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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_RENDER_FINAL_PASS_HPP
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#define ANTKEEPER_RENDER_FINAL_PASS_HPP
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#include <engine/render/pass.hpp>
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#include <engine/gl/shader-template.hpp>
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#include <engine/gl/shader-program.hpp>
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#include <engine/gl/shader-variable.hpp>
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#include <engine/gl/vertex-buffer.hpp>
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#include <engine/gl/vertex-array.hpp>
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#include <engine/gl/texture-2d.hpp>
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#include <functional>
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#include <memory>
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class resource_manager;
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namespace render {
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/**
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*
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*/
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class final_pass: public pass
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{
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public:
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final_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager);
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void render(render::context& ctx) override;
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void set_color_texture(const gl::texture_2d* texture);
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void set_bloom_texture(const gl::texture_2d* texture) noexcept;
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void set_bloom_weight(float weight) noexcept;
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void set_blue_noise_texture(std::shared_ptr<gl::texture_2d> texture);
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private:
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void rebuild_command_buffer();
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std::unique_ptr<gl::shader_program> shader_program;
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const gl::texture_2d* color_texture;
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const gl::texture_2d* bloom_texture;
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float bloom_weight;
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std::shared_ptr<gl::texture_2d> blue_noise_texture;
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float blue_noise_scale;
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math::fvec2 resolution;
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float time;
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int frame{};
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std::vector<std::function<void()>> command_buffer;
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};
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} // namespace render
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#endif // ANTKEEPER_RENDER_FINAL_PASS_HPP
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