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C. J. Howard f25e7ce986 Add std::formatter specializations for math::vector and math::matrix. Make camera calculate inverses of view and projection matrices from parameters 1 year ago
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hash Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
noise Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
angles.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
compile.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
euler-angles.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
fract.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
interpolation.hpp Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
literals.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
map.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
math.hpp Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
matrix.hpp Add std::formatter specializations for math::vector and math::matrix. Make camera calculate inverses of view and projection matrices from parameters 1 year ago
moving-average.hpp Make moving average constructor with capacity explicit 1 year ago
numbers.hpp Replace point light with sphere area light 1 year ago
operators.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
polynomial.hpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
projection.hpp Add std::formatter specializations for math::vector and math::matrix. Make camera calculate inverses of view and projection matrices from parameters 1 year ago
quadrature.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
quaternion.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 1 year ago
random.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
se3.hpp Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system 1 year ago
transform.hpp Add traverse_navmesh method 1 year ago
types.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
vector.hpp Add std::formatter specializations for math::vector and math::matrix. Make camera calculate inverses of view and projection matrices from parameters 1 year ago