinates to Cartesian point on wander sphere
const float r_cos_theta = radius * std::cos(theta);
const float3 offset =
{
r_cos_theta * std::cos(phi),
r_cos_theta * std::sin(phi),
radius * std::sin(theta)
};
// Seek toward point on wander sphere
return seek(agent, center + offset);
}
} // namespace behavior
} // namespace steering
} // namespace ai