/* * Copyright (C) 2020 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_OCTREE_HPP #define ANTKEEPER_OCTREE_HPP #include #include #include #include #include /** * A general purpose (hashed) linear octree. Nodes are integer identifiers and no other data is stored in the octree. * * @tparam T Integer node type. Must be 16-bit, 32-bit, or 64-bit. * * @see http://codervil.blogspot.com/2015/10/octree-node-identifiers.html * @see https://geidav.wordpress.com/2014/08/18/advanced-octrees-2-node-representations/ */ template class octree { private: /// Compile-time calculation of the minimum bits required to represent `n` state changes. static constexpr T ceil_log2(T n); public: static_assert(std::is_integral::value, "Node type must be integral."); static_assert(sizeof(T) == 2 || sizeof(T) == 4 || sizeof(T) == 8, "Node type must be 16-bit, 32-bit, or 64-bit."); /// Maximum octree depth static constexpr T max_depth = (sizeof(T) == 2) ? 3 : (sizeof(T) == 4) ? 8 : 18; /// Number of bits in the node type static constexpr T node_bits = sizeof(T) * 8; /// Number of bits used to encode the depth of a node. static constexpr T depth_bits = ceil_log2(max_depth + 1); /// Number of bits used to encode the Morton code location a node. static constexpr T location_bits = (max_depth + 1) * 3; /// Integer node type. typedef T node_type; /// Root node which is always guaranteed to exist. static constexpr node_type root = 0; /** * Accesses nodes in their internal hashmap order. */ struct unordered_iterator { inline unordered_iterator(const unordered_iterator& other): set_iterator(other.set_iterator) {}; inline unordered_iterator& operator=(const unordered_iterator& other) { this->set_iterator = other.set_iterator; return *this; }; inline unordered_iterator& operator++() { ++(this->set_iterator); return *this; }; inline unordered_iterator& operator--() { --(this->set_iterator); return *this; }; inline bool operator==(const unordered_iterator& other) const { return this->set_iterator == other.set_iterator; }; inline bool operator!=(const unordered_iterator& other) const { return this->set_iterator != other.set_iterator; }; inline const node_type& operator*() const { return *this->set_iterator; }; private: friend class octree; inline explicit unordered_iterator(const typename std::unordered_set::const_iterator& it): set_iterator(it) {}; typename std::unordered_set::const_iterator set_iterator; }; /** * Accesses nodes in z-order. TODO: I think this can be done without a stack. */ struct iterator { inline iterator(const iterator& other): octree(other.octree), stack(other.stack) {}; inline iterator& operator=(const iterator& other) { this->octree = other.octree; this->stack = other.stack; return *this; }; iterator& operator++(); inline bool operator==(const iterator& other) const { return **this == *other; }; inline bool operator!=(const iterator& other) const { return **this != *other; }; inline const node_type& operator*() const { return stack.top(); }; private: friend class octree; inline explicit iterator(const octree* octree, node_type node): octree(octree), stack({node}) {}; const octree* octree; std::stack stack; }; /** * Returns the depth of a node. * * @param node Node. * @return Depth of the node. */ static T depth(node_type node); /** * Returns the Morton code location of a node. * * @param node Node. * @return Morton code location of the node. */ static T location(node_type node); /** * Returns the node at the given depth and location. * * @param depth Node depth. * @param location Node Morton code location. */ static node_type node(T depth, T location); /** * Returns the ancestor of a node at the specified depth. * * @param node Node whose ancestor will be located. * @param depth Absolute depth of the ancestors. * @return Ancestral node. */ static node_type ancestor(node_type node, T depth); /** * Returns the parent of a node. * * @param node Node. * @return Parent node. */ static node_type parent(node_type node); /** * Returns the nth sibling of a node. * * @param node Node. * @param n Offset to next sibling. (Automatically wraps to 0..7) * @return Next sibling node. */ static node_type sibling(node_type node, T n); /** * Returns the nth child of a node. * * @param node Parent node. * @param n Offset to the nth sibling of the first child node. (Automatically wraps to 0..7) * @return nth child node. */ static node_type child(node_type node, T n); /** * Calculates the first common ancestor of two nodes. * * @param a First node. * @param b Second node. * @return First common ancestor of the two nodes. */ static node_type common_ancestor(node_type a, node_type b); /// Creates an octree with a single root node. octree(); /// Returns a z-order iterator to the root node. iterator begin() const; /// Returns a z-order iterator indicating the end of a traversal. iterator end() const; /// Returns an iterator to the specified node. iterator find(node_type node) const; /// Returns an unordered iterator indicating the beginning of a