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- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_INPUT_MAPPER_HPP
- #define ANTKEEPER_INPUT_MAPPER_HPP
-
- #include "event/subscription.hpp"
- #include "event/queue.hpp"
- #include "event/publisher.hpp"
- #include "input/gamepad-events.hpp"
- #include "input/keyboard-events.hpp"
- #include "input/mouse-events.hpp"
- #include "input/mapping-events.hpp"
- #include <memory>
- #include <vector>
-
- namespace input {
-
- /**
- * Listens for input events and generates corresponding input mappings.
- */
- class mapper
- {
- public:
- /**
- * Connects the input event signals of an event queue to the mapper.
- *
- * @param queue Event queue to connect.
- */
- void connect(::event::queue& queue);
-
- /**
- * Disconnects all input event signals from the mapper.
- */
- void disconnect();
-
- /// Returns the channel through which gamepad axis mapped events are published.
- [[nodiscard]] inline ::event::channel<gamepad_axis_mapped_event>& get_gamepad_axis_mapped_channel() noexcept
- {
- return gamepad_axis_mapped_publisher.channel();
- }
-
- /// Returns the channel through which gamepad button mapped events are published.
- [[nodiscard]] inline ::event::channel<gamepad_button_mapped_event>& get_gamepad_button_mapped_channel() noexcept
- {
- return gamepad_button_mapped_publisher.channel();
- }
-
- /// Returns the channel through which key mapped events are published.
- [[nodiscard]] inline ::event::channel<key_mapped_event>& get_key_mapped_channel() noexcept
- {
- return key_mapped_publisher.channel();
- }
-
- /// Returns the channel through which mouse button mapped events are published.
- [[nodiscard]] inline ::event::channel<mouse_button_mapped_event>& get_mouse_button_mapped_channel() noexcept
- {
- return mouse_button_mapped_publisher.channel();
- }
-
- /// Returns the channel through which mouse motion mapped events are published.
- [[nodiscard]] inline ::event::channel<mouse_motion_mapped_event>& get_mouse_motion_mapped_channel() noexcept
- {
- return mouse_motion_mapped_publisher.channel();
- }
-
- /// Returns the channel through which mouse scroll mapped events are published.
- [[nodiscard]] inline ::event::channel<mouse_scroll_mapped_event>& get_mouse_scroll_mapped_channel() noexcept
- {
- return mouse_scroll_mapped_publisher.channel();
- }
-
- private:
- void handle_gamepad_axis_moved(const gamepad_axis_moved_event& event);
- void handle_gamepad_button_pressed(const gamepad_button_pressed_event& event);
- void handle_key_pressed(const key_pressed_event& event);
- void handle_mouse_button_pressed(const mouse_button_pressed_event& event);
- void handle_mouse_moved(const mouse_moved_event& event);
- void handle_mouse_scrolled(const mouse_scrolled_event& event);
-
- std::vector<std::shared_ptr<::event::subscription>> subscriptions;
- ::event::publisher<gamepad_axis_mapped_event> gamepad_axis_mapped_publisher;
- ::event::publisher<gamepad_button_mapped_event> gamepad_button_mapped_publisher;
- ::event::publisher<key_mapped_event> key_mapped_publisher;
- ::event::publisher<mouse_button_mapped_event> mouse_button_mapped_publisher;
- ::event::publisher<mouse_motion_mapped_event> mouse_motion_mapped_publisher;
- ::event::publisher<mouse_scroll_mapped_event> mouse_scroll_mapped_publisher;
- };
-
- } // namespace input
-
- #endif // ANTKEEPER_INPUT_MAPPER_HPP
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