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C. J. Howard 1e7328c1aa Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens. 2 years ago
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astronomy.cpp Fix bug related to invalid pointers to reference entity components in astronomy system 2 years ago
astronomy.hpp Fix bug related to invalid pointers to reference entity components in astronomy system 2 years ago
atmosphere.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
atmosphere.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
behavior.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
behavior.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
blackbody.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
blackbody.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
camera.cpp Add more constraints and constraint and control callback-based camera controls 2 years ago
camera.hpp Add more constraints and constraint and control callback-based camera controls 2 years ago
collision.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
collision.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
constraint.cpp Add more constraints and constraint and control callback-based camera controls 2 years ago
constraint.hpp Add more constraints and constraint and control callback-based camera controls 2 years ago
locomotion.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
locomotion.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
morphogenesis.cpp Add proteome system, along with genome component and proteome component 2 years ago
morphogenesis.hpp Add proteome system, along with genome component and proteome component 2 years ago
orbit.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
orbit.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
painting.cpp Revise vertex buffer and vertex attribute classes, add text scene object class 2 years ago
painting.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
proteome.cpp Add proteome system, along with genome component and proteome component 2 years ago
proteome.hpp Add proteome system, along with genome component and proteome component 2 years ago
render.cpp Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens. 2 years ago
render.hpp Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens. 2 years ago
samara.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
samara.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
snapping.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
snapping.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
spatial.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
spatial.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
subterrain.cpp Revise vertex buffer and vertex attribute classes, add text scene object class 2 years ago
subterrain.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
terrain.cpp Revise vertex buffer and vertex attribute classes, add text scene object class 2 years ago
terrain.hpp Remove cart namespace, add more mesh-related functions, add initial test of quadsphere-based terrain LOD using quadtree faces 2 years ago
ui.cpp Remove obsolete control system 2 years ago
ui.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
updatable.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
updatable.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
vegetation.cpp Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system 2 years ago
vegetation.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago