/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_ENTITY_SYSTEM_UI_HPP
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#define ANTKEEPER_ENTITY_SYSTEM_UI_HPP
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#include "event/event-handler.hpp"
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#include "event/input-events.hpp"
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#include "event/window-events.hpp"
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#include "scene/collection.hpp"
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#include "scene/camera.hpp"
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#include "scene/directional-light.hpp"
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#include "scene/ambient-light.hpp"
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#include "scene/model-instance.hpp"
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#include "scene/billboard.hpp"
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#include "renderer/material.hpp"
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#include "math/math.hpp"
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#include "input/control.hpp"
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class resource_manager;
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namespace entity {
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namespace system {
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class ui:
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public event_handler<mouse_moved_event>,
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public event_handler<window_resized_event>
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{
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public:
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ui(::resource_manager* resource_manager);
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void update(float dt);
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void set_viewport(const float4& viewport);
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void set_tool_menu_control(input::control* control);
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void set_camera(scene::camera* camera);
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void set_scene(scene::collection* collection);
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private:
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virtual void handle_event(const mouse_moved_event& event);
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virtual void handle_event(const window_resized_event& event);
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void update_projection();
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void open_tool_menu();
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void close_tool_menu();
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void open_elevator_menu();
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void close_elevator_menu();
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resource_manager* resource_manager;
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scene::collection* scene_collection;
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scene::camera* camera;
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scene::ambient_light indirect_light;
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scene::directional_light direct_light;
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scene::billboard tool_selector_bg;
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material modal_bg_material;
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scene::billboard modal_bg;
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scene::billboard underground_bg;
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float2 mouse_position;
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float4 viewport;
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float2 viewport_center;
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float2 tool_selection_vector;
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input::control* tool_menu_control;
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};
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} // namespace system
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} // namespace entity
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#endif // ANTKEEPER_ENTITY_SYSTEM_UI_HPP
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