traversal. unordered_iterator unordered_begin() const; /// Returns an unordered iterator indicating the end of a traversal. unordered_iterator unordered_end() const; /** * Inserts a node and its siblings into the octree, creating its ancestors as necessary. Note: The root node is persistent and cannot be inserted. * * @param node Node to insert. */ void insert(node_type node); /** * Erases a node along with its siblings and descendants. Note: The root node is persistent and cannot be erased. * * @param node Node to erase. */ void erase(node_type node); /** * Erases all nodes except the root. */ void clear(); /// Returns `true` if the node exists in the octree, and `false` otherwise. bool exists(node_type node) const; /// Returns `true` if the node has no children, and `false` otherwise. bool is_leaf(node_type node) const; /// Returns the number of nodes in the octree. std::size_t size() const; private: /// Compile-time pow() static constexpr T pow(T x, T exponent); /// Count leading zeros static T clz(T x); std::unordered_set nodes; }; /** * Octree with a 16-bit node type and a maximum depth of `3`. */ typedef octree octree16; /** * Octree with a 32-bit node type and a maximum depth of `8`. */ typedef octree octree32; /** * Octree with a 64-bit node type and a maximum depth of `18`. */ typedef octree octree64; template typename octree::iterator& octree::iterator::operator++() { // Get next node from top of stack node_type node = stack.top(); stack.pop(); // If the node has children if (!octree->is_leaf(node)) { // Push first child onto the stack for (T i = 0; i < 8; ++i) stack.push(child(node, 7 - i)); } if (stack.empty()) stack.push(std::numeric_limits::max()); return *this; } template constexpr T octree::ceil_log2(T n) { return (n <= 1) ? 0 : ceil_log2((n + 1) / 2) + 1; } template inline T octree::depth(node_type node) { // Extract depth using a bit mask constexpr T mask = pow(2, depth_bits) - 1; return node & mask; } template inline T octree::location(node_type node) { return node >> ((node_bits - 1) - depth(node) * 3); } template inline typename octree::node_type octree::node(T depth, T location) { return (location << ((node_bits - 1) - depth * 3)) | depth; } template inline typename octree::node_type octree::ancestor(node_type node, T depth) { const T mask = std::numeric_limits::max() << ((node_bits - 1) - depth * 3); return (node & mask) | depth; } template inline typename octree::node_type octree::parent(node_type node) { return ancestor(node, depth(node) - 1); } template inline typename octree::node_type octree::sibling(node_type node, T n) { T depth = octree::depth(node); T location = node >> ((node_bits - 1) - depth * 3); return octree::node(depth, (location & (~0b111)) | ((location + n) & 0b111)); } template inline typename octree::node_type octree::child(node_type node, T n) { return sibling(node + 1, n); } template inline typename octree::node_type octree::common_ancestor(node_type a, node_type b) { T bits = std::min(depth(a), depth(b)) * 3; T marker = (T(1) << (node_bits - 1)) >> bits; T depth = clz((a ^ b) | marker) / 3; return ancestor(a, depth); } template inline octree::octree(): nodes({0}) {} template void octree::insert(node_type node) { if (exists(node)) return; // Insert node nodes.emplace(node); // Insert siblings for (T i = 1; i < 8; ++i) nodes.emplace(sibling(node, i)); // Insert parent as necessary node_type parent = octree::parent(node); if (!exists(parent)) insert(parent); } template void octree::erase(node_type node) { // Don't erase the root! if (node == root) return; for (T i = 0; i < 8; ++i) { // Erase node nodes.erase(node); // Erase descendants if (!is_leaf(node)) { for (T j = 0; j < 8; ++j) erase(child(node, j)); } // Go to next sibling if (i < 7) node = sibling(node, i); } } template void octree::clear() { nodes = {0}; } template inline bool octree::exists(node_type node) const { return (nodes.find(node) != nodes.end()); } template inline bool octree::is_leaf(node_type node) const { return !exists(child(node, 0)); } template inline std::size_t octree::size() const { return nodes.size(); } template typename octree::iterator octree::begin() const { return iterator(this, octree::root); } template typename octree::iterator octree::end() const { return iterator(this, std::numeric_limits::max()); } template typename octree::iterator octree::find(node_type node) const { return exists(node) ? iterator(node) : end(); } template typename octree::unordered_iterator octree::unordered_begin() const { return unordered_iterator(nodes.begin()); } template typename octree::unordered_iterator octree::unordered_end() const { return unordered_iterator(nodes.end()); } template constexpr T octree::pow(T x, T exponent) { return (exponent == 0) ? 1 : x * pow(x, exponent - 1); } template T octree::clz(T x) { if (!x) return sizeof(T) * 8; #if defined(__GNU__) return __builtin_clz(x); #else T n = 0; while ((x & (T(1) << (8 * sizeof(x) - 1))) == 0) { x <<= 1; ++n; } return n; #endif } #endif // ANTKEEPER_OCTREE_HPP