/*
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* Copyright (C) 2017 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "loading-state.hpp"
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#include "../application.hpp"
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#include "splash-state.hpp"
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#include "title-state.hpp"
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LoadingState::LoadingState(Application* application):
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ApplicationState(application)
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{}
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LoadingState::~LoadingState()
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{}
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void LoadingState::enter()
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{
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bool failure = false;
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std::cout << std::string("Loading controls... ");
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if (!application->loadControls())
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{
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std::cout << std::string("failed") << std::endl;
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failure = true;
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}
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else
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{
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std::cout << std::string("success") << std::endl;
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}
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std::cout << std::string("Loading scene... ");
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if (!application->loadScene())
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{
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std::cout << std::string("failed") << std::endl;
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failure = true;
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}
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else
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{
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std::cout << std::string("success") << std::endl;
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}
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std::cout << std::string("Loading models... ");
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if (!application->loadModels())
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{
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std::cout << std::string("failed") << std::endl;
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failure = true;
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}
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else
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{
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std::cout << std::string("success") << std::endl;
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}
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std::cout << std::string("Loading game... ");
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if (!application->loadGame())
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{
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std::cout << std::string("failed") << std::endl;
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failure = true;
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}
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else
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{
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std::cout << std::string("success") << std::endl;
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}
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std::cout << std::string("Loading UI... ");
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if (!application->loadUI())
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{
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std::cout << std::string("failed") << std::endl;
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failure = true;
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}
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else
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{
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std::cout << std::string("success") << std::endl;
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}
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if (failure)
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{
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application->close(EXIT_FAILURE);
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}
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application->splashBackgroundImage->setVisible(true);
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}
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void LoadingState::execute()
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{
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// Check for splash screen and title skip settings
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bool skipSplash = false;
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bool skipTitle = false;
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application->settings.get("skip_splash", &skipSplash);
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//application->settings.get("skip_title", &skipTitle);
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// Determine next state
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ApplicationState* nextState = application->splashState;
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if (skipSplash)
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{
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nextState = application->titleState;
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/*
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if (skipTitle)
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{
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nextState = application->mainMenuState;
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}
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*/
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}
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// Change state
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application->changeState(nextState);
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}
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void LoadingState::exit()
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{
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application->splashBackgroundImage->setVisible(false);
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}
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