💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_SCENE_RECTANGLE_LIGHT_HPP
#define ANTKEEPER_SCENE_RECTANGLE_LIGHT_HPP
#include <engine/scene/light.hpp>
#include <engine/math/vector.hpp>
namespace scene {
/**
* Rectangular area light.
*/
class rectangle_light: public light
{
public:
/// Constructs a rectangular area light.
rectangle_light();
/// Returns light_type::rectangle.
[[nodiscard]] inline light_type get_light_type() const noexcept override
{
return light_type::rectangle;
}
/**
* Sets the size of the light.
*
* @param size Dimensions of the light.
*/
void set_size(const math::fvec2& size);
/**
* Sets the luminous flux of the light.
*
* @param luminous_flux Luminous flux.
*/
inline void set_luminous_flux(float luminous_flux) noexcept
{
m_luminous_flux = luminous_flux;
luminous_flux_updated();
}
/**
* Sets the luminance of the light.
*
* @param luminance Luminance.
*/
inline void set_luminance(float luminance) noexcept
{
m_luminance = luminance;
luminance_updated();
}
/// Returns the dimensions of the light.
[[nodiscard]] inline constexpr math::fvec2 get_size() const noexcept
{
return math::fvec2(get_scale());
}
/// Returns the luminous flux of the light.
[[nodiscard]] inline constexpr float get_luminous_flux() const noexcept
{
return m_luminous_flux;
}
/// Returns the color-modulated luminous flux of the light.
[[nodiscard]] inline constexpr const math::fvec3& get_colored_luminous_flux() const noexcept
{
return m_colored_luminous_flux;
}
/// Returns the luminance of the light.
[[nodiscard]] inline constexpr float get_luminance() const noexcept
{
return m_luminance;
}
/// Returns the color-modulated luminance of the light.
[[nodiscard]] inline constexpr const math::fvec3& get_colored_luminance() const noexcept
{
return m_colored_luminance;
}
/// Returns the world-space positions of the light corners.
[[nodiscard]] inline constexpr std::span<const math::fvec3, 4> get_corners() const noexcept
{
return m_corners;
}
private:
void transformed() override;
void color_updated() override;
void area_updated() noexcept;
void luminous_flux_updated() noexcept;
void luminance_updated() noexcept;
float m_area{1.0f};
math::fvec3 m_corners[4];
float m_luminous_flux{};
math::fvec3 m_colored_luminous_flux{};
float m_luminance{};
math::fvec3 m_colored_luminance{};
};
} // namespace scene
#endif // ANTKEEPER_SCENE_RECTANGLE_LIGHT_HPP