💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_OCTREE_HPP
#define ANTKEEPER_OCTREE_HPP
#include <cstdint>
#include <limits>
#include <type_traits>
#include <unordered_set>
#include <stack>
/**
* A general purpose (hashed) linear octree. Nodes are integer identifiers and no other data is stored in the octree.
*
* @tparam T Integer node type. Must be 16-bit, 32-bit, or 64-bit.
*
* @see http://codervil.blogspot.com/2015/10/octree-node-identifiers.html
* @see https://geidav.wordpress.com/2014/08/18/advanced-octrees-2-node-representations/
*/
template <class T>
class octree
{
private:
/// Compile-time calculation of the minimum bits required to represent `n` state changes.
static constexpr T ceil_log2(T n);
public:
static_assert(std::is_integral<T>::value, "Node type must be integral.");
static_assert(sizeof(T) == 2 || sizeof(T) == 4 || sizeof(T) == 8, "Node type must be 16-bit, 32-bit, or 64-bit.");
/// Maximum octree depth
static constexpr T max_depth = (sizeof(T) == 2) ? 3 : (sizeof(T) == 4) ? 8 : 18;
/// Number of bits in the node type
static constexpr T node_bits = sizeof(T) * 8;
/// Number of bits used to encode the depth of a node.
static constexpr T depth_bits = ceil_log2(max_depth + 1);
/// Number of bits used to encode the Morton code location a node.
static constexpr T location_bits = (max_depth + 1) * 3;
/// Integer node type.
typedef T node_type;
/// Root node which is always guaranteed to exist.
static constexpr node_type root = 0;
/**
* Accesses nodes in their internal hashmap order.
*/
struct unordered_iterator
{
inline unordered_iterator(const unordered_iterator& other): set_iterator(other.set_iterator) {};
inline unordered_iterator& operator=(const unordered_iterator& other) { this->set_iterator = other.set_iterator; return *this; };
inline unordered_iterator& operator++() { ++(this->set_iterator); return *this; };
inline unordered_iterator& operator--() { --(this->set_iterator); return *this; };
inline bool operator==(const unordered_iterator& other) const { return this->set_iterator == other.set_iterator; };
inline bool operator!=(const unordered_iterator& other) const { return this->set_iterator != other.set_iterator; };
inline const node_type& operator*() const { return *this->set_iterator; };
private:
friend class octree;
inline explicit unordered_iterator(const typename std::unordered_set<node_type>::const_iterator& it): set_iterator(it) {};
typename std::unordered_set<node_type>::const_iterator set_iterator;
};
/**
* Accesses nodes in z-order. TODO: I think this can be done without a stack.
*/
struct iterator
{
inline iterator(const iterator& other): octree(other.octree), stack(other.stack) {};
inline iterator& operator=(const iterator& other) { this->octree = other.octree; this->stack = other.stack; return *this; };
iterator& operator++();
inline bool operator==(const iterator& other) const { return **this == *other; };
inline bool operator!=(const iterator& other) const { return **this != *other; };
inline const node_type& operator*() const { return stack.top(); };
private:
friend class octree;
inline explicit iterator(const octree* octree, node_type node): octree(octree), stack({node}) {};
const octree* octree;
std::stack<node_type> stack;
};
/**
* Returns the depth of a node.
*
* @param node Node.
* @return Depth of the node.
*/
static T depth(node_type node);
/**
* Returns the Morton code location of a node.
*
* @param node Node.
* @return Morton code location of the node.
*/
static T location(node_type node);
/**
* Returns the node at the given depth and location.
*
* @param depth Node depth.
* @param location Node Morton code location.
*/
static node_type node(T depth, T location);
/**
* Returns the ancestor of a node at the specified depth.
*
* @param node Node whose ancestor will be located.
* @param depth Absolute depth of the ancestors.
* @return Ancestral node.
*/
static node_type ancestor(node_type node, T depth);
/**
* Returns the parent of a node.
*
* @param node Node.
* @return Parent node.
*/
static node_type parent(node_type node);
/**
* Returns the nth sibling of a node.
*
* @param node Node.
* @param n Offset to next sibling. (Automatically wraps to 0..7)
* @return Next sibling node.
*/
static node_type sibling(node_type node, T n);
/**
* Returns the nth child of a node.
*
* @param node Parent node.
* @param n Offset to the nth sibling of the first child node. (Automatically wraps to 0..7)
* @return nth child node.
*/
static node_type child(node_type node, T n);
/**
* Calculates the first common ancestor of two nodes.
*
* @param a First node.
* @param b Second node.
* @return First common ancestor of the two nodes.
*/
static node_type common_ancestor(node_type a, node_type b);
/// Creates an octree with a single root node.
octree();
/// Returns a z-order iterator to the root node.
iterator begin() const;
/// Returns a z-order iterator indicating the end of a traversal.
iterator end() const;
/// Returns an iterator to the specified node.
iterator find(node_type node) const;
/// Returns an unordered iterator indicating the beginning of a traversal.
unordered_iterator unordered_begin() const;
/// Returns an unordered iterator indicating the end of a traversal.
unordered_iterator unordered_end() const;
/**
* Inserts a node and its siblings into the octree, creating its ancestors as necessary. Note: The root node is persistent and cannot be inserted.
*
* @param node Node to insert.
*/
void insert(node_type node);
/**
* Erases a node along with its siblings and descendants. Note: The root node is persistent and cannot be erased.
*
* @param node Node to erase.
*/
void erase(node_type node);
/**
* Erases all nodes except the root.
