💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_INPUT_MAPPER_HPP
#define ANTKEEPER_INPUT_MAPPER_HPP
#include "event/subscription.hpp"
#include "event/queue.hpp"
#include "event/publisher.hpp"
#include "input/gamepad-events.hpp"
#include "input/keyboard-events.hpp"
#include "input/mouse-events.hpp"
#include "input/mapping-events.hpp"
#include <memory>
#include <vector>
namespace input {
/**
* Listens for input events and generates corresponding input mappings.
*/
class mapper
{
public:
/**
* Connects the input event signals of an event queue to the mapper.
*
* @param queue Event queue to connect.
*/
void connect(::event::queue& queue);
/**
* Disconnects all input event signals from the mapper.
*/
void disconnect();
/// Returns the channel through which gamepad axis mapped events are published.
[[nodiscard]] inline ::event::channel<gamepad_axis_mapped_event>& get_gamepad_axis_mapped_channel() noexcept
{
return gamepad_axis_mapped_publisher.channel();
}
/// Returns the channel through which gamepad button mapped events are published.
[[nodiscard]] inline ::event::channel<gamepad_button_mapped_event>& get_gamepad_button_mapped_channel() noexcept
{
return gamepad_button_mapped_publisher.channel();
}
/// Returns the channel through which key mapped events are published.
[[nodiscard]] inline ::event::channel<key_mapped_event>& get_key_mapped_channel() noexcept
{
return key_mapped_publisher.channel();
}
/// Returns the channel through which mouse button mapped events are published.
[[nodiscard]] inline ::event::channel<mouse_button_mapped_event>& get_mouse_button_mapped_channel() noexcept
{
return mouse_button_mapped_publisher.channel();
}
/// Returns the channel through which mouse motion mapped events are published.
[[nodiscard]] inline ::event::channel<mouse_motion_mapped_event>& get_mouse_motion_mapped_channel() noexcept
{
return mouse_motion_mapped_publisher.channel();
}
/// Returns the channel through which mouse scroll mapped events are published.
[[nodiscard]] inline ::event::channel<mouse_scroll_mapped_event>& get_mouse_scroll_mapped_channel() noexcept
{
return mouse_scroll_mapped_publisher.channel();
}
private:
void handle_gamepad_axis_moved(const gamepad_axis_moved_event& event);
void handle_gamepad_button_pressed(const gamepad_button_pressed_event& event);
void handle_key_pressed(const key_pressed_event& event);
void handle_mouse_button_pressed(const mouse_button_pressed_event& event);
void handle_mouse_moved(const mouse_moved_event& event);
void handle_mouse_scrolled(const mouse_scrolled_event& event);
std::vector<std::shared_ptr<::event::subscription>> subscriptions;
::event::publisher<gamepad_axis_mapped_event> gamepad_axis_mapped_publisher;
::event::publisher<gamepad_button_mapped_event> gamepad_button_mapped_publisher;
::event::publisher<key_mapped_event> key_mapped_publisher;
::event::publisher<mouse_button_mapped_event> mouse_button_mapped_publisher;
::event::publisher<mouse_motion_mapped_event> mouse_motion_mapped_publisher;
::event::publisher<mouse_scroll_mapped_event> mouse_scroll_mapped_publisher;
};
} // namespace input
#endif // ANTKEEPER_INPUT_MAPPER_HPP