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C. J. Howard e2ab1a99f2 Add transmittance LUT generation step to sky pass 1 year ago
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bloom-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
bloom-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
clear-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
clear-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
final-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
final-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
ground-pass.cpp Add ephemeris loader and change orbit system to be ephemeris-based 1 year ago
ground-pass.hpp Allow ground pass to write to depth buffer 1 year ago
material-pass.cpp Add mesh skinning support to renderer and material pass 1 year ago
material-pass.hpp Add mesh skinning support to renderer and material pass 1 year ago
outline-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
outline-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
shadow-map-pass.cpp Add ephemeris loader and change orbit system to be ephemeris-based 1 year ago
shadow-map-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
simple-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
simple-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
sky-pass.cpp Add transmittance LUT generation step to sky pass 1 year ago
sky-pass.hpp Add transmittance LUT generation step to sky pass 1 year ago
ui-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
ui-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago