💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_WEATHER_SYSTEM_HPP
#define ANTKEEPER_WEATHER_SYSTEM_HPP
#include "entity-system.hpp"
#include "utility/fundamental-types.hpp"
class sky_pass;
class shadow_map_pass;
class material_pass;
class ambient_light;
class directional_light;
class image;
class weather_system:
public entity_system
{
public:
weather_system(entt::registry& registry);
virtual void update(double t, double dt);
/**
*
* @param latitude Latitude, in radians.
* @param longitude Longitude, in radians.
* @param altitude Altitude, in radians.
*/
void set_location(float latitude, float longitude, float altitude);
void set_ambient_light(ambient_light* light);
void set_sun_light(directional_light* light);
void set_moon_light(directional_light* light);
void set_sky_pass(::sky_pass* pass);
void set_shadow_map_pass(::shadow_map_pass* pass);
void set_material_pass(::material_pass* pass);
/// @param tc Timezone correction, in hours
void set_time(int year, int month, int day, int hour, int minute, double second, double tc);
void set_time(double time);
void set_time_scale(float scale);
void set_sky_palette(const ::image* image);
void set_sun_palette(const ::image* image);
void set_moon_palette(const ::image* image);
void set_ambient_palette(const ::image* image);
void set_shadow_palette(const ::image* image);
private:
static void load_palette(std::vector<float3>* palette, const ::image* image, unsigned int row);
static float3 interpolate_gradient(const std::vector<float3>& gradient, float position);
double jd;
float3 location;
float time_scale;
float3 sun_direction;
ambient_light* ambient_light;
directional_light* sun_light;
directional_light* moon_light;
directional_light* shadow_light;
sky_pass* sky_pass;
shadow_map_pass* shadow_map_pass;
material_pass* material_pass;
std::vector<float3> sun_colors;
std::vector<float3> moon_colors;
std::vector<float3> ambient_colors;
std::vector<float3> shadow_strengths;
std::vector<float3> horizon_colors;
std::vector<float3> zenith_colors;
};
#endif // ANTKEEPER_WEATHER_SYSTEM_HPP