*/
void clear();
/// Returns `true` if the node exists in the octree, and `false` otherwise.
bool exists(node_type node) const;
/// Returns `true` if the node has no children, and `false` otherwise.
bool is_leaf(node_type node) const;
/// Returns the number of nodes in the octree.
std::size_t size() const;
private:
/// Compile-time pow()
static constexpr T pow(T x, T exponent);
/// Count leading zeros
static T clz(T x);
std::unordered_set<node_type> nodes;
};
/**
* Octree with a 16-bit node type and a maximum depth of `3`.
*/
typedef octree<std::uint16_t> octree16;
/**
* Octree with a 32-bit node type and a maximum depth of `8`.
*/
typedef octree<std::uint32_t> octree32;
/**
* Octree with a 64-bit node type and a maximum depth of `18`.
*/
typedef octree<std::uint64_t> octree64;
template <typename T>
typename octree<T>::iterator& octree<T>::iterator::operator++()
{
// Get next node from top of stack
node_type node = stack.top();
stack.pop();
// If the node has children
if (!octree->is_leaf(node))
{
// Push first child onto the stack
for (T i = 0; i < 8; ++i)
stack.push(child(node, 7 - i));
}
if (stack.empty())
stack.push(std::numeric_limits<T>::max());
return *this;
}
template <class T>
constexpr T octree<T>::ceil_log2(T n)
{
return (n <= 1) ? 0 : ceil_log2((n + 1) / 2) + 1;
}
template <class T>
inline T octree<T>::depth(node_type node)
{
// Extract depth using a bit mask
constexpr T mask = pow(2, depth_bits) - 1;
return node & mask;
}
template <class T>
inline T octree<T>::location(node_type node)
{
return node >> ((node_bits - 1) - depth(node) * 3);
}
template <class T>
inline typename octree<T>::node_type octree<T>::node(T depth, T location)
{
return (location << ((node_bits - 1) - depth * 3)) | depth;
}
template <class T>
inline typename octree<T>::node_type octree<T>::ancestor(node_type node, T depth)
{
const T mask = std::numeric_limits<T>::max() << ((node_bits - 1) - depth * 3);
return (node & mask) | depth;
}
template <class T>
inline typename octree<T>::node_type octree<T>::parent(node_type node)
{
return ancestor(node, depth(node) - 1);
}
template <class T>
inline typename octree<T>::node_type octree<T>::sibling(node_type node, T n)
{
T depth = octree::depth(node);
T location = node >> ((node_bits - 1) - depth * 3);
return octree::node(depth, (location & (~0b111)) | ((location + n) & 0b111));
}
template <class T>
inline typename octree<T>::node_type octree<T>::child(node_type node, T n)
{
return sibling(node + 1, n);
}
template <class T>
inline typename octree<T>::node_type octree<T>::common_ancestor(node_type a, node_type b)
{
T bits = std::min<T>(depth(a), depth(b)) * 3;
T marker = (T(1) << (node_bits - 1)) >> bits;
T depth = clz((a ^ b) | marker) / 3;
return ancestor(a, depth);
}
template <class T>
inline octree<T>::octree():
nodes({0})
{}
template <class T>
void octree<T>::insert(node_type node)
{
if (exists(node))
return;
// Insert node
nodes.emplace(node);
// Insert siblings
for (T i = 1; i < 8; ++i)
nodes.emplace(sibling(node, i));
// Insert parent as necessary
node_type parent = octree::parent(node);
if (!exists(parent))
insert(parent);
}
template <class T>
void octree<T>::erase(node_type node)
{
// Don't erase the root!
if (node == root)
return;
for (T i = 0; i < 8; ++i)
{
// Erase node
nodes.erase(node);
// Erase descendants
if (!is_leaf(node))
{
for (T j = 0; j < 8; ++j)
erase(child(node, j));
}
// Go to next sibling
if (i < 7)
node = sibling(node, i);
}
}
template <class T>
void octree<T>::clear()
{
nodes = {0};
}
template <class T>
inline bool octree<T>::exists(node_type node) const
{
return (nodes.find(node) != nodes.end());
}
template <class T>
inline bool octree<T>::is_leaf(node_type node) const
{
return !exists(child(node, 0));
}
template <class T>
inline std::size_t octree<T>::size() const
{
return nodes.size();
}
template <class T>
typename octree<T>::iterator octree<T>::begin() const
{
return iterator(this, octree::root);
}
template <class T>
typename octree<T>::iterator octree<T>::end() const
{
return iterator(this, std::numeric_limits<T>::max());
}
template <class T>
typename octree<T>::iterator octree<T>::find(node_type node) const
{
return exists(node) ? iterator(node) : end();
}
template <class T>
typename octree<T>::unordered_iterator octree<T>::unordered_begin() const
{
return unordered_iterator(nodes.begin());
}
template <class T>
typename octree<T>::unordered_iterator octree<T>::unordered_end() const
{
return unordered_iterator(nodes.end());
}
template <class T>
constexpr T octree<T>::pow(T x, T exponent)
{
return (exponent == 0) ? 1 : x * pow(x, exponent - 1);
}
template <class T>
T octree<T>::clz(T x)
{
if (!x)
return sizeof(T) * 8;
#if defined(__GNU__)
return __builtin_clz(x);
#else
T n = 0;
while ((x & (T(1) << (8 * sizeof(x) - 1))) == 0)
{
x <<= 1;
++n;
}
return n;
#endif
}
#endif // ANTKEEPER_OCTREE_HPP