/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "ai/steering/behavior/wander.hpp" #include "ai/steering/behavior/seek.hpp" #include "math/random.hpp" #include "math/quaternion-functions.hpp" #include "math/quaternion-operators.hpp" namespace ai { namespace steering { namespace behavior { float3 wander_2d(const agent& agent, float noise, float distance, float radius, float& angle) { // Shift wander angle angle += math::random(-noise, noise); // Calculate center of wander circle const float3 center = agent.position + agent.forward * distance; // Decompose orientation into swing and twist rotations math::quaternion swing, twist; math::swing_twist(agent.orientation, agent.up, swing, twist); // Calculate offset to point on wander circle const float3 offset = math::conjugate(twist) * (math::angle_axis(angle, agent.up) * agent.forward * radius); // Seek toward point on wander circle return seek(agent, center + offset); } float3 wander_3d(const agent& agent, float noise, float distance, float radius, float& theta, float& phi) { // Shift wander angles theta += math::random(-noise, noise); phi += math::random(-noise, noise); // Calculate center of wander sphere const float3 center = agent.position + agent.forward * distance; // Convert spherical coordinates to Cartesian point on wander sphere const float r_cos_theta = radius * std::cos(theta); const float3 offset = { r_cos_theta * std::cos(phi), r_cos_theta * std::sin(phi), radius * std::sin(theta) }; // Seek toward point on wander sphere return seek(agent, center + offset); } } // namespace behavior } // namespace steering } // namespace ai